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#include QMK_KEYBOARD_H
#include "bootloader.h"
#ifdef PROTOCOL_LUFA
  #include "lufa.h"
  #include "split_util.h"
#endif
#ifdef SSD1306OLED
  #include "ssd1306.h"
#endif

extern keymap_config_t keymap_config;

#ifdef RGBLIGHT_ENABLE
//Following line allows macro to read current RGB settings
extern rgblight_config_t rgblight_config;
#endif

extern uint8_t is_master;

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16

enum custom_keycodes {
  LOWER = SAFE_RANGE,
  RAISE,
  ADJUST,
  RGBRST
};

#define KC______ KC_TRNS
#define KC_XXXXX KC_NO
#define KC_KANJI KC_GRV

#define KC_LOWER LOWER
#define KC_RAISE RAISE

#define KC_RST   RESET

#define KC_LRST  RGBRST
#define KC_LTOG  RGB_TOG
#define KC_LHUI  RGB_HUI
#define KC_LHUD  RGB_HUD
#define KC_LSAI  RGB_SAI
#define KC_LSAD  RGB_SAD
#define KC_LVAI  RGB_VAI
#define KC_LVAD  RGB_VAD
#define KC_LSMOD RGB_SMOD

#define KC_KNRM  AG_NORM
#define KC_KSWP  AG_SWAP
#define KC_GUAP  LALT_T(KC_APP)

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  [_QWERTY] = LAYOUT_kc( \
  //,-----------------------------------------.                ,-----------------------------------------.
        ESC,     Q,     W,     E,     R,     T,                      Y,     U,     I,     O,     P,  MINS,\
  //|------+------+------+------+------+------|                |------+------+------+------+------+------|
       LSFT,     A,     S,     D,     F,     G,                      H,     J,     K,     L,    UP,   ENT,\
  //|------+------+------+------+------+------|                |------+------+------+------+------+------|
      LCTRL,     Z,     X,     C,     V,     B,                      N,     M,  COMM,  LEFT,  DOWN,  RGHT,\
  //|------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
                                   LGUI, LOWER,  BSPC,      SPC, RAISE,  GUAP \
                              //`--------------------'  `--------------------'
  ),

  [_LOWER] = LAYOUT_kc( \
  //,-----------------------------------------.                ,-----------------------------------------.
        TAB,    F1,    F2,    F3,    F4,    F5,                  XXXXX,  MINS,   EQL,  JYEN,  LBRC,  RBRC,\
  //|------+------+------+------+------+------|                |------+------+------+------+------+------|
      _____,    F6,    F7,    F8,    F9,   F10,                  XXXXX, XXXXX, XXXXX,  SCLN,  QUOT,  BSLS,\
  //|------+------+------+------+------+------|                |------+------+------+------+------+------|
      _____,   F11,   F12, XXXXX, KANJI,   ENT,                  XXXXX, XXXXX,  COMM,   DOT,  SLSH,    RO,\
  //|------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
                                  _____, _____,   DEL,    _____, _____,   APP \
                              //`--------------------'  `--------------------'
  ),

  [_RAISE] = LAYOUT_kc( \
  //,-----------------------------------------.                ,-----------------------------------------.
      _____,     1,     2,     3,     4,     5,                      6,     7,     8,     9,     0, XXXXX,\
  //|------+------+------+------+------+------|                |------+------+------+------+------+------|
      _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,                  XXXXX,     4,     5,     6,  QUOT, XXXXX,\
  //|------+------+------+------+------+------|                |------+------+------+------+------+------|
      _____, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,                      0,     1,     2,     3,   DOT, XXXXX,\
  //|------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
                                  _____, _____,  BSPC,    _____, _____,  LALT \
                              //`--------------------'  `--------------------'
  ),

