aboutsummaryrefslogtreecommitdiffstats
path: root/users/drashna/rgb_stuff.c
blob: e7247f754fa320d2e4b4376991fdea31fbaee6aa (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
#include "drashna.h"
#include "rgb_stuff.h"
#include "eeprom.h"

#if defined(RGBLIGHT_ENABLE)
extern rgblight_config_t rgblight_config;
bool                     has_initialized;

void rgblight_sethsv_default_helper(uint8_t index) { rgblight_sethsv_at(rgblight_config.hue, rgblight_config.sat, rgblight_config.val, index); }
#endif  // RGBLIGHT_ENABLE

#if defined(RGB_MATRIX_ENABLE)
static uint32_t hypno_timer;
#    if defined(SPLIT_KEYBOARD) || defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_crkbd)
#        define RGB_MATRIX_REST_MODE RGB_MATRIX_CYCLE_OUT_IN_DUAL
#    else
#        define RGB_MATRIX_REST_MODE RGB_MATRIX_CYCLE_OUT_IN
#    endif
#endif

/* Custom indicators for modifiers.
 * This allows for certain lights to be lit up, based on what mods are active, giving some visual feedback.
 * This is especially useful for One Shot Mods, since it's not always obvious if they're still lit up.
 */
#ifdef RGBLIGHT_ENABLE
#    ifdef INDICATOR_LIGHTS
void set_rgb_indicators(uint8_t this_mod, uint8_t this_led, uint8_t this_osm) {
    if (userspace_config.rgb_layer_change && get_highest_layer(layer_state) == 0) {
        if ((this_mod | this_osm) & MOD_MASK_SHIFT || this_led & (1 << USB_LED_CAPS_LOCK)) {
#        ifdef SHFT_LED1
            rgblight_sethsv_at(120, 255, 255, SHFT_LED1);
#        endif  // SHFT_LED1
#        ifdef SHFT_LED2
            rgblight_sethsv_at(120, 255, 255, SHFT_LED2);
#        endif  // SHFT_LED2
        } else {
#        ifdef SHFT_LED1
            rgblight_sethsv_default_helper(SHFT_LED1);
#        endif  // SHFT_LED1
#        ifdef SHFT_LED2
            rgblight_sethsv_default_helper(SHFT_LED2);
#        endif  // SHFT_LED2
        }
        if ((this_mod | this_osm) & MOD_MASK_CTRL) {
#        ifdef CTRL_LED1
            rgblight_sethsv_at(0, 255, 255, CTRL_LED1);
#        endif  // CTRL_LED1
#        ifdef CTRL_LED2
            rgblight_sethsv_at(0, 255, 255, CTRL_LED2);
#        endif  // CTRL_LED2
        } else {
#        ifdef CTRL_LED1
            rgblight_sethsv_default_helper(CTRL_LED1);
#        endif  // CTRL_LED1
#        ifdef CTRL_LED2
            rgblight_sethsv_default_helper(CTRL_LED2);
#        endif  // CTRL_LED2
        }
        if ((this_mod | this_osm) & MOD_MASK_GUI) {
#        ifdef GUI_LED1
            rgblight_sethsv_at(51, 255, 255, GUI_LED1);
#        endif  // GUI_LED1
#        ifdef GUI_LED2
            rgblight_sethsv_at(51, 255, 255, GUI_LED2);
#        endif  // GUI_LED2
        } else {
#        ifdef GUI_LED1
            rgblight_sethsv_default_helper(GUI_LED1);
#        endif  // GUI_LED1
#        ifdef GUI_LED2
            rgblight_sethsv_default_helper(GUI_LED2);
#        endif  // GUI_LED2
        }
        if ((this_mod | this_osm) & MOD_MASK_ALT) {
#        ifdef ALT_LED1
            rgblight_sethsv_at(240, 255, 255, ALT_LED1);
#        endif  // ALT_LED1
#        ifdef GUI_LED2
            rgblight_sethsv_at(240, 255, 255, ALT_LED2);
#        endif  // GUI_LED2
        } else {
#        ifdef GUI_LED1
            rgblight_sethsv_default_helper(ALT_LED1);
#        endif  // GUI_LED1
#        ifdef GUI_LED2
            rgblight_sethsv_default_helper(ALT_LED2);
#        endif  // GUI_LED2
        }
    }
}

