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/*
Copyright 2013 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACTION_LAYER_H
#define ACTION_LAYER_H
#include <stdint.h>
#include "keyboard.h"
#include "action.h"
#if defined(LAYER_STATE_8BIT)
typedef uint8_t layer_state_t;
# define MAX_LAYER_BITS 3
# ifndef MAX_LAYER
# define MAX_LAYER 8
# endif
# define get_highest_layer(state) biton(state)
#elif defined(LAYER_STATE_16BIT)
typedef uint16_t layer_state_t;
# define MAX_LAYER_BITS 4
# ifndef MAX_LAYER
# define MAX_LAYER 16
# endif
# define get_highest_layer(state) biton16(state)
#else
typedef uint32_t layer_state_t;
# define MAX_LAYER_BITS 5
# ifndef MAX_LAYER
# define MAX_LAYER 32
# endif
# define get_highest_layer(state) biton32(state)
#endif
/*
* Default Layer
*/
extern layer_state_t default_layer_state;
void default_layer_debug(void);
void default_layer_set(layer_state_t state);
__attribute__((weak)) layer_state_t default_layer_state_set_kb(layer_state_t state);
__attribute__((weak)) layer_state_t default_layer_state_set_user(layer_state_t state);
#ifndef NO_ACTION_LAYER
/* bitwise operation */
void default_layer_or(layer_state_t state);
void default_layer_and(layer_state_t state);
void default_layer_xor(layer_state_t state);
#else
# define default_layer_or(state)
# define default_layer_and(state)
# define default_layer_xor(state)
#endif
/*
* Keymap Layer
*/
#ifndef NO_ACTION_LAYER
extern layer_state_t layer_state;
void layer_state_set(layer_state_t state);
bool layer_state_is(uint8_t layer);
bool layer_state_cmp(layer_state_t layer1, uint8_t layer2);
void layer_debug(void);
void layer_clear(void);
void layer_move(uint8_t layer);
void layer_on(uint8_t layer);
void layer_off(uint8_t layer);
void layer_invert(uint8_t layer);
/* bitwise operation */
void layer_or(layer_state_t state);
void layer_and(layer_state_t state);
void layer_xor(layer_state_t state);
layer_state_t layer_state_set_user(layer_state_t state);
layer_state_t layer_state_set_kb(layer_state_t state);
#else
# define layer_state 0
# define layer_state_set(layer)
# define layer_state_is(layer) (layer == 0)
# define layer_state_cmp(state, layer) (state == 0 ? layer == 0 : (state & 1UL << layer) != 0)
# define layer_debug()
# define layer_clear()
# define layer_move(layer) (void)layer
# define layer_on(layer) (void)layer
# define layer_off(layer) (void)layer
# define layer_invert(layer) (void)layer
# define layer_or(state) (void)state
# define layer_and(state) (void)state
# define layer_xor(state) (void)state
# define layer_state_set_kb(state) (void)state
# define layer_state_set_user(state) (void)state
#endif
/* pressed actions cache */
#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
void update_source_layers_cache(keypos_t key, uint8_t layer);
uint8_t read_source_layers_cache(keypos_t key);
#endif
action_t store_or_get_action(bool pressed, keypos_t key);
/* return the topmost non-transparent layer currently associated with key */
uint8_t layer_switch_get_layer(keypos_t key);
/* return action depending on current layer status */
action_t layer_switch_get_action(keypos_t key);
#endif
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