  [_ADJUST] = LAYOUT_kc( \
  //,-----------------------------------------.                ,-----------------------------------------.
      _____,    RST,  LRST,  KNRM,  KSWP,XXXXX,                  XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
  //|------+-------+------+------+------+-----|                |------+------+------+------+------+------|
      _____,   LTOG,  LHUI,  LSAI,  LVAI,XXXXX,                  XXXXX, XXXXX, XXXXX, XXXXX,  PGUP, XXXXX,\
  //|------+-------+------+------+------+-----|                |------+------+------+------+------+------|
      _____,  LSMOD,  LHUD,  LSAD,  LVAD,XXXXX,                  XXXXX, XXXXX, XXXXX,  HOME,  PGDN,   END,\
  //|------+------+------+------+------+------+------|  |------+------+------+------+------+------+------|
                                  _____, _____, XXXXX,    _____, _____, XXXXX \
                              //`--------------------'  `--------------------'
  )
};

int RGB_current_mode;

// Setting ADJUST layer RGB back to default
static inline void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
  if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
    layer_on(layer3);
  } else {
    layer_off(layer3);
  }
}

void matrix_init_user(void) {
    #ifdef RGBLIGHT_ENABLE
      RGB_current_mode = rgblight_config.mode;
    #endif
    //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
    #ifdef SSD1306OLED
        iota_gfx_init(!has_usb());   // turns on the display
    #endif
}

//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
#ifdef SSD1306OLED


// When add source files to SRC in rules.mk, you can use functions.
const char *read_layer_state(void);
const char *read_logo(void);
void set_keylog(uint16_t keycode, keyrecord_t *record);
const char *read_keylog(void);
const char *read_keylogs(void);

// const char *read_mode_icon(bool swap);
// const char *read_host_led_state(void);
// void set_timelog(void);
// const char *read_timelog(void);

#ifdef RGBLIGHT_ENABLE
  const char *read_rgb_info(void);
  #define RENDER_RGB_INFO(m) matrix_write_ln(m, (const char*)read_rgb_info())
#else
  #define RENDER_RGB_INFO(m)
#endif


void matrix_scan_user(void) {
   iota_gfx_task();
}

static inline void matrix_render_user(struct CharacterMatrix *matrix) {
  if (is_master) {
    // If you want to change the display of OLED, you need to change here
    matrix_write_ln(matrix, read_layer_state());
    matrix_write_ln(matrix, read_keylog());
    RENDER_RGB_INFO(matrix);
    // matrix_write_ln(matrix, read_keylogs());
    // matrix_write_ln(matrix, read_host_led_state());

    // matrix_write_ln(matrix, read_mode_icon(keymap_config.swap_lalt_lgui));
    // matrix_write_ln(matrix, read_timelog());
  } else {
    matrix_write(matrix, read_logo());
  }
}

static inline void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) {
  if (memcmp(dest->display, source->display, sizeof(dest->display))) {
    memcpy(dest->display, source->display, sizeof(dest->display));
    dest->dirty = true;
  }
}

void iota_gfx_task_user(void) {
  struct CharacterMatrix matrix;
  matrix_clear(&matrix);
  matrix_render_user(&matrix);
  matrix_update(&display, &matrix);
}

#endif

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  #ifdef SSD1306OLED
    if (record->event.pressed) {
      set_keylog(keycode, record);
      // set_timelog();
    }
  #endif

  switch (keycode) {
    case LOWER:
      if (record->event.pressed) {
        layer_on(_LOWER);
        update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
      } else {
        layer_off(_LOWER);
        update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
      }
      break;
    case RAISE:
      if (record->event.pressed) {
        layer_on(_RAISE);
        update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
      } else {
        layer_off(_RAISE);
        update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
      }
      break;
    case ADJUST:
        if (record->event.pressed) {
          layer_on(_ADJUST);
        } else {
          layer_off(_ADJUST);
        }
        break;

    #ifdef RGBLIGHT_ENABLE
    case RGB_MOD:
        if (record->event.pressed) {
          rgblight_mode(RGB_current_mode);
          rgblight_step();
          RGB_current_mode = rgblight_config.mode;
        }
      break;
    case RGBRST:
        if (record->event.pressed) {
          eeconfig_update_rgblight_default();
          rgblight_enable();
          RGB_current_mode = rgblight_config.mode;
        }
      break;
    #endif
    default:
      return true;
  }

  return false;
}