aboutsummaryrefslogtreecommitdiffstats
path: root/keyboards/georgi/keymaps/default/keymap.c
blob: 404aac8fc18a5b345524e8901b6404426b4f3d58 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
/*
 * Good on you for modifying your layout, this is the most nonQMK layout you will come across
 * There are three modes, Steno (the default), QWERTY (Toggleable) and a Momentary symbol layer
 *
 * Don't modify the steno layer directly, instead add chords using the keycodes and macros
 * from sten.h to the layout you want to modify.
 *
 * Observe the comment above processQWERTY!
 *
 * http://docs.gboards.ca
 */

#include QMK_KEYBOARD_H
#include "sten.h"
#include "keymap_steno.h"
#define IGNORE_MOD_TAP_INTERRUPT

// Proper Layers
#define FUNCT   (LSD | LK | LP | LH)
#define MEDIA   (LSD | LK | LW | LR)
#define MOVE    (ST1 | ST2)

// QMK Layers
#define STENO_LAYER   0
#define GAMING        1
#define GAMING_2      2

/* Keyboard Layout
 * ,---------------------------------.    ,------------------------------.
 * | FN  | LSU | LFT | LP | LH | ST1 |    | ST3 | RF | RP | RL | RT | RD |
 * |-----+-----+-----+----+----|-----|    |-----|----+----+----+----+----|
 * | PWR | LSD | LK  | LW | LR | ST2 |    | ST4 | RR | BB | RG | RS | RZ |
 * `---------------------------------'    `------------------------------'
 *                   ,---------------,    .---------------.
 *                   | LNO | LA | LO |    | RE | RU | RNO |
 *                   `---------------'    `---------------'
 */

// Note: You can only use basic keycodes here!
// P() is just a wrapper to make your life easier.
// PC() applies the mapping to all of the StenoLayers.
//   To overload, declare it with P() first.
//   Be sure to enable in rules.mk and see colemak-dh for usage 
//
// FN is unavailable. That is reserved for system use.
// Chords containing PWR are always available, even in steno mode.
//
// http://docs.gboards.ca
uint32_t processQwerty(bool lookup) {
    // Specials
    P( RT  | RS  | RD  | RZ | LNO,        SEND_STRING(VERSION); SEND_STRING(__DATE__));
    P( LNO | RNO | LA  | LO | RE | RU,    SEND(KC_MPLY));
    P( LFT | LK  | LP  | LW,              REPEAT());
    P( ST1 | ST2 | LW  | ST4,             SEND(KC_BSPC));

    // Mouse Keys
    P( LO  | LSD | LK,    CLICK_MOUSE(KC_MS_BTN2));
    P( LO  | LR  | LW,    CLICK_MOUSE(KC_MS_BTN1));

    // Thumb Chords
    P( LA  | LO  | RE  | RU,    SEND(KC_CAPS));
    P( LA  | RU,                SEND(KC_ESC));
    P( LO  | RE,                SEND(KC_LCTL));
    P( LNO | RNO | LA | RU,     SEND(KC_LCTL); SEND(KC_LSFT));
    P( LNO | LA  | RE,          SEND(KC_LCTL); SEND(KC_LSFT); SEND(KC_LALT));

    // Mods
    P( RT | RD   | RS | RZ,    SEND(KC_LGUI));
    P( RT | RD,                SEND(KC_LCTL));
    P( RS | RZ,                SEND(KC_LALT));
    P( LA | LNO,               SEND(KC_LCTL));
    P( LA | LO,                SEND(KC_LALT));
    P( LO,                     SEND(KC_LSFT));

    // Function Layer
    P( FUNCT | RF | RR,    SEND(KC_F5));
    P( FUNCT | RP | RB,    SEND(KC_F6));
    P( FUNCT | RL | RG,    SEND(KC_F7));
    P( FUNCT | RT | RS,    SEND(KC_F8));
    P( FUNCT | RF,         SEND(KC_F1));
    P( FUNCT | RP,         SEND(KC_F2));
    P( FUNCT | RL,         SEND(KC_F3));
    P( FUNCT | RT,         SEND(KC_F4));
    P( FUNCT | RR,         SEND(KC_F9));
    P( FUNCT | RG,         SEND(KC_F10));
    P( FUNCT | RB,         SEND(KC_F11));
    P( FUNCT | RS,         SEND(KC_F12));

