aboutsummaryrefslogtreecommitdiffstats
path: root/users/drashna/drashna.c
blob: c1809dad0a32c14a43e62327a66ecb43cedfcf6c (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
/*
Copyright 2017 Christopher Courtney <drashna@live.com> @drashna

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

#include "drashna.h"

userspace_config_t userspace_config;
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
#    define DRASHNA_UNICODE_MODE UC_WIN
#else
// set to 2 for UC_WIN, set to 4 for UC_WINC
#    define DRASHNA_UNICODE_MODE 2
#endif

// This block is for all of the gaming macros, as they were all doing
// the same thing, but with differring text sent.
bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
    if (!record->event.pressed || override) {
        uint16_t keycode;
        if (userspace_config.is_overwatch) {
            keycode = KC_BSPC;
        } else {
            keycode = KC_ENTER;
        }
        clear_keyboard();
        tap_code(keycode);
        wait_ms(TAP_CODE_DELAY);
        send_string_with_delay(str, TAP_CODE_DELAY);
        wait_ms(TAP_CODE_DELAY);
        tap_code(KC_ENTER);
    }
    if (override) wait_ms(3000);
    return false;
}

bool mod_key_press_timer(uint16_t code, uint16_t mod_code, bool pressed) {
    static uint16_t this_timer;
    if (pressed) {
        this_timer = timer_read();
    } else {
        if (timer_elapsed(this_timer) < TAPPING_TERM) {
            tap_code(code);
        } else {
            register_code(mod_code);
            tap_code(code);
            unregister_code(mod_code);
        }
    }
    return false;
}

bool mod_key_press(uint16_t code, uint16_t mod_code, bool pressed, uint16_t this_timer) {
    if (pressed) {
        this_timer = timer_read();
    } else {
        if (timer_elapsed(this_timer) < TAPPING_TERM) {
            tap_code(code);
        } else {
            register_code(mod_code);
            tap_code(code);
            unregister_code(mod_code);
        }
    }
    return false;
}

void bootmagic_lite(void) {
    matrix_scan();
#if defined(DEBOUNCING_DELAY) && DEBOUNCING_DELAY > 0
    wait_ms(DEBOUNCING_DELAY * 2);
#elif defined(DEBOUNCE) && DEBOUNCE > 0
    wait_ms(DEBOUNCE * 2);
#else
    wait_ms(30);
#endif
    matrix_scan();
    if (matrix_get_row(BOOTMAGIC_LITE_ROW) & (1 << BOOTMAGIC_LITE_COLUMN)) {
        bootloader_jump();
    }
}

// Add reconfigurable functions here, for keymap customization
// This allows for a global, userspace functions, and continued
// customization of the keymap.  Use _keymap instead of _user
// functions in the keymaps
__attribute__((weak))
void matrix_init_keymap(void) {}

// Call user matrix init, set default RGB colors and then
// call the keymap's init function
void matrix_init_user(void) {
    userspace_config.raw = eeconfig_read_user();

#ifdef BOOTLOADER_CATERINA
    DDRD &= ~(1 << 5);
    PORTD &= ~(1 << 5);

    DDRB &= ~(1 << 0);
    PORTB &= ~(1 << 0);
#endif

#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
    set_unicode_input_mode(DRASHNA_UNICODE_MODE);
    get_unicode_input_mode();
#endif  // UNICODE_ENABLE
    matrix_init_keymap();
}

__attribute__((weak))
void keyboard_post_init_keymap(void) {}

void keyboard_post_init_user(void) {
#ifdef RGBLIGHT_ENABLE
    keyboard_post_init_rgb();
#endif
    keyboard_post_init_keymap();
}

__attribute__((weak))
void shutdown_keymap(void) {}

void shutdown_user(void) {
#ifdef RGBLIGHT_ENABLE
    rgblight_enable_noeeprom();
    rgblight_mode_noeeprom(1);
    rgblight_setrgb_red();
#endif  // RGBLIGHT_ENABLE
#ifdef RGB_MATRIX_ENABLE
    // uint16_t timer_start = timer_read();
    // rgb_matrix_set_color_all( 0xFF, 0x00, 0x00 );
    // while(timer_elapsed(timer_start) < 250) { wait_ms(1); }
#endif  // RGB_MATRIX_ENABLE
    shutdown_keymap();
}

__attribute__((weak))
void suspend_power_down_keymap(void) {}

void suspend_power_down_user(void) {
    suspend_power_down_keymap();
}

__attribute__((weak))
void suspend_wakeup_init_keymap(void) {}

void suspend_wakeup_init_user(void) {
    suspend_wakeup_init_keymap();
}

__attribute__((weak))
void matrix_scan_keymap(void) {}

// No global matrix scan code, so just run keymap's matrix
// scan function
void matrix_scan_user(void) {
    static bool has_ran_yet;
    if (!has_ran_yet) {
        has_ran_yet = true;
        startup_user();
    }

#ifdef TAP_DANCE_ENABLE  // Run Diablo 3 macro checking code.
    run_diablo_macro_check();
#endif  // TAP_DANCE_ENABLE

#ifdef RGBLIGHT_ENABLE
    matrix_scan_rgb();
#endif  // RGBLIGHT_ENABLE

    matrix_scan_keymap();
}

__attribute__((weak))
layer_state_t layer_state_set_keymap(layer_state_t state) { return state; }

// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
layer_state_t layer_state_set_user(layer_state_t state) {
    state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
#ifdef RGBLIGHT_ENABLE
    state = layer_state_set_rgb(state);
#endif  // RGBLIGHT_ENABLE
    return layer_state_set_keymap(state);
}

__attribute__((weak))
layer_state_t default_layer_state_set_keymap(layer_state_t state) { return state; }

// Runs state check and changes underglow color and animation
layer_state_t default_layer_state_set_user(layer_state_t state) {
    state = default_layer_state_set_keymap(state);
#if 0
#    ifdef RGBLIGHT_ENABLE
  state = default_layer_state_set_rgb(state);
#    endif  // RGBLIGHT_ENABLE
#endif
    return state;
}

__attribute__((weak))
void led_set_keymap(uint8_t usb_led) {}

// Any custom LED code goes here.
// So far, I only have keyboard specific code,
// So nothing goes here.
void led_set_user(uint8_t usb_led) {
    led_set_keymap(usb_led);
}

__attribute__((weak))
void eeconfig_init_keymap(void) {}

void eeconfig_init_user(void) {
    userspace_config.raw              = 0;
    userspace_config.rgb_layer_change = true;
    eeconfig_update_user(userspace_config.raw);
#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
    set_unicode_input_mode(DRASHNA_UNICODE_MODE);
    get_unicode_input_mode();
#else
    eeprom_update_byte(EECONFIG_UNICODEMODE, DRASHNA_UNICODE_MODE);
#endif
    eeconfig_init_keymap();
    keyboard_init();
}