/* Function for the indicators */
void matrix_scan_indicator(void) {
    if (has_initialized) {
        set_rgb_indicators(get_mods(), host_keyboard_leds(), get_oneshot_mods());
    }
}
#    endif  // INDICATOR_LIGHTS

#    ifdef RGBLIGHT_TWINKLE
static rgblight_fadeout lights[RGBLED_NUM];

__attribute__((weak)) bool rgblight_twinkle_is_led_used_keymap(uint8_t index) { return false; }

/* This function checks for used LEDs.  This way, collisions don't occur and cause weird rendering */
bool rgblight_twinkle_is_led_used(uint8_t index) {
    switch (index) {
#        ifdef INDICATOR_LIGHTS
#            ifdef SHFT_LED1
        case SHFT_LED1:
            return true;
#            endif  // SHFT_LED1
#            ifdef SHFT_LED2
        case SHFT_LED2:
            return true;
#            endif  // SHFT_LED2
#            ifdef CTRL_LED1
        case CTRL_LED1:
            return true;
#            endif  // CTRL_LED1
#            ifdef CTRL_LED2
        case CTRL_LED2:
            return true;
#            endif  // CTRL_LED2
#            ifdef GUI_LED1
        case GUI_LED1:
            return true;
#            endif  // GUI_LED1
#            ifdef GUI_LED2
        case GUI_LED2:
            return true;
#            endif  // GUI_LED2
#            ifdef ALT_LED1
        case ALT_LED1:
            return true;
#            endif  // ALT_LED1
#            ifdef ALT_LED2
        case ALT_LED2:
            return true;
#            endif  // ALT_LED2
#        endif      // INDICATOR_LIGHTS
        default:
            return rgblight_twinkle_is_led_used_keymap(index);
    }
}

/* Handler for fading/twinkling effect */
void scan_rgblight_fadeout(void) {  // Don't effing change this function .... rgblight_sethsv is supppppper intensive
    bool litup = false;

    for (uint8_t light_index = 0; light_index < RGBLED_NUM; ++light_index) {
        if (lights[light_index].enabled && timer_elapsed(lights[light_index].timer) > 10) {
            rgblight_fadeout *light = &lights[light_index];
            litup                   = true;

            if (light->life) {
                light->life -= 1;
                if (get_highest_layer(layer_state) == 0) {
                    sethsv(light->hue + rand() % 0xF, 255, light->life, (LED_TYPE *)&led[light_index]);
                }
                light->timer = timer_read();
            } else {
                if (light->enabled && get_highest_layer(layer_state) == 0) {
                    rgblight_sethsv_default_helper(light_index);
                }
                litup = light->enabled = false;
            }
        }
    }
    if (litup && get_highest_layer(layer_state) == 0) {
        rgblight_set();
    }
}

/* Triggers a LED to fade/twinkle.
 * This function handles the selection of the LED and prepres for it to be used.
 */
void start_rgb_light(void) {
    uint8_t indices[RGBLED_NUM];
    uint8_t indices_count  = 0;
    uint8_t min_life       = 0xFF;
    uint8_t min_life_index = -1;

    for (uint8_t index = 0; index < RGBLED_NUM; ++index) {
        if (rgblight_twinkle_is_led_used(index)) {
            continue;
        }
        if (lights[index].enabled) {
            if (min_life_index == -1 || lights[index].life < min_life) {
                min_life       = lights[index].life;
                min_life_index = index;
            }
            continue;
        }

        indices[indices_count] = index;
        ++indices_count;
    }

    uint8_t light_index;
    if (!indices_count) {
        light_index = min_life_index;
    } else {
        light_index = indices[rand() % indices_count];
    }

    rgblight_fadeout *light = &lights[light_index];
    light->enabled          = true;
    light->timer            = timer_read();
    light->life             = 0xC0 + rand() % 0x40;

    light->hue = rgblight_config.hue + (rand() % 0xB4) - 0x54;

    rgblight_sethsv_at(light->hue, 255, light->life, light_index);
}
#    endif
#endif  // RGBLIGHT_ENABLE

bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record) {
    uint16_t temp_keycode = keycode;
    // Filter out the actual keycode from MT and LT keys.
    if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
        temp_keycode &= 0xFF;
    }