    // Movement Layer
    P( MOVE | RF,     SEND(KC_LEFT));
    P( MOVE | RP,     SEND(KC_DOWN));
    P( MOVE | RL,     SEND(KC_UP));
    P( MOVE | RT,     SEND(KC_RIGHT));
    P( MOVE | ST3,    SEND(KC_PGUP));
    P( MOVE | ST4,    SEND(KC_PGDN));

    // Media Layer
    P( MEDIA | RF,    SEND(KC_MPRV));
    P( MEDIA | RP,    SEND(KC_MPLY));
    P( MEDIA | RL,    SEND(KC_MPLY));
    P( MEDIA | RT,    SEND(KC_MNXT));
    P( MEDIA | RD,    SEND(KC_VOLU));
    P( MEDIA | RZ,    SEND(KC_VOLD));
    P( MEDIA | RS,    SEND(KC_MUTE));

    // Number Row, Left
    P( LNO | LSU,    SEND(KC_1));
    P( LNO | LFT,    SEND(KC_2));
    P( LNO | LP,     SEND(KC_3));
    P( LNO | LH,     SEND(KC_4));
    P( LNO | ST1,    SEND(KC_5));
    P( LNO | ST3,    SEND(KC_6));
    P( LNO | RF,     SEND(KC_7));
    P( LNO | RP,     SEND(KC_8));
    P( LNO | RL,     SEND(KC_9));
    P( LNO | RT,     SEND(KC_0));

    // Number Row, Right
    P( RNO | LSU,    SEND(KC_1));
    P( RNO | LFT,    SEND(KC_2));
    P( RNO | LP,     SEND(KC_3));
    P( RNO | LH,     SEND(KC_4));
    P( RNO | ST1,    SEND(KC_5));
    P( RNO | ST3,    SEND(KC_6));
    P( RNO | RF,     SEND(KC_7));
    P( RNO | RP,     SEND(KC_8));
    P( RNO | RL,     SEND(KC_9));
    P( RNO | RT,     SEND(KC_0));
    P( RNO | LA,     SEND(KC_5));

    // Specials
    P( RU | RNO,    SEND(KC_TAB));
    P( RE | RU,     SEND(KC_BSPC));
    P( RD | RZ,     SEND(KC_ENT));
    P( RE,          SEND(KC_ENT));
    P( RD,          SEND(KC_BSPC));
    P( LNO,         SEND(KC_BSPC));
    P( RNO,         SEND(KC_BSPC));
    P( LA,          SEND(KC_SPC));
    P( RU,          SEND(KC_SPC));
    P( RZ,          SEND(KC_ESC));

    // Symbols and Numbers
 	P( PWR | RE | RU,      SEND(KC_ENT));
    P( PWR | LA | LO,      SEND(KC_SPC));
    P( PWR | LP | LW,      SEND(KC_LSFT); SEND(KC_9));       // (
    P( PWR | LH | LR,      SEND(KC_LSFT); SEND(KC_0));       // )
    P( PWR | ST1 | ST2,    SEND(KC_GRV));                    // `
    P( PWR | RD | RZ,      SEND(KC_ESC));
    P( PWR | LSU | LSD,    SEND(KC_LSFT); SEND(KC_3));       // #
    P( PWR | LFT | LK,     SEND(KC_LSFT); SEND(KC_4));       // $
    P( PWR | LSU,          SEND(KC_LSFT); SEND(KC_1));       // !
    P( PWR | LSD,          SEND(KC_LSFT); SEND(KC_5));       // %
    P( PWR | LFT,          SEND(KC_LSFT); SEND(KC_2));       // @
    P( PWR | LK,           SEND(KC_LSFT); SEND(KC_6));       // ^
    P( PWR | LP,           SEND(KC_LSFT); SEND(KC_LBRC));    // {
    P( PWR | LW,           SEND(KC_LBRC));
    P( PWR | LH,           SEND(KC_LSFT); SEND(KC_RBRC));    // }
    P( PWR | LR,           SEND(KC_RBRC));
    P( PWR | ST1,          SEND(KC_LSFT); SEND(KC_BSLS));    // |
    P( PWR | ST2,          SEND(KC_LSFT); SEND(KC_GRV));     // ~
    P( PWR | ST3,          SEND(KC_QUOT));
    P( PWR | ST4,          SEND(KC_LSFT); SEND(KC_QUOT));    // "
    P( PWR | RF,           SEND(KC_KP_PLUS));
    P( PWR | RR,           SEND(KC_LSFT); SEND(KC_7));       // &
    P( PWR | RP,           SEND(KC_MINS));
    P( PWR | RB,           SEND(KC_EQL));
    P( PWR | RL,           SEND(KC_SLSH));
    P( PWR | RG,           SEND(KC_COMM));
    P( PWR | RT,           SEND(KC_PAST));
    P( PWR | RS,           SEND(KC_DOT));
    P( PWR | RD,           SEND(KC_TAB));
    P( PWR | LA,           SEND(KC_LSFT));
    P( PWR | LO,           SEND(KC_SLSH));
    P( PWR | RE,           SEND(KC_SCLN));
    P( PWR | RU,           SEND(KC_BSLS));
    P( PWR | LNO,          SEND(KC_BSLS));
    P( PWR | RF | RR,      SEND(KC_LEFT));
    P( PWR | RP | RB,      SEND(KC_DOWN));
    P( PWR | RL | RG,      SEND(KC_UP));
    P( PWR | RT | RS,      SEND(KC_RIGHT));

