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#if AUDIO_ENABLE
# if __has_include("copyright.h")
# include "copyright.h"
# endif
# define LOWER_SOUND S__NOTE(_EF5), W__NOTE(_REST), Q__NOTE(_E4)
# define NUMPAD_SOUND S__NOTE(_DF5), S__NOTE(_REST), S__NOTE(_C6)
# define RAISE_SOUND S__NOTE(_E4), W__NOTE(_REST), Q__NOTE(_EF5)
# define AUDIO_ON_SONG SONG(ZELDA_PUZZLE)
# define LAYER_FUNCROW_ON_SONG SONG(COLEMAK_SOUND)
# define LAYER_FUNCROW_OFF_SONG SONG(QWERTY_SOUND)
# define LAYER_NMPAD_SONG SONG(NUMPAD_SOUND)
# define LAYER_LOWER_SONG SONG(LOWER_SOUND)
# define LAYER_RAISE_SONG SONG(RAISE_SOUND)
#else
// No-op version of PLAY_SONG instead of many checks for AUDIO_ENABLED
# ifndef PLAY_SONG
# define PLAY_SONG(ARG) // ARG
# endif
#endif
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