1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
|
/*
Copyright 2011 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* Keymap for Macway mod
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/pgmspace.h>
#include "usb_keycodes.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "keymap.h"
// Convert physical keyboard layout to matrix array.
// This is a macro to define keymap easily in keyboard layout form.
#define KEYMAP( \
K11, K10, K20, K30, K40, K41, K51, K50, K60, K70, K80, K81, K61, K02, \
K12, K13, K23, K33, K43, K42, K52, K53, K63, K73, K83, K82, K62, K01, \
K15, K14, K24, K34, K44, K45, K55, K54, K64, K74, K84, K85, K06, \
K67, K16, K26, K36, K46, K47, K57, K56, K66, K76, K87, K32, K35, \
K75, K22, K00, K07, K21, K04, K37, K27, K17 \
) { \
{ KB_##K00, KB_##K01, KB_##K02, KB_NO, KB_##K04, KB_NO, KB_##K06, KB_##K07 }, \
{ KB_##K10, KB_##K11, KB_##K12, KB_##K13, KB_##K14, KB_##K15, KB_##K16, KB_##K17 }, \
{ KB_##K20, KB_##K21, KB_##K22, KB_##K23, KB_##K24, KB_NO, KB_##K26, KB_##K27 }, \
{ KB_##K30, KB_NO, KB_##K32, KB_##K33, KB_##K34, KB_##K35, KB_##K36, KB_##K37 }, \
{ KB_##K40, KB_##K41, KB_##K42, KB_##K43, KB_##K44, KB_##K45, KB_##K46, KB_##K47 }, \
{ KB_##K50, KB_##K51, KB_##K52, KB_##K53, KB_##K54, KB_##K55, KB_##K56, KB_##K57 }, \
{ KB_##K60, KB_##K61, KB_##K62, KB_##K63, KB_##K64, KB_NO, KB_##K66, KB_##K67 }, \
{ KB_##K70, KB_NO, KB_NO, KB_##K73, KB_##K74, KB_##K75, KB_##K76, KB_NO }, \
{ KB_##K80, KB_##K81, KB_##K82, KB_##K83, KB_##K84, KB_##K85, KB_NO, KB_##K87 } \
}
#define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
// Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
static const uint8_t PROGMEM fn_layer[] = {
0, // Fn0
1, // Fn1
2, // Fn2
3, // Fn3
4, // Fn4
0, // Fn5
3, // Fn6
3 // Fn7
};
// Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
// See layer.c for details.
static const uint8_t PROGMEM fn_keycode[] = {
KB_NO, // Fn0
KB_NO, // Fn1
KB_SLSH, // Fn2
KB_SCLN, // Fn3
KB_SPC, // Fn4
KB_NO, // Fn5
KB_NO, // Fn6
KB_NO // Fn7
};
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Layer 0: Default Layer
* ,-----------------------------------------------------------.
* |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
* |-----------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| |
* |-----------------------------------------------------' |
* |Contro| A| S| D| F| G| H| J| K| L|Fn3| '|Return |
* |-----------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn1|
* |-----------------------------------------------------------|
* |Fn7|Gui |Alt |Fn4 |Alt |Gui|Fn6|Fn6|Ctr|
* `-----------------------------------------------------------'
*/
KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT,ENT, \
LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT,FN1, \
FN7, LGUI,LALT,FN4, RALT,BSLS,FN6, FN6, RCTL),
/* Layer 1: HHKB mode (HHKB Fn)
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
* |-----------------------------------------------------------|
* |Caps | | | | | | | |Psc|Slk|Pus|Up | | |
* |-----------------------------------------------------' |
* |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
* |-----------------------------------------------------------|
* |Shift | | | | | | +| -|End|PgD|Dow|Shift |xxx|
* |-----------------------------------------------------------|
* | |Gui |Alt | |Alt |Gui| | |Ctr|
* `-----------------------------------------------------------'
*/
KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,BRK, UP, NO, NO, \
LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN1, \
NO, LGUI,LALT,SPC, RALT,NO, NO, NO, RCTL),
/* Layer 2: Vi mode (Quote/Rmeta)
* ,-----------------------------------------------------------.
* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| ` |
* |-----------------------------------------------------------|
* | \ |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End| | | | |
* |-----------------------------------------------------' |
* |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | | \ |
* |-----------------------------------------------------------|
* |Shift | | | | | |Hom|PgD|PgU|End|xxx|Shift | |
* |-----------------------------------------------------------|
* | |Gui |Alt |Space |Alt |Gui|Fn6|Fn6|Ctr|
* `-----------------------------------------------------------'
*/
KEYMAP(GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, GRV, \
BSLS,HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \
LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, BSLS, \
LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN2, RSFT,NO, \
NO, LGUI,LALT,SPC, RALT,RGUI,FN6, FN6, RCTL),
/* Layer 3: Mouse mode (Semicolon)
* ,-----------------------------------------------------------.
* | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| ` |
* |-----------------------------------------------------------|
* | \ |MwL|MwD|McU|MwU|MwR|MwL|MwD|MwU|MwR| | | | |
* |-----------------------------------------------------' |
* |Contro| |McL|McD|McR| |McL|McD|McU|McR|xxx| | \ |
* |-----------------------------------------------------------|
* |Shift | | |Mb1|Mb2|Mb3|Mb2|Mb1| | | |Shift | |
* |-----------------------------------------------------------|
* |xxx|Gui |Alt |Mb1 |Alt | | | | |
* `-----------------------------------------------------------'
* Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
*/
KEYMAP(GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, GRV, \
BSLS,WH_L,WH_D,MS_U,WH_U,WH_R,WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \
LCTL,NO, MS_L,MS_D,MS_R,NO, MS_L,MS_D,MS_U,MS_R,FN3, NO, BSLS, \
LSFT,NO, NO, BTN1,BTN2,BTN3,BTN2,BTN1,NO, NO, NO, RSFT,NO, \
FN7, LGUI,LALT,BTN1,RALT,NO, FN6, FN6, NO),
/* Layer 4: Matias half keyboard style (Space)
* ,-----------------------------------------------------------.
* |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
* |-----------------------------------------------------------|
* |Backs| P| O| I| U| Y| T| R| E| W| Q|Tab|Tab| |
* |-----------------------------------------------------' |
* |Contro| ;| L| K| J| H| G| F| D| S| A|Con|Control |
* |-----------------------------------------------------------|
* |Shift | /| .| ,| M| N| B| V| C| X| Z|Shift | |
* |-----------------------------------------------------------|
* | |Gui |Alt |xxxxxxxxxxxxxxxxxxxxxx|Alt |Gui| | |Ctr|
* `-----------------------------------------------------------'
*/
KEYMAP(MINS,0, 9, 8, 7, 6, 5, 4, 3, 2, 1, NO, NO, ESC, \
BSPC,P, O, I, U, Y, T, R, E, W, Q, TAB, TAB, TAB, \
LCTL,SCLN,L, K, J, H, G, F, D, S, A, RCTL,RCTL, \
LSFT,SLSH,DOT, COMM,M, N, B, V, C, X, Z, RSFT,NO, \
NO, LGUI,LALT,FN4, RALT,RGUI,NO, NO, RCTL),
};
uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
{
return KEYCODE(layer, row, col);
}
uint8_t keymap_fn_layer(uint8_t fn_bits)
{
return pgm_read_byte(&fn_layer[biton(fn_bits)]);
}
uint8_t keymap_fn_keycode(uint8_t fn_bits)
{
return pgm_read_byte(&fn_keycode[(biton(fn_bits))]);
}
|