#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
    hypno_timer = timer_read32();
    if (userspace_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == RGB_MATRIX_REST_MODE) {
        rgb_matrix_mode_noeeprom(RGB_MATRIX_TYPING_HEATMAP);
    }
#endif

    switch (temp_keycode) {
#ifdef RGBLIGHT_TWINKLE
        case KC_A ... KC_SLASH:
        case KC_F1 ... KC_F12:
        case KC_INSERT ... KC_UP:
        case KC_KP_SLASH ... KC_KP_DOT:
        case KC_F13 ... KC_F24:
        case KC_AUDIO_MUTE ... KC_MEDIA_REWIND:
            if (record->event.pressed) {
                start_rgb_light();
            }
            break;
#endif                  // RGBLIGHT_TWINKLE
        case KC_RGB_T:  // This allows me to use underglow as layer indication, or as normal
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
            if (record->event.pressed) {
                userspace_config.rgb_layer_change ^= 1;
                dprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
                eeconfig_update_user(userspace_config.raw);
                if (userspace_config.rgb_layer_change) {
#    if defined(RGBLIGHT_ENABLE) && defined(RGB_MATRIX_ENABLE)
                    rgblight_enable_noeeprom();
#    endif
                    layer_state_set(layer_state);  // This is needed to immediately set the layer color (looks better)
#    if defined(RGBLIGHT_ENABLE) && defined(RGB_MATRIX_ENABLE)
                } else {
                    rgblight_disable_noeeprom();
#    endif
                }
            }
#endif  // RGBLIGHT_ENABLE
            break;
        case RGB_IDL:  // This allows me to use underglow as layer indication, or as normal
#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
            if (record->event.pressed) {
                userspace_config.rgb_matrix_idle_anim ^= 1;
                dprintf("RGB Matrix Idle Animation [EEPROM]: %u\n", userspace_config.rgb_matrix_idle_anim);
                eeconfig_update_user(userspace_config.raw);
                if (userspace_config.rgb_matrix_idle_anim) {
                    rgb_matrix_mode_noeeprom(RGB_MATRIX_TYPING_HEATMAP);
                }
            }
#endif
            break;
#if defined(RGBLIGHT_ENABLE) || defined(RGB_MATRIX_ENABLE)
        case RGB_TOG:
            // Split keyboards need to trigger on key-up for edge-case issue
#    ifndef SPLIT_KEYBOARD
            if (record->event.pressed) {
#    else
            if (!record->event.pressed) {
#    endif
#    if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                rgblight_toggle();
#    endif
#    if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                rgb_matrix_toggle();
#    endif
            }
            return false;
            break;
        case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT:  // quantum_keycodes.h L400 for definitions
            if (record->event.pressed) {
                bool is_eeprom_updated;
#    if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                // This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
                if (userspace_config.rgb_layer_change) {
                    userspace_config.rgb_layer_change = false;
                    dprintf("rgblight layer change [EEPROM]: %u\n", userspace_config.rgb_layer_change);
                    is_eeprom_updated = true;
                }
#    endif
#    if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
                if (userspace_config.rgb_matrix_idle_anim) {
                    userspace_config.rgb_matrix_idle_anim = false;
                    dprintf("RGB Matrix Idle Animation [EEPROM]: %u\n", userspace_config.rgb_matrix_idle_anim);
                    is_eeprom_updated = true;
                }
#    endif
                if (is_eeprom_updated) {
                    eeconfig_update_user(userspace_config.raw);
                }
            }

