aboutsummaryrefslogtreecommitdiffstats
path: root/quantum/visualizer/visualizer.c
blob: 6f134097f078a2fd94812014b7844394d57324e7 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
/*
The MIT License (MIT)

Copyright (c) 2016 Fred Sundvik

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
*/

#include "visualizer.h"
#include "config.h"
#include <string.h>
#ifdef PROTOCOL_CHIBIOS
#include "ch.h"
#endif

#include "gfx.h"

#ifdef LCD_BACKLIGHT_ENABLE
#include "lcd_backlight.h"
#endif

//#define DEBUG_VISUALIZER

#ifdef DEBUG_VISUALIZER
#include "debug.h"
#else
#include "nodebug.h"
#endif

#ifdef SERIAL_LINK_ENABLE
#include "serial_link/protocol/transport.h"
#include "serial_link/system/serial_link.h"
#endif

#include "action_util.h"

// Define this in config.h
#ifndef VISUALIZER_THREAD_PRIORITY
#define "Visualizer thread priority not defined"
#endif

static visualizer_keyboard_status_t current_status = {
    .layer = 0xFFFFFFFF,
    .default_layer = 0xFFFFFFFF,
    .mods = 0xFF,
    .leds = 0xFFFFFFFF,
    .suspended = false,
#ifdef VISUALIZER_USER_DATA_SIZE
    .user_data = {0}
#endif
};

static bool same_status(visualizer_keyboard_status_t* status1, visualizer_keyboard_status_t* status2) {
    return status1->layer == status2->layer &&
        status1->default_layer == status2->default_layer &&
        status1->mods == status2->mods &&
        status1->leds == status2->leds &&
        status1->suspended == status2->suspended
#ifdef VISUALIZER_USER_DATA_SIZE
        && memcmp(status1->user_data, status2->user_data, VISUALIZER_USER_DATA_SIZE) == 0
#endif
    ;
}

static bool visualizer_enabled = false;

#ifdef VISUALIZER_USER_DATA_SIZE
static uint8_t user_data[VISUALIZER_USER_DATA_SIZE];
#endif

#define MAX_SIMULTANEOUS_ANIMATIONS 4
static keyframe_animation_t* animations[MAX_SIMULTANEOUS_ANIMATIONS] = {};

#ifdef SERIAL_LINK_ENABLE
MASTER_TO_ALL_SLAVES_OBJECT(current_status, visualizer_keyboard_status_t);

static remote_object_t* remote_objects[] = {
    REMOTE_OBJECT(current_status),
};

#endif

GDisplay* LCD_DISPLAY = 0;
GDisplay* LED_DISPLAY = 0;

__attribute__((weak))
GDisplay* get_lcd_display(void) {
    return gdispGetDisplay(0);
}

__attribute__((weak))
GDisplay* get_led_display(void) {
    return gdispGetDisplay(1);
}

void start_keyframe_animation(keyframe_animation_t* animation) {
    animation->current_frame = -1;
    animation->time_left_in_frame = 0;
    animation->need_update = true;
    int free_index = -1;
    for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
        if (animations[i] == animation) {
            return;
        }
        if (free_index == -1 && animations[i] == NULL) {
           free_index=i;
        }
    }
    if (free_index!=-1) {
        animations[free_index] = animation;
    }
}

void stop_keyframe_animation(keyframe_animation_t* animation) {
    animation->current_frame = animation->num_frames;
    animation->time_left_in_frame = 0;
    animation->need_update = true;
    animation->first_update_of_frame = false;
    animation->last_update_of_frame = false;
    for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
        if (animations[i] == animation) {
            animations[i] = NULL;
            return;
        }
    }
}

void stop_all_keyframe_animations(void) {
    for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
        if (animations[i]) {
            animations[i]->current_frame = animations[i]->num_frames;
            animations[i]->time_left_in_frame = 0;
            animations[i]->need_update = true;
            animations[i]->first_update_of_frame = false;
            animations[i]->last_update_of_frame = false;
            animations[i] = NULL;
        }
    }
}

static uint8_t get_num_running_animations(void) {
    uint8_t count = 0;
    for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
        count += animations[i] ? 1 : 0;
    }
    return count;
}

