aboutsummaryrefslogtreecommitdiffstats
path: root/quantum/quantum.c
blob: cd7fdbb7fe2d20889060b33ca6e08a76b1cd1b7f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
#include "quantum.h"

__attribute__ ((weak))
void matrix_init_kb(void) {}

__attribute__ ((weak))
void matrix_scan_kb(void) {}

__attribute__ ((weak))
bool process_action_kb(keyrecord_t *record) {
  return true;
}

__attribute__ ((weak))
void leader_start(void) {}

__attribute__ ((weak))
void leader_end(void) {}

#ifdef AUDIO_ENABLE
  uint8_t starting_note = 0x0C;
  int offset = 0;
  bool music_activated = false;
  float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
#endif

// Leader key stuff
bool leading = false;
uint16_t leader_time = 0;

uint16_t leader_sequence[3] = {0, 0, 0};
uint8_t leader_sequence_size = 0;

// Chording stuff
#define CHORDING_MAX 4
bool chording = false;

uint8_t chord_keys[CHORDING_MAX] = {0};
uint8_t chord_key_count = 0;
uint8_t chord_key_down = 0;

bool keys_chord(uint8_t keys[]) {
  uint8_t keys_size = sizeof(keys)/sizeof(keys[0]);
  bool pass = true;
  uint8_t in = 0;
  for (uint8_t i = 0; i < chord_key_count; i++) {
    bool found = false;
    for (uint8_t j = 0; j < keys_size; j++) {
      if (chord_keys[i] == (keys[j] & 0xFF)) {
        in++; // detects key in chord
        found = true;
        break;
      }
    }
    if (found)
      continue;
    if (chord_keys[i] != 0)  {
      pass = false; // makes sure rest are blank
    }
  }
  return (pass && (in == keys_size));
}

static bool music_sequence_recording = false;
static bool music_sequence_playing = false;
static float music_sequence[16] = {0};
static uint8_t music_sequence_count = 0;
static uint8_t music_sequence_position = 0;

static uint16_t music_sequence_timer = 0;
static uint16_t music_sequence_interval = 100;

bool process_action_quantum(keyrecord_t *record) {

  /* This gets the keycode from the key pressed */
  keypos_t key = record->event.key;
  uint16_t keycode;

  #if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
    uint8_t layer;

    if (record->event.pressed) {
      layer = layer_switch_get_layer(key);
      update_source_layers_cache(key, layer);
    } else {
      layer = read_source_layers_cache(key);
    }
    keycode = keymap_key_to_keycode(layer, key);
  #else
    keycode = keymap_key_to_keycode(layer_switch_get_layer(key), key);
  #endif

  #ifdef AUDIO_ENABLE
    if (keycode == AU_ON && record->event.pressed) {
      audio_on();
      audio_on_callback();
      return false;
    }

    if (keycode == AU_OFF && record->event.pressed) {
      audio_off();
      return false;
    }

    if (keycode == MU_ON && record->event.pressed) {
      music_activated = true;
      PLAY_NOTE_ARRAY(music_scale, false, 0);
      return false;
    }

    if (keycode == MU_OFF && record->event.pressed) {
      music_activated = false;
      stop_all_notes();
      return false;
    }

    if (keycode == MUV_IN && record->event.pressed) {
      voice_iterate();
      PLAY_NOTE_ARRAY(music_scale, false, 0);
      return false;
    }

    if (keycode == MUV_DE && record->event.pressed) {
      voice_deiterate();
      PLAY_NOTE_ARRAY(music_scale, false, 0);
      return false;
    }

    if (music_activated) {   

      if (keycode == KC_LCTL && record->event.pressed) { // Start recording
        stop_all_notes();
        music_sequence_recording = true;
        music_sequence_playing = false;
        music_sequence_count = 0;
        return false;
      }
      if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
        stop_all_notes();
        music_sequence_recording = false;
        music_sequence_playing = false;
        return false;
      }
      if (keycode == KC_LGUI && record->event.pressed) { // Start playing
        stop_all_notes();
        music_sequence_recording = false;
        music_sequence_playing = true;
        music_sequence_position = 0;
        music_sequence_timer = 0;
        return false;
      }

      if (keycode == KC_UP) {
        if (record->event.pressed)
          music_sequence_interval-=10;
        return false;
      }
      if (keycode == KC_DOWN) {
        if (record->event.pressed)
          music_sequence_interval+=10;
        return false;
      }

      float freq = ((float)220.0)*pow(2.0, -4.0)*pow(2.0,(starting_note + SCALE[record->event.key.col + offset])/12.0+(MATRIX_ROWS - record->event.key.row));
      if (record->event.pressed) {
        play_note(freq, 0xF);
        if (music_sequence_recording) {
          music_sequence[music_sequence_count] = freq;
          music_sequence_count++;
        }
      } else {
        stop_note(freq);
      }  

      if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
        return false;
    }
  #endif



#ifndef DISABLE_LEADER
  // Leader key set-up
  if (record->event.pressed) {
    if (!leading && keycode == KC_LEAD) {
      leader_start();
      leading = true;
      leader_time = timer_read();
      leader_sequence_size = 0;
      leader_sequence[0] = 0;
      leader_sequence[1] = 0;
      leader_sequence[2] = 0;
      return false;
    }
    if (leading && timer_elapsed(leader_time) < LEADER_TIMEOUT) {
      leader_sequence[leader_sequence_size] = keycode;
      leader_sequence_size++;
      return false;
    }
  }
#endif

#define DISABLE_CHORDING
#ifndef DISABLE_CHORDING

  if (keycode >= 0x5700 && keycode <= 0x57FF) {
    if (record->event.pressed) {
      if (!chording) {
        chording = true;
        for (uint8_t i = 0; i < CHORDING_MAX; i++)
          chord_keys[i] = 0;
        chord_key_count = 0;
        chord_key_down = 0;
      }
      chord_keys[chord_key_count] = (keycode & 0xFF);
      chord_key_count++;
      chord_key_down++;
      return false;
    } else {
      if (chording) {
        chord_key_down--;
        if (chord_key_down == 0) {
          chording = false;
          // Chord Dictionary
          if (keys_chord((uint8_t[]){KC_ENTER, KC_SPACE})) {
            register_code(KC_A);
            unregister_code(KC_A);
            return false;
          }
          for (uint8_t i = 0; i < chord_key_count; i++) {
            register_code(chord_keys[i]);
            unregister_code(chord_keys[i]);
            return false;
          }
        }
      }
    }
  }

#endif


  return process_action_kb(record);
}

void matrix_init_quantum() {
  matrix_init_kb();
}

void matrix_scan_quantum() {
  #ifdef AUDIO_ENABLE
  if (music_sequence_playing) {
    if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) {
      music_sequence_timer = timer_read();
      stop_note(music_sequence[(music_sequence_position - 1 < 0)?(music_sequence_position - 1 + music_sequence_count):(music_sequence_position - 1)]);
      play_note(music_sequence[music_sequence_position], 0xF);
      music_sequence_position = (music_sequence_position + 1) % music_sequence_count;
    }
  }

  #endif
  matrix_scan_kb();
}