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#include "test_fixture.hpp"
#include "gmock/gmock.h"
#include "test_driver.hpp"
#include "test_matrix.h"
#include "keyboard.h"
#include "action.h"
#include "action_tapping.h"
extern "C" {
#include "action_layer.h"
}
extern "C" {
void set_time(uint32_t t);
void advance_time(uint32_t ms);
}
using testing::_;
using testing::AnyNumber;
using testing::Between;
using testing::Return;
void TestFixture::SetUpTestCase() {
TestDriver driver;
EXPECT_CALL(driver, send_keyboard_mock(_));
keyboard_init();
}
void TestFixture::TearDownTestCase() {}
TestFixture::TestFixture() {}
TestFixture::~TestFixture() {
TestDriver driver;
// Run for a while to make sure all keys are completely released
EXPECT_CALL(driver, send_keyboard_mock(_)).Times(AnyNumber());
layer_clear();
clear_all_keys();
idle_for(TAPPING_TERM + 10);
testing::Mock::VerifyAndClearExpectations(&driver);
// Verify that the matrix really is cleared
EXPECT_CALL(driver, send_keyboard_mock(KeyboardReport())).Times(0);
idle_for(TAPPING_TERM + 10);
}
void TestFixture::run_one_scan_loop() {
keyboard_task();
advance_time(1);
}
void TestFixture::idle_for(unsigned time) {
for (unsigned i = 0; i < time; i++) {
run_one_scan_loop();
}
}
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