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path: root/keyboards/planck/keymaps/priyadi/keymap.c
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// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.

#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
  #include "audio.h"
#endif
#include "eeconfig.h"
#include "process_unicode.h"

extern keymap_config_t keymap_config;

// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _WORKMAN 2
#define _PUNC 9
#define _NUM 10
#define _FUNC 11
#define _EMOJI 12
#define _ADJUST 16

enum planck_keycodes {
  // layouts
  QWERTY = SAFE_RANGE,
  COLEMAK,
  WORKMAN,

  // layer switchers
  PUNC,
  NUM,
  FUNC,
  EMOJI,

  // os switchers
  LINUX,
  WIN,
  OSX,
};

// Fillers to make layering clearer
#define _______ KC_TRNS
#define XXXXXXX KC_NO

// unicode map
enum unicode_name {
  GRIN, // grinning face 😊
  TJOY, // tears of joy 😂
  SMILE, // grining face with smiling eyes 😁
  HEART, // heart ❤
  EYERT, // smiling face with heart shaped eyes 😍
  CRY, // crying face 😭
  SMEYE, // smiling face with smiling eyes 😊
  UNAMU, // unamused 😒
  KISS, // kiss 😘
  HART2, // two hearts 💕
  WEARY, // weary 😩
  OKHND, // ok hand sign 👌
  PENSV, // pensive 😔
  SMIRK, // smirk 😏
  RECYC, // recycle ♻
  WINK, // wink 😉
  THMUP, // thumb up 👍
  THMDN, // thumb down 👎
  PRAY, // pray 🙏
  PHEW, // relieved 😌
  MUSIC, // musical notes
  FLUSH, // flushed 😳
  CELEB, // celebration 🙌
  CRY2, // crying face 😢
  COOL, // smile with sunglasses 😎
  NOEVS, // see no evil
  NOEVH, // hear no evil
  NOEVK, // speak no evil
  POO, // pile of poo
  EYES, // eyes
  VIC, // victory hand
  BHART, // broken heart
  SLEEP, // sleeping face
  SMIL2, // smiling face with open mouth & sweat
  HUNRD, // 100
  CONFU, // confused
  TONGU, // face with tongue & winking eye
  DISAP, // disappointed
  YUMMY, // face savoring delicious food
  CLAP, // hand clapping
  FEAR, // face screaming in fear
  HORNS, // smiling face with horns
  HALO, // smiling face with halo
  BYE, // waving hand
  SUN, // sun
  MOON, // moon
  SKULL, // skull
};

const uint32_t PROGMEM unicode_map[] = {
  [GRIN] = 0x1F600,
  [TJOY] = 0x1F602,
  [SMILE] = 0x1F601,
  [HEART] = 0x2764,
  [EYERT] = 0x1f60d,
  [CRY] = 0x1f62d,
  [SMEYE] = 0x1F60A,
  [UNAMU] = 0x1F612,
  [KISS] = 0x1F618,
  [HART2] = 0x1F495,
  [WEARY] = 0x1F629,
  [OKHND] = 0x1F44C,
  [PENSV] = 0x1F614,
  [SMIRK] = 0x1F60F,
  [RECYC] = 0x267B,
  [WINK] = 0x1F609,
  [THMUP] = 0x1F44D,
  [THMDN] = 0x1F44E,
  [PRAY] = 0x1F64F,
  [PHEW] = 0x1F60C,
  [MUSIC] = 0x1F3B6,
  [FLUSH] = 0x1F633,
  [CELEB] = 0x1F64C,
  [CRY2] = 0x1F622,
  [COOL] = 0x1F60E,
  [NOEVS] = 0x1F648,
  [NOEVH] = 0x1F649,
  [NOEVK] = 0x1F64A,
  [POO] = 0x1F4A9,
  [EYES] = 0x1F440,
  [VIC] = 0x270C,
  [BHART] = 0x1F494,
  [SLEEP] = 0x1F634,
  [SMIL2] = 0x1F605,
  [HUNRD] = 0x1F4AF,
  [CONFU] = 0x1F615,
  [TONGU] = 0x1F61C,
  [DISAP] = 0x1F61E,
  [YUMMY] = 0x1F60B,
  [CLAP] = 0x1F44F,
  [FEAR] = 0x1F631,
  [HORNS] = 0x1F608,
  [HALO] = 0x1F607,
  [BYE] = 0x1F44B,
  [SUN] = 0x2600,
  [MOON] = 0x1F314,
  [SKULL] = 0x1F480,
};

