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#include "quantum.h"
typedef struct {
bool enabled;
uint8_t hue;
uint16_t timer;
uint8_t life;
} rgblight_fadeout;
bool process_record_user_rgb(uint16_t keycode, keyrecord_t *record);
void scan_rgblight_fadeout(void);
void matrix_init_rgb(void);
void matrix_scan_rgb(void);
uint32_t layer_state_set_rgb(uint32_t state);
uint32_t default_layer_state_set_rgb(uint32_t state);
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