static bool update_keyframe_animation(keyframe_animation_t* animation, visualizer_state_t* state, systemticks_t delta, systemticks_t* sleep_time) {
    // TODO: Clean up this messy code
    dprintf("Animation frame%d, left %d, delta %d\n", animation->current_frame,
            animation->time_left_in_frame, delta);
    if (animation->current_frame == animation->num_frames) {
        animation->need_update = false;
        return false;
    }
    if (animation->current_frame == -1) {
       animation->current_frame = 0;
       animation->time_left_in_frame = animation->frame_lengths[0];
       animation->need_update = true;
       animation->first_update_of_frame = true;
    } else {
        animation->time_left_in_frame -= delta;
        while (animation->time_left_in_frame <= 0) {
            int left = animation->time_left_in_frame;
            if (animation->need_update) {
                animation->time_left_in_frame = 0;
                animation->last_update_of_frame = true;
                (*animation->frame_functions[animation->current_frame])(animation, state);
                animation->last_update_of_frame = false;
            }
            animation->current_frame++;
            animation->need_update = true;
            animation->first_update_of_frame = true;
            if (animation->current_frame == animation->num_frames) {
                if (animation->loop) {
                    animation->current_frame = 0;
                }
                else {
                    stop_keyframe_animation(animation);
                    return false;
                }
            }
            delta = -left;
            animation->time_left_in_frame = animation->frame_lengths[animation->current_frame];
            animation->time_left_in_frame -= delta;
        }
    }
    if (animation->need_update) {
        animation->need_update = (*animation->frame_functions[animation->current_frame])(animation, state);
        animation->first_update_of_frame = false;
    }

    systemticks_t wanted_sleep = animation->need_update ? gfxMillisecondsToTicks(10) : (unsigned)animation->time_left_in_frame;
    if (wanted_sleep < *sleep_time) {
        *sleep_time = wanted_sleep;
    }

    return true;
}

void run_next_keyframe(keyframe_animation_t* animation, visualizer_state_t* state) {
    int next_frame = animation->current_frame + 1;
    if (next_frame == animation->num_frames) {
        next_frame = 0;
    }
    keyframe_animation_t temp_animation = *animation;
    temp_animation.current_frame = next_frame;
    temp_animation.time_left_in_frame = animation->frame_lengths[next_frame];
    temp_animation.first_update_of_frame = true;
    temp_animation.last_update_of_frame = false;
    temp_animation.need_update  = false;
    visualizer_state_t temp_state = *state;
    (*temp_animation.frame_functions[next_frame])(&temp_animation, &temp_state);
}

// TODO: Optimize the stack size, this is probably way too big
static DECLARE_THREAD_STACK(visualizerThreadStack, 1024);
static DECLARE_THREAD_FUNCTION(visualizerThread, arg) {
    (void)arg;

    GListener event_listener;
    geventListenerInit(&event_listener);
    geventAttachSource(&event_listener, (GSourceHandle)&current_status, 0);

    visualizer_keyboard_status_t initial_status = {
        .default_layer = 0xFFFFFFFF,
        .layer = 0xFFFFFFFF,
        .mods = 0xFF,
        .leds = 0xFFFFFFFF,
        .suspended = false,
#ifdef VISUALIZER_USER_DATA_SIZE
        .user_data = {0},
#endif
    };

    visualizer_state_t state = {
        .status = initial_status,
        .current_lcd_color = 0,
#ifdef LCD_ENABLE
        .font_fixed5x8 = gdispOpenFont("fixed_5x8"),
        .font_dejavusansbold12 = gdispOpenFont("DejaVuSansBold12")
#endif
    };
    initialize_user_visualizer(&state);
    state.prev_lcd_color = state.current_lcd_color;

#ifdef LCD_BACKLIGHT_ENABLE
    lcd_backlight_color(
            LCD_HUE(state.current_lcd_color),
            LCD_SAT(state.current_lcd_color),
            LCD_INT(state.current_lcd_color));
#endif

    systemticks_t sleep_time = TIME_INFINITE;
    systemticks_t current_time = gfxSystemTicks();
    bool force_update = true;

    while(true) {
        systemticks_t new_time = gfxSystemTicks();
        systemticks_t delta = new_time - current_time;
        current_time = new_time;
        bool enabled = visualizer_enabled;
        if (force_update || !same_status(&state.status, &current_status)) {
            force_update = false;
            if (visualizer_enabled) {
                if (current_status.suspended) {
                    stop_all_keyframe_animations();
                    visualizer_enabled = false;
                    state.status = current_status;
                    user_visualizer_suspend(&state);
                }
                else {
                    visualizer_keyboard_status_t prev_status = state.status;
                    state.status = current_status;
                    update_user_visualizer_state(&state, &prev_status);
                }
                state.prev_lcd_color = state.current_lcd_color;
            }
        }
        if (!enabled && state.status.suspended && current_status.suspended == false) {
            // Setting the status to the initial status will force an update
            // when the visualizer is enabled again
            state.status = initial_status;
            state.status.suspended = false;
            stop_all_keyframe_animations();
            user_visualizer_resume(&state);
            state.prev_lcd_color = state.current_lcd_color;
        }
        sleep_time = TIME_INFINITE;
        for (int i=0;i<MAX_SIMULTANEOUS_ANIMATIONS;i++) {
            if (animations[i]) {
                update_keyframe_animation(animations[i], &state, delta, &sleep_time);
            }
        }
#ifdef LED_ENABLE
        gdispGFlush(LED_DISPLAY);
#endif