// keymaps

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

/* Qwerty
 * ,-----------------------------------------------------------------------------------.
 * | Tab  |   Q  |   W  |   E  |   R  |   T  |   Y  |   U  |   I  |   O  |   P  | Bksp |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * | Esc  |   A  |   S  |   D  |   F  |   G  |   H  |   J  |   K  |   L  |   ;  |Enter |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * | Shift|   Z  |   X  |   C  |   V  |   B  |   N  |   M  |   ,  |   .  |   /  |Shift |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Ctrl | GUI  | Alt  | Punc | Num  |    Space    | Func |Emoji |AltGr | GUI  | Ctrl |
 * `-----------------------------------------------------------------------------------'
 */
[_QWERTY] = {
  {KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC},
  {KC_ESC,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_ENT },
  {KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT},
  {KC_LCTL, KC_LGUI, KC_LALT, PUNC,    NUM,     KC_SPC,  KC_SPC,  FUNC,    EMOJI,   KC_RALT, KC_RGUI, KC_RCTL}
},

/* Colemak
 * ,-----------------------------------------------------------------------------------.
 * | Tab  |   Q  |   W  |   F  |   P  |   G  |   J  |   L  |   U  |   Y  |   ;  | Bksp |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * | Esc  |   A  |   R  |   S  |   T  |   D  |   H  |   N  |   E  |   I  |   O  |Enter |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * | Shift|   Z  |   X  |   C  |   V  |   B  |   K  |   M  |   ,  |   .  |   /  |Shift |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Ctrl | GUI  | Alt  | Punc | Num  |    Space    | Func |Emoji |AltGr | GUI  | Ctrl |
 * `-----------------------------------------------------------------------------------'
 */
[_COLEMAK] = {
  {KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_BSPC},
  {KC_ESC,  KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_ENT },
  {KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT},
  {KC_LCTL, KC_LGUI, KC_LALT, PUNC,    NUM,     KC_SPC,  KC_SPC,  FUNC,    EMOJI,   KC_RALT, KC_RGUI, KC_RCTL}
},

/* Workman
 * ,-----------------------------------------------------------------------------------.
 * | Tab  |   Q  |   W  |   F  |   P  |   G  |   J  |   L  |   U  |   Y  |   ;  | Bksp |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * | Esc  |   A  |   R  |   S  |   T  |   D  |   H  |   N  |   E  |   I  |   O  |Enter |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * | Shift|   Z  |   X  |   C  |   V  |   B  |   K  |   M  |   ,  |   .  |   /  |Shift |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * | Ctrl | GUI  | Alt  | Punc | Num  |    Space    | Func |Emoji |AltGr | GUI  | Ctrl |
 * `-----------------------------------------------------------------------------------'
 */
[_WORKMAN] = {
  {KC_TAB,  KC_Q,    KC_D,    KC_R,    KC_W,    KC_B,    KC_J,    KC_F,    KC_U,    KC_P,    KC_SCLN, KC_BSPC},
  {KC_ESC,  KC_A,    KC_S,    KC_H,    KC_T,    KC_G,    KC_Y,    KC_N,    KC_E,    KC_O,    KC_I,    KC_ENT },
  {KC_LSFT, KC_Z,    KC_X,    KC_M,    KC_C,    KC_V,    KC_K,    KC_L,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT},
  {KC_LCTL, KC_LGUI, KC_LALT, PUNC,    NUM,     KC_SPC,  KC_SPC,  FUNC,    EMOJI,   KC_RALT, KC_RGUI, KC_RCTL}
},

