aboutsummaryrefslogtreecommitdiffstats
path: root/keyboards/planck/keymaps/samuel/README.org
blob: 3c0f08a9d9089998580bebe1b5accbb85d056c8e (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
#+Title: Samuel's Literate QMK Config
#+PROPERTY: header-args :tangle ~/qmk_firmware/keyboards/planck/keymaps/samuel/keymap.c

This is my qmk firmware for my keyboard. I grew tired of organizing the keycode
array in plain text so I made it a literate .org file. I've never done this
before, so bear with me.

* Layers

#+BEGIN_COMMENT
#+NAME: empty-layer
| <6>    | <6>    | <6>    | <6>    | <6>    | <6>    | <6>    | <6>    | <6>    | <6>    | <6>    | <6>    |
|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
| -      | -      | -      | -      | -      | -      | -      | -      | -      | -      | -      | -      |
| -      | -      | -      | -      | -      | -      | -      | -      | -      | -      | -      | -      |
| -      | -      | -      | -      | -      | -      | -      | -      | -      | -      | -      | -      |
| -      | -      | -      | -      | -      | -      | -      | -      | -      | -      | -      | -      |
|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
#+END_COMMENT

This is my "pretty" org mode organized table for my main dvorak layer. If you
don't use org mode, it won't be that exciting, but if you enjoy working in org
mode, you can edit this table directly, and this file is tangled to the actual
keymap. No more organizing spaces or converting to and from comments.

#+NAME: home-layer
|--------+--------+------+------+------+-----+-----+-----+------+-------+--------+--------|
| T_LRSE | QUOT   | COMM | DOT  | P    | Y   | F   | G   | C    | R     | L      | T_RRSE |
| T_LSFT | A      | O    | E    | U    | I   | D   | H   | T    | N     | S      | T_RSFT |
| T_LCTL | SCLN   | Q    | J    | K    | X   | B   | M   | W    | V     | Z      | T_RCTL |
| T_LGUI | T_LALT | UP   | DOWN | BSPC | TAB | ENT | SPC | LEFT | RIGHT | T_RALT | T_RGUI |
|--------+--------+------+------+------+-----+-----+-----+------+-------+--------+--------|

This qwerty layout is just so normal people can try out the board. Tap keys
would need to be customized I think, more on that later. I also put another
dvorak key here because I have nightmares of getting trapped in this forsaken
layout.

#+NAME: qwerty-layer
|--------+--------+----+------+------+-----+-----+-----+------+-------+--------+--------|
| T_LRSE | Q      | W  | E    | R    | T   | Y   | U   | I    | O     | P      | T_RRSE |
| T_LSFT | A      | S  | D    | F    | G   | H   | J   | K    | L     | SCLN   | T_RSFT |
| T_LCTL | Z      | X  | C    | V    | B   | N   | M   | COMM | DOT   | QUOT   | T_RCTL |
| T_LGUI | T_LALT | UP | DOWN | BSPC | TAB | ENT | SPC | LEFT | RIGHT | T_RALT | DVORAK |
|--------+--------+----+------+------+-----+-----+-----+------+-------+--------+--------|

I tried to keep my layout bare bones, just what would be available on a normal
keyboard, minus some keys I never used. This one secondary layer should cover a
majority of the keys not found on the home layer. The bottom left copies a normal
keyboards symbols from shifted numbers, and the rest is placed where convenient,
with some considerations for one handed use, hence the shortcuts in the top
left.

#+NAME: secondary-layer
|--------+--------+--------+--------+--------+------+------+-----+--------+--------+-------+--------|
| --     | EZUNDO | EZCOPY | EZCUT  | EZPSTE | INS  | EQL  |   7 |      8 |      9 | --    | --     |
| EZSHFT | ESC    | CAPS   | PGUP   | PGDN   | HOME | ASTR |   4 |      5 |      6 | 0     | EZSHFT |
| EZCTRL | EXLM   | AT     | HASH   | DLR    | PERC | CIRC |   1 |      2 |      3 | COM   | EZCTRL |
| EZGUI  | EZALT  | EZUP   | EZDOWN | SPC    | AMPR | PIPE | END | EZLEFT | EZRGHT | EZALT | EZGUI  |
|--------+--------+--------+--------+--------+------+------+-----+--------+--------+-------+--------|

Basic command layer for one-shot macros and function keys.

