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#include "atreus62.h"
// Layers
#define QWERTY 0
#define DVORAK 1
#define RAISE 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[QWERTY] = KEYMAP(
NO, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, NO, \
NO, Q, W, E, R, T, Y, U, I, O, P, NO, \
NO, A, S, D, F, G, H, J, K, L, SCLN, NO, \
NO, Z, X, C, V, B, N, M, COMM, DOT, SLSH, NO, \
NO, ESC, TAB, LCTL, FN0, FN10, BSPC, ENT, SPC, LALT, LGUI, LEFT, RGHT, NO ),
[DVORAK] = KEYMAP(
NO, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, NO, \
NO, QUOT, COMM, DOT, P, Y, F, G, C, R, L, NO, \
NO, A, O, E, U, I, D, H, T, N, S, NO, \
NO, SCLN, Q, J, K, X, B, M, W, V, Z, NO, \
NO, ESC, TAB, LCTL, FN0, FN10, BSPC, ENT, SPC, LALT, LGUI, LEFT, RGHT, NO ),
[RAISE] = KEYMAP(
NO, ESC, TRNS, MPRV, MPLY, MNXT, TRNS, MUTE, VOLD, VOLU, DEL, NO, \
NO, TRNS, TRNS, GRV, FN13, FN14, BSLS, FN16, FN18, LBRC, QUOT, NO, \
NO, FN12, MINS, FN11, EQL, FN15, SLSH, LEFT, DOWN, UP, RGHT, NO, \
NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN17, FN19, RBRC, FN20, NO, \
NO, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, NO )
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(RAISE), // Raise layer
[10] = OSM(MOD_LSFT), // One shot shift
[11] = LSFT(KC_EQUAL), // +
[12] = LSFT(KC_MINUS), // _
[13] = LSFT(KC_SLASH), // ?
[14] = LSFT(KC_BSLASH), // |
[15] = LSFT(KC_GRAVE), // ~
[16] = LSFT(KC_9), // (
[17] = LSFT(KC_0), // )
[18] = LSFT(KC_LBRC), // {
[19] = LSFT(KC_RBRC), // }
[20] = LSFT(KC_QUOT) // "
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch (id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
}
else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
static uint8_t qw_dv_swap_state = 0;
bool process_record_user (uint16_t keycode, keyrecord_t *record) {
if (keycode == KC_LGUI) {
if (record->event.pressed)
qw_dv_swap_state |= 0b00000001;
else
qw_dv_swap_state &= ~(0b00000001);
}
if (keycode == KC_LCTL) {
if (record->event.pressed)
qw_dv_swap_state |= 0b00000010;
else
qw_dv_swap_state &= ~(0b00000010);
}
if (qw_dv_swap_state == 0b00000011) {
layer_invert(DVORAK);
}
return true;
}
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