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#pragma once

#include "quantum.h"

/* This a shortcut to help you visually see your layout.
 *
 * The first section contains all of the arguments representing the physical
 * layout of the board and position of the keys.
 *
 * The second converts the arguments into a two-dimensional array which
 * represents the switch matrix.
 */
#define LAYOUT( \
    k00, k01, k02, k03, k04, k05,           k06, k07, k08, k09, k0A, k0B, k0C,         k0D, \
    k10, k11, k12, k13, k14, k15,           k16, k17, k18, k19, k1A,    k1B,           k1D, \
    k20, k21, k22, k23, k24, k25,           k26, k27, k28, k29, k2A, k2B,     k2C,     k2D, \
    k30, k31,      k32, k34, k35,           k37, k39, k3A,               k3B, k3C, k3D \
) \
{ \
    { k00,   k01,   k02,   k03,   k04,   k05,   k06,   k07,   k08,   k09,   k0A,   k0B,   k0C, k0D }, \
    { k10,   k11,   k12,   k13,   k14,   k15,   k16,   k17,   k18,   k19,   k1A,   k1B, KC_NO, k1D }, \
    { k20,   k21,   k22,   k23,   k24,   k25,   k26,   k27,   k28,   k29,   k2A,   k2B,   k2C, k2D }, \
    { k30,   k31,   k32,   KC_NO, k34,   k35,   KC_NO, k37,   KC_NO, k39,   k3A,   k3B,   k3C, k3D } \
}