#+NAME: command-layer
|----+-----+-----+-----+-----+--------+--------+------+-------+------+-----+----|
| -- | F1  | F2  | F3  | F4  | F5     | F6     | F7   | F8    | F9   | F10 | -- |
| -- | F11 | F12 | F13 | F14 | F15    | F16    | F17  | F18   | F19  | F20 | -- |
| -- | F21 | F22 | F23 | F24 | QWERTY | DVORAK | USER | EMAIL | NAME | --  | -- |
| -- | --  | --  | --  | --  | --     | --     | DIR  | --    | --   | --  | -- |
|----+-----+-----+-----+-----+--------+--------+------+-------+------+-----+----|

But wait, we are missing several important keys? well, yes, but the modifier keys
all do other keys when tapped. More about that in the keymap section.

* Keymap Conversion in Python

This python can convert that table into the array needed for the keymap file. It
simply prepends every key with "KC_". I used to use a dictionary to convert some
keys from the table into qmk keycodes, but the double convertion was
unneccessary so I just prepended all my macros with KC and moved all the
implementation to the `process-user-input` function.

#+NAME:layer-to-array
#+BEGIN_SRC python :var keys=secondary-layer :tangle no
results = "{"
row = 0
while row < len(keys):
  results += '{ '
  key = 0
  while key < len(keys[row]):
    keyName = str(keys[row][key])
    if keyName == '--':
      keyName = 'TRANSPARENT'
    results += 'KC_' + keyName
    if key != 11:
      results += ', '
    key+=1
  results += '}'
  if row != 3:
    results += ','
  results += '\n'
  row+=1
results += '},\n'
return results
#+END_SRC

* keymap.c

Now that we laid out our layout, lets lay out our kemap file.

#+BEGIN_SRC C :noweb yes
#include QMK_KEYBOARD_H

extern keymap_config_t keymap_config;

#+END_SRC

** Keycodes

#+BEGIN_SRC C :noweb yes
// where the 'T_' communicates how the key does something different when tapped.
enum planck_keycodes {
//DVORAK = SAFE_RANGE,
KC_T_LALT = SAFE_RANGE,
KC_T_RALT,
KC_T_LGUI,
KC_T_RGUI,
KC_T_LCTL,
KC_T_RCTL,
KC_T_LSFT,
KC_T_RSFT,
KC_T_LRSE,
KC_T_RRSE,
KC_EZRGHT,
KC_EZLEFT,
KC_EZUP,
KC_EZDOWN,
KC_EZUNDO,
KC_EZCOPY,
KC_EZCUT,
KC_EZPSTE,
KC_EZSHFT,
KC_EZCTRL,
KC_EZGUI,
KC_EZALT,
KC_DVORAK,
KC_QWERTY,
KC_USER,
KC_EMAIL,
KC_NAME,
KC_DIR,
KC_COM
};

#+END_SRC

** Import Key table

#+BEGIN_SRC C :noweb yes
enum planck_layers {
_DVORAK,
_QWERTY,
_RISE,
_COMMAND
};

const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

#+END_SRC

#+BEGIN_SRC C :noweb yes
[_DVORAK] =

#+END_SRC

#+BEGIN_SRC C :noweb yes
<<layer-to-array(home-layer)>>

#+END_SRC

#+BEGIN_SRC C :noweb yes
[_QWERTY] =

#+END_SRC

#+BEGIN_SRC C :noweb yes
<<layer-to-array(qwerty-layer)>>

#+END_SRC

#+BEGIN_SRC C :noweb yes
[_RISE] =

#+END_SRC

#+BEGIN_SRC C :noweb yes
<<layer-to-array(secondary-layer)>>

#+END_SRC

#+BEGIN_SRC C :noweb yes
[_COMMAND] =

#+END_SRC

#+BEGIN_SRC C :noweb yes
<<layer-to-array(command-layer)>>

#+END_SRC

#+BEGIN_SRC C :noweb yes
};

#+END_SRC

** Tap Keys

I don't like tap keys coming out on release. When modified, I often let go of
the modifier too early because the tap button doesn't come out untill release. I
guess you could save the state of the board on press and then apply it after the
timer, but what I really want is the keys to come out on press when they can and
when it is most useful. For me, that is when they are modified a single time. So
I kind "locked" the board into only doing single modifiers, making them faster.
Disadvantages are double modified keys must be done with one shot keys (its
actually not that bad, it feels like emacs!) and triple modified keys are
impossible at the moment.