/* Punc
 * ,-----------------------------------------------------------------------------------.
 * |   ~  |   !  |   @  |   #  |   $  |   %  |   ^  |   &  |   *  |   (  |   )  | Bksp |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * |   `  |      |      |      |      |      |   |  |   _  |   +  |   {  |   }  |  "   |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * |      |      |      |      |      |      |   \  |   -  |   =  |   [  |   ]  |  '   |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |             |      |      |   <  |   >  |      |
 * `-----------------------------------------------------------------------------------'
 */
[_PUNC] = {
  {KC_TILD, KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
  {KC_GRV,  _______, _______, _______, _______, _______, KC_PIPE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_DQUO},
  {_______, _______, _______, _______, _______, _______, KC_BSLS, KC_MINS,  KC_EQL, KC_LBRC, KC_RBRC, KC_QUOT},
  {_______, _______, _______, _______, _______,  KC_SPC,  KC_SPC, _______, _______, KC_LABK, KC_RABK, _______}
},

/* Num
 * ,-----------------------------------------------------------------------------------.
 * |      |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  | Bksp |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * | Esc  |  @   |  A   |  B   |  C   |  [   |  ]   |   4  |   5  |   6  |   :  |Enter |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * |      |      |  D   |  E   |  F   |  &   |  #   |   1  |   2  |   3  |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |  x   |      |      |             |   0  |   ,  |   .  |      |      |
 * `-----------------------------------------------------------------------------------'
 */
[_NUM] = {
  {_______,    KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0, KC_BSPC},
  { KC_ESC,   KC_AT, S(KC_A), S(KC_B), S(KC_C), KC_LBRC, KC_RBRC,    KC_4,    KC_5,    KC_6, KC_COLN, KC_BSLS},
  {_______, _______, S(KC_D), S(KC_E), S(KC_F), KC_AMPR, KC_HASH,    KC_1,    KC_2,    KC_3, _______, _______},
  {_______, _______,    KC_X, _______, _______,  KC_SPC,  KC_SPC,    KC_0, KC_COMM,KC_KP_DOT,_______, _______}
},

/* Func
 * ,-----------------------------------------------------------------------------------.
 * |      |  F1  |  F2  |  F3  |  F4  |      |      | PgUp |  Up  | PgDn | PgUp | Bksp |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * |      |  F5  |  F6  |  F7  |  F8  |      |      | Left | Down | Right| PgDn |      |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * |      |  F9  |  F10 |  F11 |  F12 |      |      |      | Home |  End |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |             |      |      |      |      |Print |
 * `-----------------------------------------------------------------------------------'
 */
[_FUNC] = {
  {_______,   KC_F1,   KC_F2,   KC_F3,   KC_F4, _______, _______, KC_PGUP,   KC_UP, KC_PGDN, KC_PGUP, KC_BSPC},
  {_______,   KC_F5,   KC_F6,   KC_F7,   KC_F8, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, _______},
  {_______,   KC_F9,  KC_F10,  KC_F11,  KC_F12, _______, _______, _______, KC_HOME,  KC_END, _______, _______},
  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______,_______,KC_PSCREEN}
},

/* Emoji
 * ,-----------------------------------------------------------------------------------.
 * |      |      |      |      |      |      |      |      |      |      |      |      |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * |      |      |      |      |      |      |      |      |      |      |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |      |      |      |      |      |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |      |      |      |      |      |      |      |
 * `-----------------------------------------------------------------------------------'
 */
[_EMOJI] = {
  {X(HART2), X(CRY2),X(WEARY),X(EYERT),X(SMIRK), X(TJOY),X(RECYC),X(UNAMU),X(MUSIC),X(OKHND),X(PENSV), X(PHEW)},
  {X(THMUP), X(PRAY),X(SMILE),X(SMIL2),X(FLUSH), X(GRIN),X(HEART),  X(BYE), X(KISS),X(CELEB), X(COOL),X(NOEVS)},
  {X(THMDN),X(SLEEP), X(CLAP),  X(CRY),  X(VIC),X(BHART),  X(SUN),X(SMEYE), X(WINK), X(MOON),X(CONFU),X(NOEVH)},
  {  X(POO), X(EYES),X(HUNRD),X(TONGU),X(SKULL),X(HORNS), X(HALO), X(FEAR), _______,X(YUMMY),X(DISAP),X(NOEVK)}
},

