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#include "process_unicode.h"
#include "action_util.h"
bool process_unicode(uint16_t keycode, keyrecord_t *record) {
if (keycode > QK_UNICODE && record->event.pressed) {
uint16_t unicode = keycode & 0x7FFF;
unicode_input_start();
register_hex(unicode);
unicode_input_finish();
}
return true;
}
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