#+BEGIN_SRC C :noweb yes

static uint16_t tap_timer = 0;
char last_mod = 10;

void mod_press(uint16_t tap_code, uint16_t hold_code, int id) {
    // this first if body makes double modified keys impossible, but stops the
    // delay when modifying a tap key which would result in the tap key not
    // getting modified.
    if (last_mod != id && last_mod != 10) {
        tap_code16(tap_code);
        last_mod = 10;
    } else {
        tap_timer = timer_read();
        last_mod = id;
        register_code(hold_code);
    }
}

void mod_lift(uint16_t tap_code, uint16_t hold_code, int id) {
    unregister_code(hold_code);
    if (last_mod == id && timer_elapsed(tap_timer) < TAPPING_TERM) {
        tap_code16(tap_code);
        last_mod = 10;
    }
}

#+END_SRC

** Process User Input

#+BEGIN_SRC C :noweb yes
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch (keycode) {
#+END_SRC

** Layouts

Set Dvorak layout

#+BEGIN_SRC C :noweb yes
case KC_DVORAK:
if (record->event.pressed) {
    set_single_persistent_default_layer(_DVORAK);
}
return true;
break;

#+END_SRC

Set Qwerty layout.

#+BEGIN_SRC C :noweb yes
case KC_QWERTY:
if (record->event.pressed) {
    set_single_persistent_default_layer(_QWERTY);
}
return true;
break;

#+END_SRC

** Alt and ()

Left and right alt are ( and ) when tapped. I put them on alt instead of a more
conveniant key like control because parentheses do not need to be shift modified
ever, unlike some other tap keys seen in the next sections.

#+BEGIN_SRC C :noweb yes
case KC_T_LALT:
if (record->event.pressed) {
    mod_press(S(KC_9), KC_LALT, 0);
} else {
    mod_lift(S(KC_9), KC_LALT, 0);
}
return false;
break;
case KC_T_RALT:
if (record->event.pressed) {
    mod_press(S(KC_0), KC_RALT, 1);
} else {
    mod_lift(S(KC_0), KC_RALT, 1);
}
return false;
break;

#+END_SRC

** Gui and `\

I place gui in the bottom corner because I believe it is the hardest key to
reach, so gui seemed like a good fit for a dedicated key that I never want to
have to spam. For tap keys, I used equally unused keys that are not apart of the
number pad or shifted number keys.

#+BEGIN_SRC C :noweb yes
case KC_T_LGUI:
if (record->event.pressed) {
    mod_press(KC_GRAVE, KC_LGUI, 2);
} else {
    mod_lift(KC_GRAVE, KC_LGUI, 2);
}
return false;
break;
case KC_T_RGUI:
if (record->event.pressed) {
    mod_press(KC_BSLASH, KC_RGUI, 3);
} else {
    mod_lift(KC_BSLASH, KC_RGUI, 3);
}
return false;
break;

#+END_SRC

** Ctrl and []

Left and right control are [] respectively when they are tapped, making { and }
also very convenient.

#+BEGIN_SRC C :noweb yes
case KC_T_LCTL:
if (record->event.pressed) {
    mod_press(KC_LBRACKET, KC_LCTL, 4);
} else {
    mod_lift(KC_LBRACKET, KC_LCTL, 4);
}
return false;
break;
case KC_T_RCTL:
if (record->event.pressed) {
    mod_press(KC_RBRACKET, KC_RCTL, 5);
} else {
    mod_lift(KC_RBRACKET, KC_RCTL, 5);
}
return false;
break;

#+END_SRC

** Shft and =-

I place shift on the home row, so having '-' right of my pinkie is standard, and
it only felt natural to put its opposite, '=/+' on the other side. I put an
extra one on the right side in the secondary layer for the num pad.

#+BEGIN_SRC C :noweb yes
case KC_T_LSFT:
if (record->event.pressed) {
    mod_press(KC_EQUAL, KC_LSFT, 6);
} else {
    mod_lift(KC_EQUAL, KC_LSFT, 6);
}
return false;
break;
case KC_T_RSFT:
if (record->event.pressed) {
    mod_press(KC_MINUS, KC_RSFT, 7);
} else {
    mod_lift(KC_MINUS, KC_RSFT, 7);
}
return false;
break;

#+END_SRC

** Rise, DEL, and /

I use the top corners as rise because I decided that I do not like using layers
with my thumbs. It feels uncomfortable to hold keys down with the side of my
thumb, and backspace, tab, enter, and spacebar keep them satisfied. My pinky is
for holding modifiers, so it makes sense to put the layer key with the other
modifiers. Both my left and right layer keys activate the same layer which also
makes sense to me. You wouldn't want left and right shift to do different things

I used to have escape in the top left, but I use delete a lot more, and putting
escape under a layer has not been a problem at all. I put / in the top right
corner again mimicing a standard dvorak keyboard.

