aboutsummaryrefslogtreecommitdiffstats
path: root/keyboard/gh60_rev_c/README.md
blob: bf209be8c6a04b2ff4066694d5566e530d66f83f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
## gh60 Rev C keyboard firmware

![gh60 Rev C PCB](gh60revc.jpg)

    /* Column pin configuration
    * col: 0   1   2   3   4   5   6   7   8   9   10  11  12  13
    * pin: F0  F1  E6  C7  C6  B6  D4  B1  B7  B5  B4  D7  D6  B3  (Rev.C)
    */
     
    /* Row pin configuration
    * row: 0   1   2   3   4
    * pin: D0  D1  D2  D3  D5
    */
     
    GPIO pads
    0 F7 WASD LEDs
    1 F6 ESC LED
    2 F5 FN LED
    3 F4 POKER Arrow LEDs
     
    B2 Capslock LED
    B0 not connected
	
Functions to controls LED clusters
	
    gh60_caps_led_on()
    gh60_poker_leds_on()
    gh60_fn_led_on()
    gh60_esc_led_on()
    gh60_wasd_leds_on()
    
    gh60_caps_led_off()
    gh60_poker_leds_off()
    gh60_fn_led_off()
    gh60_esc_led_off()
    gh60_wasd_leds_off()
	
======================

## Quantum MK Firmware

For the full Quantum feature list, see [the parent README.md](/README.md).

## Building

Download or clone the whole firmware and navigate to the keyboard/gh60_rev_c folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. 

Depending on which keymap you would like to use, you will have to compile slightly differently.

### Default
To build with the default keymap, simply run `make`.

### Other Keymaps
Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` in the keymaps folder, and see keymap document (you can find in top README.md) and existent keymap files.

To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
```
$ make KEYMAP=[default|jack|<name>]
```
Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.