    // Letters
    P( LSU | LSD,    SEND(KC_A));
    P( LFT | LK,     SEND(KC_S));
    P( LP  | LW,     SEND(KC_D));
    P( LH  | LR,     SEND(KC_F));
    P( ST1 | ST2,    SEND(KC_G));
    P( ST3 | ST4,    SEND(KC_H));
    P( RF  | RR,     SEND(KC_J));
    P( RT  | RS,     SEND(KC_SCLN));
    P( RG  | RL,     SEND(KC_L));
    P( RP  | RB,     SEND(KC_K));
    P( LSU,          SEND(KC_Q));
    P( LSD,          SEND(KC_Z));
    P( LFT,          SEND(KC_W));
    P( LK,           SEND(KC_X));
    P( LP,           SEND(KC_E));
    P( LW,           SEND(KC_C));
    P( LH,           SEND(KC_R));
    P( LR,           SEND(KC_V));
    P( ST1,          SEND(KC_T));
    P( ST2,          SEND(KC_B));
    P( ST3,          SEND(KC_Y));
    P( ST4,          SEND(KC_N));
    P( RF,           SEND(KC_U));
    P( RR,           SEND(KC_M));
    P( RP,           SEND(KC_I));
    P( RB,           SEND(KC_COMM));
    P( RL,           SEND(KC_O));
    P( RG,           SEND(KC_DOT));
    P( RT,           SEND(KC_P));
    P( RS,           SEND(KC_SLSH));
    P( RNO,          SEND(KC_BSPC));
    P( LNO,          SEND(KC_BSPC));

    return 0;
}

// "Layers"
// Steno layer should be first in your map.
// When PWR | FN | ST3 | ST4 is pressed, the layer is increased to the next map. You must return to STENO_LAYER at the end.
// If you need more space for chords, remove the two gaming layers.
// Note: If using NO_ACTION_TAPPING, LT will not work!

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    // Main layer, everything goes through here
    [STENO_LAYER] = LAYOUT_georgi(
        STN_FN,  STN_S1,  STN_TL,  STN_PL,  STN_HL,  STN_ST1,       STN_ST3, STN_FR,  STN_PR,  STN_LR,  STN_TR,  STN_DR,
        STN_PWR, STN_S2,  STN_KL,  STN_WL,  STN_RL,  STN_ST2,       STN_ST4, STN_RR,  STN_BR,  STN_GR,  STN_SR,  STN_ZR,
                                   STN_N1,  STN_A,   STN_O,         STN_E,   STN_U,   STN_N7
    ),
    // Gaming layer with Numpad, Very limited
    [GAMING] = LAYOUT_georgi(
        KC_LSFT, KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,                       KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_ENT,
        KC_LCTL, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,                       KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_DQUO,
                                   KC_LALT, KC_SPC,  LT(GAMING_2, KC_ENT),       KC_DEL,  KC_ASTR, TO(STENO_LAYER)
    ),

    [GAMING_2] = LAYOUT_georgi(
        KC_LSFT, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,          KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS,
        KC_LCTL, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,          KC_N,    KC_M,    KC_LT,   KC_GT,   KC_QUES, KC_RSFT,
                                   KC_LALT, KC_SPC,  KC_ENT,        KC_DEL,  KC_ASTR, TO(STENO_LAYER)
    )
};

// Don't fuck with this, thanks.
size_t keymapsCount  = sizeof(keymaps)/sizeof(keymaps[0]);