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#ifndef PROCESS_TAP_DANCE_H
#define PROCESS_TAP_DANCE_H
#ifdef TAP_DANCE_ENABLE
#include <stdbool.h>
#include <inttypes.h>
typedef struct
{
uint8_t count;
uint16_t keycode;
uint16_t timer;
} qk_tap_dance_state_t;
#define TD(n) (QK_TAP_DANCE + n)
typedef enum
{
QK_TAP_DANCE_TYPE_PAIR,
QK_TAP_DANCE_TYPE_FN,
} qk_tap_dance_type_t;
typedef void (*qk_tap_dance_user_fn_t) (qk_tap_dance_state_t *state);
typedef void (*qk_tap_dance_user_fn_reset_t) (void);
typedef struct
{
qk_tap_dance_type_t type;
union {
struct {
uint16_t kc1;
uint16_t kc2;
} pair;
struct {
qk_tap_dance_user_fn_t regular;
qk_tap_dance_user_fn_t anyway;
qk_tap_dance_user_fn_reset_t reset;
} fn;
};
} qk_tap_dance_action_t;
#define ACTION_TAP_DANCE_DOUBLE(kc1, kc2) { \
.type = QK_TAP_DANCE_TYPE_PAIR, \
.pair = { kc1, kc2 } \
}
#define ACTION_TAP_DANCE_FN(user_fn) { \
.type = QK_TAP_DANCE_TYPE_FN, \
.fn = { user_fn, NULL, NULL } \
}
#define ACTION_TAP_DANCE_FN_ANYWAY(user_fn, user_fn_anyway) { \
.type = QK_TAP_DANCE_TYPE_FN, \
.fn = { user_fn, user_fn_anyway, NULL } \
}
#define ACTION_TAP_DANCE_FN_RESET(user_fn, user_fn_reset) { \
.type = QK_TAP_DANCE_TYPE_FN, \
.fn = { user_fn, NULL, user_fn_reset } \
}
#define ACTION_TAP_DANCE_FN_ANYWAY_RESET(user_fn, user_fn_anyway, user_fn_reset) { \
.type = QK_TAP_DANCE_TYPE_FN, \
.fn = { user_fn, user_fn_anyway, user_fn_reset } \
}
extern const qk_tap_dance_action_t tap_dance_actions[];
/* To be used internally */
bool process_tap_dance(uint16_t keycode, keyrecord_t *record);
void matrix_scan_tap_dance (void);
void reset_tap_dance (qk_tap_dance_state_t *state);
#else
#define TD(n) KC_NO
#endif
#endif
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