#    if defined(RGBLIGHT_DISABLE_KEYCODES) || defined(RGB_MATRIX_DISABLE_KEYCODES)
            if (keycode == RGB_MODE_FORWARD && record->event.pressed) {
                uint8_t shifted = get_mods() & (MOD_MASK_SHIFT);
                if (shifted) {
#        if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                    rgblight_step_reverse();
#        endif
#        if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                    rgb_matrix_step_reverse();
#        endif
                } else {
#        if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                    rgblight_step();
#        endif
#        if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                    rgb_matrix_step();
#        endif
                }
            } else if (keycode == RGB_MODE_REVERSE && record->event.pressed) {
                uint8_t shifted = get_mods() & (MOD_MASK_SHIFT);
                if (shifted) {
#        if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                    rgblight_step();
#        endif
#        if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                    rgb_matrix_step();
#        endif
                } else {
#        if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                    rgblight_step_reverse();
#        endif
#        if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                    rgb_matrix_step_reverse();
#        endif
                }
            } else if (keycode == RGB_HUI) {
#        ifndef SPLIT_KEYBOARD
                if (record->event.pressed) {
#        else
                if (!record->event.pressed) {
#        endif
#        if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                    rgblight_increase_hue();
#        endif
#        if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                    rgb_matrix_increase_hue();
#        endif
                }
            } else if (keycode == RGB_HUD) {
#        ifndef SPLIT_KEYBOARD
                if (record->event.pressed) {
#        else
                if (!record->event.pressed) {
#        endif
#        if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                    rgblight_decrease_hue();
#        endif
#        if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                    rgb_matrix_decrease_hue();
#        endif
                }
            } else if (keycode == RGB_SAI) {
#        ifndef SPLIT_KEYBOARD
                if (record->event.pressed) {
#        else
                if (!record->event.pressed) {
#        endif
#        if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                    rgblight_increase_sat();
#        endif
#        if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                    rgb_matrix_increase_sat();
#        endif
                }
            } else if (keycode == RGB_SAD) {
#        ifndef SPLIT_KEYBOARD
                if (record->event.pressed) {
#        else
                if (!record->event.pressed) {
#        endif
#        if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                    rgblight_decrease_sat();
#        endif
#        if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                    rgb_matrix_decrease_sat();
#        endif
                }
            } else if (keycode == RGB_VAI) {
#        ifndef SPLIT_KEYBOARD
                if (record->event.pressed) {
#        else
                if (!record->event.pressed) {
#        endif
#        if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                    rgblight_increase_val();
#        endif
#        if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                    rgb_matrix_increase_val();
#        endif
                }
            } else if (keycode == RGB_VAD) {
#        ifndef SPLIT_KEYBOARD
                if (record->event.pressed) {
#        else
                if (!record->event.pressed) {
#        endif
#        if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                    rgblight_decrease_val();
#        endif
#        if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                    rgb_matrix_decrease_val();
#        endif
                }
            } else if (keycode == RGB_SPI) {
                if (record->event.pressed) {
#        if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                    rgblight_increase_speed();
#        endif
#        if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                    rgb_matrix_increase_speed();
#        endif
                }
            } else if (keycode == RGB_SPD) {
                if (record->event.pressed) {
#        if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES)
                    rgblight_decrease_speed();
#        endif
#        if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES)
                    rgb_matrix_decrease_speed();
#        endif
                }
            }
            return false;
#    endif
#endif

            break;
    }
    return true;
}

void keyboard_post_init_rgb(void) {
#if defined(RGBLIGHT_ENABLE)
#    if defined(RGBLIGHT_STARTUP_ANIMATION)
    bool is_enabled = rgblight_config.enable;
    if (userspace_config.rgb_layer_change) {
        rgblight_enable_noeeprom();
    }
    if (rgblight_config.enable) {
        layer_state_set_user(layer_state);
        uint16_t old_hue = rgblight_config.hue;
        rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
        for (uint16_t i = 255; i > 0; i--) {
            rgblight_sethsv_noeeprom((i + old_hue) % 255, 255, 255);
            matrix_scan();
            wait_ms(10);
        }
    }
    if (!is_enabled) {
        rgblight_disable_noeeprom();
    }

#    endif
    layer_state_set_user(layer_state);
#endif
#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
    if (userspace_config.rgb_matrix_idle_anim) {
        rgb_matrix_mode_noeeprom(RGB_MATRIX_REST_MODE);
    }
#endif
}

void matrix_scan_rgb(void) {
#ifdef RGBLIGHT_ENABLE
#    ifdef RGBLIGHT_TWINKLE
    scan_rgblight_fadeout();
#    endif  // RGBLIGHT_ENABLE

#    ifdef INDICATOR_LIGHTS
    matrix_scan_indicator();
#    endif
#endif

#if defined(RGB_MATRIX_ENABLE) && defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
    if (userspace_config.rgb_matrix_idle_anim && rgb_matrix_get_mode() == RGB_MATRIX_TYPING_HEATMAP && timer_elapsed32(hypno_timer) > 15000) {
        rgb_matrix_mode_noeeprom(RGB_MATRIX_REST_MODE);
    }
#endif
}