#+BEGIN_SRC C :noweb yes
case KC_T_LRSE:
if (record->event.pressed) {
    tap_timer = timer_read();
    last_mod = 8;
    layer_on(_RISE);
} else {
    layer_off(_RISE);
    if (last_mod == 8 && timer_elapsed(tap_timer) < TAPPING_TERM) {
        tap_code16(KC_DELETE);
        last_mod = 10;
    }
}
return false;
break;
case KC_T_RRSE:
if (record->event.pressed) {
    tap_timer = timer_read();
    last_mod = 9;
    layer_on(_RISE);
} else {
    layer_off(_RISE);
    if (last_mod == 9 && timer_elapsed(tap_timer) < TAPPING_TERM) {
        tap_code16(KC_SLASH);
        last_mod = 10;
    }
}
return false;
break;

#+END_SRC

** EZ Keys

EZ or "easy" keys do things that can already be done on the board, but I want an
easier way of doing them.

*** One Shot Keys

Since I made modified tap keys occur on press instead of release, I need one
shot keys to press any key with more than one modifier.

#+BEGIN_SRC C :noweb yes
case KC_EZSHFT:
if (record->event.pressed) {
    set_oneshot_mods(MOD_LSFT);
    last_mod = 10;
}
return false;
break;
case KC_EZCTRL:
if (record->event.pressed) {
    set_oneshot_mods(MOD_LCTL);
    last_mod = 10;
}
return false;
break;
case KC_EZALT:
if (record->event.pressed) {
    set_oneshot_mods(MOD_LALT);
    last_mod = 10;
}
return false;
break;
case KC_EZGUI:
if (record->event.pressed) {
    set_oneshot_mods(MOD_LGUI);
    last_mod = 10;
}
return false;
break;

#+END_SRC

*** Arrows

I use ctrl+shift+arrows keys a lot, so when the layer key is pressed they became
lazy versions of themselves with control and shift already pressed.

I also added undo, copy, paste, and cut to be easily available with only the
left hand like on a qwerty or colemek keyboard.

#+BEGIN_SRC C :noweb yes
case KC_EZRGHT:
if (record->event.pressed) {
    register_code(KC_LCTL);
    tap_code16(S(KC_RGHT));
    unregister_code(KC_LCTL);
    last_mod = 10;
}
return false;
break;
case KC_EZLEFT:
if (record->event.pressed) {
    register_code(KC_LCTL);
    tap_code16(S(KC_LEFT));
    unregister_code(KC_LCTL);
    last_mod = 10;
}
return false;
break;
case KC_EZDOWN:
if (record->event.pressed) {
    register_code(KC_LCTL);
    tap_code16(S(KC_DOWN));
    unregister_code(KC_LCTL);
    last_mod = 10;
}
return false;
break;
case KC_EZUP:
if (record->event.pressed) {
    register_code(KC_LCTL);
    tap_code16(S(KC_UP));
    unregister_code(KC_LCTL);
    last_mod = 10;
}
return false;
break;
#+END_SRC

*** Undo, Copy, Cut, Paste

#+BEGIN_SRC C :noweb yes
case KC_EZUNDO:
if (record->event.pressed) {
    tap_code16(C(KC_Z));
    last_mod = 10;
}
return false;
break;
case KC_EZCOPY:
if (record->event.pressed) {
    tap_code16(C(KC_C));
    last_mod = 10;
}
return false;
break;
case KC_EZCUT:
if (record->event.pressed) {
    tap_code16(C(KC_X));
    last_mod = 10;
}
return false;
break;
case KC_EZPSTE:
if (record->event.pressed) {
    tap_code16(C(KC_V));
    last_mod = 10;
}
return false;
break;
#+END_SRC

** Commands

Start command layer one shot

#+BEGIN_SRC C :noweb yes
case KC_COM:
if (record->event.pressed) {
    layer_on(_COMMAND);
    set_oneshot_layer(_COMMAND, ONESHOT_START);
    last_mod = 10;
} else {
    clear_oneshot_layer_state (ONESHOT_PRESSED);
}
return false;
break;
#+END_SRC

Just some strings I notice that I type a lot.

#+BEGIN_SRC C :noweb yes
case KC_USER:
if (record->event.pressed) {
    send_string("mhostley");
    last_mod = 10;
}
return true;
break;
case KC_EMAIL:
if (record->event.pressed) {
    send_string("mhostley@gmail.com");
    last_mod = 10;
}
return true;
break;
case KC_NAME:
if (record->event.pressed) {
    send_string("Samuel Jahnke");
    last_mod = 10;
}
return true;
break;
case KC_DIR:
if (record->event.pressed) {
    send_string("home/mhostley/");
    last_mod = 10;
}
return true;
break;

#+END_SRC

** Standard inputs interupt tap

Finally, if just a standard key is tapped, set the interupted flag.
Keep this last.

#+BEGIN_SRC C :noweb yes
}
last_mod = 10;
return true;
}
#+END_SRC