#ifdef LCD_ENABLE
        gdispGFlush(LCD_DISPLAY);
#endif

#ifdef EMULATOR
        draw_emulator();
#endif
        // Enable the visualizer when the startup or the suspend animation has finished
        if (!visualizer_enabled && state.status.suspended == false && get_num_running_animations() == 0) {
            visualizer_enabled = true;
            force_update = true;
            sleep_time = 0;
        }

        systemticks_t after_update = gfxSystemTicks();
        unsigned update_delta = after_update - current_time;
        if (sleep_time != TIME_INFINITE) {
            if (sleep_time > update_delta) {
                sleep_time -= update_delta;
            }
            else {
                sleep_time = 0;
            }
        }
        dprintf("Update took %d, last delta %d, sleep_time %d\n", update_delta, delta, sleep_time);
#ifdef PROTOCOL_CHIBIOS
        // The gEventWait function really takes milliseconds, even if the documentation says ticks.
        // Unfortunately there's no generic ugfx conversion from system time to milliseconds,
        // so let's do it in a platform dependent way.

        // On windows the system ticks is the same as milliseconds anyway
        if (sleep_time != TIME_INFINITE) {
            sleep_time = ST2MS(sleep_time);
        }
#endif
        geventEventWait(&event_listener, sleep_time);
    }
#ifdef LCD_ENABLE
    gdispCloseFont(state.font_fixed5x8);
    gdispCloseFont(state.font_dejavusansbold12);
#endif

    return 0;
}

void visualizer_init(void) {
    gfxInit();

#ifdef LCD_BACKLIGHT_ENABLE
    lcd_backlight_init();
#endif

#ifdef SERIAL_LINK_ENABLE
    add_remote_objects(remote_objects, sizeof(remote_objects) / sizeof(remote_object_t*) );
#endif

#ifdef LCD_ENABLE
    LCD_DISPLAY = get_lcd_display();
#endif
#ifdef LED_ENABLE
    LED_DISPLAY = get_led_display();
#endif

    // We are using a low priority thread, the idea is to have it run only
    // when the main thread is sleeping during the matrix scanning
    gfxThreadCreate(visualizerThreadStack, sizeof(visualizerThreadStack),
                              VISUALIZER_THREAD_PRIORITY, visualizerThread, NULL);
}

void update_status(bool changed) {
    if (changed) {
        GSourceListener* listener = geventGetSourceListener((GSourceHandle)&current_status, NULL);
        if (listener) {
            geventSendEvent(listener);
        }
    }
#ifdef SERIAL_LINK_ENABLE
    static systime_t last_update = 0;
    systime_t current_update = chVTGetSystemTimeX();
    systime_t delta = current_update - last_update;
    if (changed || delta > MS2ST(10)) {
        last_update = current_update;
        visualizer_keyboard_status_t* r = begin_write_current_status();
        *r = current_status;
        end_write_current_status();
    }
#endif
}

uint8_t visualizer_get_mods() {
  uint8_t mods = get_mods();

#ifndef NO_ACTION_ONESHOT
  if (!has_oneshot_mods_timed_out()) {
    mods |= get_oneshot_mods();
  }
#endif  
  return mods;
}

#ifdef VISUALIZER_USER_DATA_SIZE
void visualizer_set_user_data(void* u) {
    memcpy(user_data, u, VISUALIZER_USER_DATA_SIZE);
}
#endif

void visualizer_update(uint32_t default_state, uint32_t state, uint8_t mods, uint32_t leds) {
    // Note that there's a small race condition here, the thread could read
    // a state where one of these are set but not the other. But this should
    // not really matter as it will be fixed during the next loop step.
    // Alternatively a mutex could be used instead of the volatile variables

    bool changed = false;
#ifdef SERIAL_LINK_ENABLE
    if (is_serial_link_connected ()) {
        visualizer_keyboard_status_t* new_status = read_current_status();
        if (new_status) {
            if (!same_status(&current_status, new_status)) {
                changed = true;
                current_status = *new_status;
            }
        }
    }
    else {
#else
   {
#endif
        visualizer_keyboard_status_t new_status = {
            .layer = state,
            .default_layer = default_state,
            .mods = mods,
            .leds = leds,
            .suspended = current_status.suspended,
        };
#ifdef VISUALIZER_USER_DATA_SIZE
       memcpy(new_status.user_data, user_data, VISUALIZER_USER_DATA_SIZE);
#endif
        if (!same_status(&current_status, &new_status)) {
            changed = true;
            current_status = new_status;
        }
    }
    update_status(changed);
}

void visualizer_suspend(void) {
    current_status.suspended = true;
    update_status(true);
}

void visualizer_resume(void) {
    current_status.suspended = false;
    update_status(true);
}