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#include QMK_KEYBOARD_H
enum layer {
LAYER_DEFAULT,
LAYER_FUNCTION,
LAYER_ADJUST,
};
/* Switch to function layer when held. */
#define LY_FUNC MO(LAYER_FUNCTION)
/* Switch to adjust layer when held. */
#define LY_ADJST MO(LAYER_ADJUST)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Default layer: http://www.keyboard-layout-editor.com/#/gists/327b41b5a933b3d44bf60ca9822e85dc */
[LAYER_DEFAULT] = LAYOUT_60_ansi_split_bs_rshift(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, LY_FUNC,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, LY_ADJST, KC_APP, KC_RCTL
),
/* Function layer: http://www.keyboard-layout-editor.com/#/gists/c7a55e75285d474b6301140eaf53f915 */
[LAYER_FUNCTION] = LAYOUT_60_ansi_split_bs_rshift(
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
KC_CAPS, KC_MPLY, KC_VOLU, KC_MSTP, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, KC_UP, _______, _______,
_______, KC_MPRV, KC_VOLD, KC_MNXT, _______, _______, _______, _______, KC_HOME, KC_PGUP, KC_LEFT, KC_RGHT, _______,
_______, _______, KC_MUTE, _______, _______, _______, _______, _______, KC_END, KC_PGDN, KC_DOWN, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
/* Adjust layer: http://www.keyboard-layout-editor.com/#/gists/6e1068e4f91bbacccaf5ac0acbeec79c */
[LAYER_ADJUST] = LAYOUT_60_ansi_split_bs_rshift(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, EEP_RST, RESET, _______, _______, _______, RGB_VAI, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, RGB_HUI, RGB_SAI, RGB_RMOD, RGB_MOD, RGB_TOG,
_______, _______, _______, _______, _______, BL_BRTG, BL_DEC, BL_INC, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______
),
};
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