/* Adjust
 * ,-----------------------------------------------------------------------------------.
 * |      |      |Linux | Win  | OSX  |      |      |Qwerty|Colemk|Workmm|      |      |
 * |------+------+------+------+------+-------------+------+------+------+------+------|
 * |      |      |      |      |      |      |      |      |      |      |      |      |
 * |------+------+------+------+------+------|------+------+------+------+------+------|
 * |      |      |      |      |      |      |      |      |      |      |      |      |
 * |------+------+------+------+------+------+------+------+------+------+------+------|
 * |      |      |      |      |      |             |      |      |      |      |      |
 * `-----------------------------------------------------------------------------------'
 */
[_ADJUST] = {
  {_______, _______,   LINUX,     WIN,     OSX, _______, _______, QWERTY,  COLEMAK, WORKMAN, _______, _______},
  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
}


};

#ifdef AUDIO_ENABLE
float tone_startup[][2]    = SONG(STARTUP_SOUND);
float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
float tone_colemak[][2]    = SONG(COLEMAK_SOUND);
float tone_workman[][2]    = SONG(DVORAK_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif

void persistant_default_layer_set(uint16_t default_layer) {
  eeconfig_update_default_layer(default_layer);
  default_layer_set(default_layer);
}

bool process_record_user(uint16_t keycode, keyrecord_t *record) {
  switch (keycode) {
    case QWERTY:
      if (record->event.pressed) {
        #ifdef AUDIO_ENABLE
          PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
        #endif
        persistant_default_layer_set(1UL<<_QWERTY);
      }
      return false;
      break;
    case COLEMAK:
      if (record->event.pressed) {
        #ifdef AUDIO_ENABLE
          PLAY_NOTE_ARRAY(tone_colemak, false, 0);
        #endif
        persistant_default_layer_set(1UL<<_COLEMAK);
      }
      return false;
      break;
    case WORKMAN:
      if (record->event.pressed) {
        #ifdef AUDIO_ENABLE
          PLAY_NOTE_ARRAY(tone_workman, false, 0);
        #endif
        persistant_default_layer_set(1UL<<_WORKMAN);
      }
      return false;
      break;
    case PUNC:
      if (record->event.pressed) {
        layer_on(_PUNC);
        update_tri_layer(_PUNC, _EMOJI, _ADJUST);
      } else {
        layer_off(_PUNC);
        update_tri_layer(_PUNC, _EMOJI, _ADJUST);
      }
      return false;
      break;
    case EMOJI:
      if (record->event.pressed) {
        layer_on(_EMOJI);
        update_tri_layer(_PUNC, _EMOJI, _ADJUST);
      } else {
        layer_off(_EMOJI);
        update_tri_layer(_PUNC, _EMOJI, _ADJUST);
      }
      return false;
      break;
    case NUM:
      if (record->event.pressed) {
        layer_on(_NUM);
      } else {
        layer_off(_NUM);
      }
      return false;
      break;
    case FUNC:
      if (record->event.pressed) {
        layer_on(_FUNC);
      } else {
        layer_off(_FUNC);
      }
      return false;
      break;
    case LINUX:
      set_unicode_input_mode(UC_LNX);
      return false;
      break;
    case WIN:
      set_unicode_input_mode(UC_WIN);
      return false;
      break;
    case OSX:
      set_unicode_input_mode(UC_OSX);
      return false;
      break;
  }
  return true;
}

void matrix_init_user(void) {
  #ifdef AUDIO_ENABLE
      startup_user();
  #endif
  set_unicode_input_mode(UC_LNX);
}

#ifdef AUDIO_ENABLE

void startup_user()
{
    _delay_ms(20); // gets rid of tick
    PLAY_NOTE_ARRAY(tone_startup, false, 0);
}

void shutdown_user()
{
    PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
    _delay_ms(150);
    stop_all_notes();
}

#endif