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#include "satisfaction75.h"
void pre_encoder_mode_change(){
if(encoder_mode == ENC_MODE_CLOCK_SET){
RTCDateTime timespec;
timespec.year = year_config;
timespec.month = month_config;
timespec.day = day_config;
// timespec.dayofweek = last_timespec.dayofweek;
// timespec.dstflag = last_timespec.dstflag;
timespec.millisecond = (hour_config * 60 + minute_config) * 60 * 1000;
rtcSetTime(&RTCD1, ×pec);
} else if (encoder_mode == ENC_MODE_BACKLIGHT){
save_backlight_config_to_eeprom();
}
}
void post_encoder_mode_change(){
if(encoder_mode == ENC_MODE_CLOCK_SET){
hour_config = (last_minute / 60);
minute_config = last_minute % 60;
year_config = last_timespec.year;
month_config = last_timespec.month;
day_config = last_timespec.day;
time_config_idx = 0;
}
}
void change_encoder_mode(bool negative){
pre_encoder_mode_change();
if(enabled_encoder_modes == 0){
enabled_encoder_modes = 0x1F;
}
do {
if(negative){
if (encoder_mode == 0){
encoder_mode = _NUM_ENCODER_MODES - 1;
} else{
encoder_mode = encoder_mode - 1;
}
} else {
encoder_mode = (encoder_mode + 1) % _NUM_ENCODER_MODES;
}
} while(((1 << encoder_mode) & enabled_encoder_modes) == 0);
post_encoder_mode_change();
}
void update_time_config(int8_t increment){
uint8_t day_limit = 31;
uint16_t adjusted_year = 1980 + year_config;
switch(time_config_idx){
case 0: // hour
default:
hour_config = (hour_config + increment) % 24;
if (hour_config < 0){
hour_config += 24;
}
break;
case 1: // minute
minute_config = (minute_config + increment) % 60;
if (minute_config < 0){
minute_config += 60;
}
break;
case 2: // year
year_config += increment;
break;
case 3: // month
month_config = (month_config % 12) + increment;
if (month_config <= 0){
month_config += 12;
}
break;
case 4: //day
if (month_config == 9 || month_config == 4 || month_config == 6 || month_config == 11){
day_limit = 30;
} else if(month_config == 2){
day_limit = adjusted_year % 4 == 0 && !(adjusted_year % 100 == 0 && adjusted_year % 400 != 0) ? 29 : 28;
}
day_config = (day_config % day_limit) + increment;
if(day_config <= 0){
day_config += day_limit;
}
break;
}
}
uint16_t handle_encoder_clockwise(){
uint16_t mapped_code = 0;
switch(encoder_mode){
default:
case ENC_MODE_VOLUME:
mapped_code = KC_VOLU;
break;
case ENC_MODE_MEDIA:
mapped_code = KC_MEDIA_NEXT_TRACK;
break;
case ENC_MODE_SCROLL:
mapped_code = KC_WH_D;
break;
case ENC_MODE_BACKLIGHT:
kb_backlight_config.level = kb_backlight_config.level + 1;
if(kb_backlight_config.level > BACKLIGHT_LEVELS){
kb_backlight_config.level = BACKLIGHT_LEVELS;
}
backlight_set(kb_backlight_config.level);
if (kb_backlight_config.level != 0){
kb_backlight_config.enable = true;
}
break;
case ENC_MODE_BRIGHTNESS:
mapped_code = KC_BRIGHTNESS_UP;
break;
case ENC_MODE_CLOCK_SET:
update_time_config(1);
queue_for_send = true;
break;
}
return mapped_code;
}
uint16_t handle_encoder_ccw(){
uint16_t mapped_code = 0;
switch(encoder_mode){
default:
case ENC_MODE_VOLUME:
mapped_code = KC_VOLD;
break;
case ENC_MODE_MEDIA:
mapped_code = KC_MEDIA_PREV_TRACK;
break;
case ENC_MODE_SCROLL:
mapped_code = KC_WH_U;
break;
case ENC_MODE_BACKLIGHT:
// mapped_code = BL_DEC;
if(kb_backlight_config.level != 0){
kb_backlight_config.level = kb_backlight_config.level - 1;
}
backlight_set(kb_backlight_config.level);
if (kb_backlight_config.level == 0){
kb_backlight_config.enable = false;
}
break;
case ENC_MODE_BRIGHTNESS:
mapped_code = KC_BRIGHTNESS_DOWN;
break;
case ENC_MODE_CLOCK_SET:
update_time_config(-1);
queue_for_send = true;
break;
}
return mapped_code;
}
uint16_t handle_encoder_press(){
uint16_t mapped_code = 0;
switch(encoder_mode){
case ENC_MODE_VOLUME:
mapped_code = KC_MUTE;
break;
case ENC_MODE_MEDIA:
mapped_code = KC_MEDIA_PLAY_PAUSE;
break;
case ENC_MODE_SCROLL:
mapped_code = KC_BTN3;
break;
case ENC_MODE_BACKLIGHT:
// mapped_code = BL_TOGG;
kb_backlight_config.breathing = !kb_backlight_config.breathing;
if(!kb_backlight_config.breathing){
breathing_disable();
} else{
breathing_enable();
}
break;
case ENC_MODE_CLOCK_SET:
time_config_idx = (time_config_idx + 1) % 5;
default:
case ENC_MODE_BRIGHTNESS:
break;
}
return mapped_code;
}
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