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#include QMK_KEYBOARD_H

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
enum layer_names {
  _BL,
  _FL
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  /* Keymap _BL: (Base Layer) Default Layer
   * ,-----------------------------------------------------------.
   * |Esc~| 1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |
   * |-----------------------------------------------------------|
   * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|  \  |
   * |-----------------------------------------------------------|
   * |FN     |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return |
   * |-----------------------------------------------------------|
   * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift     |
   * |-----------------------------------------------------------|
   * |Ctrl|Gui |Alt |      Space            |Alt |Gui |FN  |Ctrl |
   * `-----------------------------------------------------------'
   */
  [_BL] = LAYOUT_60_ansi(
    KC_GESC, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC,\
    KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,\
    MO(_FL), KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT, \
    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,                   KC_RSFT,\
    KC_LCTL, KC_LGUI, KC_LALT,                   KC_SPC,                                      KC_RALT, KC_RGUI, KC_MENU, KC_RCTL
    ),

  /* Keymap _FL: Function Layer
   * ,-----------------------------------------------------------.
   * |Esc~|F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|   DEL |
   * |-----------------------------------------------------------|
   * |     |BL |(7)|(8)|(9)|   |Hom|Pgd|Pgu|End| Ps|Scl|PaB| INS |
   * |-----------------------------------------------------------|
   * |       |BL+|(4)|(5)|(6)|   |Lft|Dwn| Up|Rgt|   |   |       |
   * |-----------------------------------------------------------|
   * |        |BL-|(1)|(2)|(3)|   |   |   |   |   |   |          |
   * |-----------------------------------------------------------|
   * |    |    |(.) |          (0)           |    |RST |    |    |
   * `-----------------------------------------------------------'
   */
#ifdef FL_NUMPAD
  [_FL] = LAYOUT_60_ansi(
    KC_GRV,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL, \
    _______, BL_TOGG, KC_7,    KC_8,    KC_9,    _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END,  KC_PSCR, KC_SLCK, KC_PAUS, KC_INS ,\
    _______, BL_INC , KC_4,    KC_5,    KC_6,    _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, _______, _______,          _______,\
    _______, BL_DEC,  KC_1,    KC_2,    KC_3,    _______, _______, _______, _______, _______, _______,                   _______,\
    _______, _______, KC_DOT ,                   KC_0,                                        _______, RESET  , _______, _______),
#else
  [_FL] = LAYOUT_60_ansi(
    KC_GRV,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_DEL, \
    _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END,  KC_PSCR, KC_SLCK, KC_PAUS, KC_INS ,\
    _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, _______, _______,          _______,\
    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,                   _______,\
    _______, _______, _______,                   _______,                                     _______, RESET  , _______, _______),
#endif
};