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/* Copyright 2017 Dan Amlund Thomsen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TETRIS_TEXT_H
#define TETRIS_TEXT_H
//// to implement
void tetris_send_up(void);
void tetris_send_left(void);
void tetris_send_down(void);
void tetris_send_right(void);
void tetris_send_backspace(void);
void tetris_send_delete(void);
void tetris_send_string(const char *s);
void tetris_send_newline(void);
// return = meaning
// 0 = no keys pressed
// 1 = up
// 2 = left
// 3 = down
// 4 = right
int tetris_get_keypress(void);
//// to call
void tetris_start(uint8_t seed);
// returns 0 when game is over
int tetris_tick(int ms_since_previous_tick);
#endif
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