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#include "tap-hold.h"
#ifndef TAP_HOLD_TIME
#define TAP_HOLD_TIME 200
#endif
uint16_t tap_hold_timer;
void tap_or_hold( keyrecord_t *record, uint16_t tap, uint16_t hold ) {
if ( record->event.pressed ) {
tap_hold_timer = timer_read();
} else {
if ( tap_hold_timer &&
timer_elapsed( tap_hold_timer ) > TAP_HOLD_TIME ) {
/* Held down then released */
tap_code( hold );
} else {
/* Quickly Tapped */
tap_code( tap );
}
tap_hold_timer = 0;
}
}
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