#ifdef RGBLIGHT_ENABLE
void rgblight_set_hsv_and_mode(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode) {
    rgblight_sethsv_noeeprom(hue, sat, val);
    wait_us(175);  // Add a slight delay between color and mode to ensure it's processed correctly
    rgblight_mode_noeeprom(mode);
}
#endif

layer_state_t layer_state_set_rgb(layer_state_t state) {
#ifdef RGBLIGHT_ENABLE
    if (userspace_config.rgb_layer_change) {
        switch (get_highest_layer(state)) {
            case _MACROS:
                rgblight_set_hsv_and_mode(HSV_ORANGE, userspace_config.is_overwatch ? RGBLIGHT_MODE_SNAKE + 2 : RGBLIGHT_MODE_SNAKE + 3);
                break;
            case _MEDIA:
                rgblight_set_hsv_and_mode(HSV_CHARTREUSE, RGBLIGHT_MODE_KNIGHT + 1);
                break;
            case _GAMEPAD:
                rgblight_set_hsv_and_mode(HSV_ORANGE, RGBLIGHT_MODE_SNAKE + 2);
                break;
            case _DIABLO:
                rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_BREATHING + 3);
                break;
            case _RAISE:
                rgblight_set_hsv_and_mode(HSV_YELLOW, RGBLIGHT_MODE_BREATHING + 3);
                break;
            case _LOWER:
                rgblight_set_hsv_and_mode(HSV_GREEN, RGBLIGHT_MODE_BREATHING + 3);
                break;
            case _ADJUST:
                rgblight_set_hsv_and_mode(HSV_RED, RGBLIGHT_MODE_KNIGHT + 2);
                break;
            default:  //  for any other layers, or the default layer
            {
                uint8_t mode = get_highest_layer(state) == _MODS ? RGBLIGHT_MODE_BREATHING : RGBLIGHT_MODE_STATIC_LIGHT;
                switch (get_highest_layer(default_layer_state)) {
                    case _COLEMAK:
                        rgblight_set_hsv_and_mode(HSV_MAGENTA, mode);
                        break;
                    case _DVORAK:
                        rgblight_set_hsv_and_mode(HSV_SPRINGGREEN, mode);
                        break;
                    case _WORKMAN:
                        rgblight_set_hsv_and_mode(HSV_GOLDENROD, mode);
                        break;
                    case _NORMAN:
                        rgblight_set_hsv_and_mode(HSV_CORAL, mode);
                        break;
                    case _MALTRON:
                        rgblight_set_hsv_and_mode(HSV_YELLOW, mode);
                        break;
                    case _EUCALYN:
                        rgblight_set_hsv_and_mode(HSV_PINK, mode);
                        break;
                    case _CARPLAX:
                        rgblight_set_hsv_and_mode(HSV_BLUE, mode);
                        break;
                    default:
                        rgblight_set_hsv_and_mode(HSV_CYAN, mode);
                        break;
                }
                break;
            }
        }
    }
#endif  // RGBLIGHT_ENABLE

    return state;
}

#ifdef RGB_MATRIX_ENABLE
#    include "lib/lib8tion/lib8tion.h"
extern led_config_t g_led_config;

void rgb_matrix_layer_helper(uint8_t hue, uint8_t sat, uint8_t val, uint8_t mode, uint8_t speed, uint8_t led_type) {
    HSV hsv = {hue, sat, val};
    if (hsv.v > rgb_matrix_config.hsv.v) {
        hsv.v = rgb_matrix_config.hsv.v;
    }

    switch (mode) {
        case 1:  // breathing
        {
            uint16_t time = scale16by8(g_rgb_counters.tick, speed / 8);
            hsv.v         = scale8(abs8(sin8(time) - 128) * 2, hsv.v);
            RGB rgb       = hsv_to_rgb(hsv);
            for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
                if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
                    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
                }
            }
            break;
        }
        default:  // Solid Color
        {
            RGB rgb = hsv_to_rgb(hsv);
            for (uint8_t i = 0; i < DRIVER_LED_TOTAL; i++) {
                if (HAS_FLAGS(g_led_config.flags[i], led_type)) {
                    rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
                }
            }
            break;
        }
    }
}
#endif