aboutsummaryrefslogtreecommitdiffstats
path: root/keyboards/clueboard/66/keymaps/tetris/keymap.c
blob: f7c6d4c139dd26356b0f420888b82b70f6743ae8 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
#include "66.h"
#include "tetris_text.h"

// Helpful defines
#define GRAVE_MODS  (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _CL 2

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  /* Keymap _BL: Base Layer (Default Layer)
   */
[_BL] = LAYOUT(
  F(0),    KC_1,    KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,    KC_0,     KC_MINS,  KC_EQL,   KC_GRV,  KC_BSPC,          KC_PGUP,
  KC_TAB,  KC_Q,    KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,    KC_P,     KC_LBRC,  KC_RBRC,  KC_BSLS,                   KC_PGDN,
  KC_CAPS, KC_A,    KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,    KC_SCLN,  KC_QUOT,  KC_NUHS,  KC_ENT,
  KC_LSFT, KC_NUBS, KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM, KC_DOT,   KC_SLSH,  KC_RO,    KC_RSFT,          KC_UP,
  KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN,          KC_SPC,KC_SPC,                        KC_HENK,  KC_RALT,  KC_RCTL,  MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),

  /* Keymap _FL: Function Layer
   */
[_FL] = LAYOUT(
  KC_GRV,  KC_F1,   KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,   KC_F10,   KC_F11,   KC_F12,   _______, KC_DEL,           BL_STEP,
  _______, _______, _______,_______,_______,F(1)    ,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS,  _______,  _______,  _______,                   _______,
  _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,
  _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,          KC_PGUP,
  _______, _______, _______, _______,        _______,_______,                        _______,  _______,  _______,  MO(_FL), KC_HOME, KC_PGDN, KC_END),

  /* Keymap _CL: Control layer
   */
[_CL] = LAYOUT(
  _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______, RGB_TOG,             RGB_VAI,
  _______, _______, _______,_______,RESET,  _______,_______,_______,_______,_______, _______,  _______,  _______,  _______,                   RGB_VAD,
  _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  _______,
  MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______,  _______,  _______,  MO(_FL),          RGB_SAI,
  _______, _______, _______,_______,        RGB_MOD,   RGB_MOD,                            _______,  _______,  _______,  _______, RGB_HUD,    RGB_SAD,    RGB_HUI),
};

/* This is a list of user defined functions. F(N) corresponds to item N
   of this list.
 */
const uint16_t PROGMEM fn_actions[] = {
  [0] = ACTION_FUNCTION(0),  // Calls action_function()
  [1] = ACTION_FUNCTION(1)
};

static uint8_t tetris_key_presses = 0;
static uint16_t tetris_timer = 0;
static uint8_t tetris_running = 0;
static int tetris_keypress = 0;

void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
  static uint8_t mods_pressed;
  static bool mod_flag;

  switch (id) {
    case 0:
      // clueboard specific hook to make escape quite tetris
      if (tetris_running) {
        tetris_running = 0;
        return;
      }
      
      /* Handle the combined Grave/Esc key
       */
      mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed

      if (record->event.pressed) {
        /* The key is being pressed.
         */
        if (mods_pressed) {
          mod_flag = true;
          add_key(KC_GRV);
          send_keyboard_report();
        } else {
          add_key(KC_ESC);
          send_keyboard_report();
        }
      } else {
        /* The key is being released.
         */
        if (mod_flag) {
          mod_flag = false;
          del_key(KC_GRV);
          send_keyboard_report();
        } else {
          del_key(KC_ESC);
          send_keyboard_report();
        }
      }
      break;
  case 1:
      if (record->event.pressed) {
        tetris_running = 1;
        tetris_timer = 0;
        tetris_keypress = 0;
        // set randomness using total number of key presses
        tetris_start(tetris_key_presses);
      }
      break;
  }
}

/*
 * Set up tetris
 */

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  if (record->event.pressed) {
    tetris_key_presses++;
  }

  if (tetris_running && record->event.pressed) {
    tetris_keypress = 0;
    switch (keycode) {
    case KC_UP: tetris_keypress = 1; break;
    case KC_LEFT: tetris_keypress = 2; break;
    case KC_DOWN: tetris_keypress = 3; break;
    case KC_RIGHT: tetris_keypress = 4; break;
    // Make ESC stop tetris (on keyboards other than clueboard)
    // case KC_ESC: tetris_running = 0; return false;
    }
    if (tetris_keypress != 0) {
      return false;
    }
  }

  return true;
}

// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
  if (tetris_running) {
    tetris_timer++;
    if (tetris_timer > 1000) {
      // every 1000 times this is run is about 100 ms.
      if (!tetris_tick(100)) {
        // game over
        tetris_running = 0;
      }
      tetris_timer = 0;
    }
  }      
}

void send_keycode(uint16_t keycode) {
  register_code(keycode);
  unregister_code(keycode);
}

void send_keycode_shift(uint16_t keycode) {
  register_code(KC_LSFT);
  register_code(keycode);
  unregister_code(keycode);
  unregister_code(KC_LSFT);
}

void tetris_send_up(void) {
  send_keycode(KC_UP);
}
void tetris_send_left(void) {
  send_keycode(KC_LEFT);
}
void tetris_send_down(void) {
  send_keycode(KC_DOWN);
}
void tetris_send_right(void) {
  send_keycode(KC_RGHT);
}
void tetris_send_backspace(void) {
  send_keycode(KC_BSPC);
}
void tetris_send_delete(void) {
  send_keycode(KC_DEL);
}

void tetris_send_string(const char *s) {
  for (int i = 0; s[i] != 0; i++) {
    if (s[i] >= 'a' && s[i] <= 'z') {
      send_keycode(KC_A + (s[i] - 'a'));
    } else if (s[i] >= 'A' && s[i] <= 'Z') {
      send_keycode_shift(KC_A + (s[i] - 'A'));
    } else if (s[i] >= '1' && s[i] <= '9') {
      send_keycode(KC_1 + (s[i] - '1'));
    } else {
      switch (s[i]) {
      case ' ': send_keycode(KC_SPACE); break;
      case '.': send_keycode(KC_DOT); break;
      case '0': send_keycode(KC_0); break;
      }
    }
  }
}

void tetris_send_newline(void) {
  send_keycode(KC_ENT);
}

int tetris_get_keypress(void) {
  int out = tetris_keypress;
  tetris_keypress = 0;
  return out;
}