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#include "pvinis.h"
#include "version.h"

#ifdef AUDIO_ENABLE
#    include "audio.h"

float song_sonic_ring[][2] = SONG(SONIC_RING);
float song_coin_sound[][2] = SONG(COIN_SOUND);
float song_test[][2]       = SONG(QWERTY_SOUND);
#endif

// SYMBOL + SYSCTL = KBCTL
uint32_t layer_state_set_user(uint32_t state) {
    uint32_t intermediate_state = update_tri_layer_state(state, LR_SYMBOL, LR_SYSCTL, LR_KBCTL);
    intermediate_state          = layer_state_set_user_keymap(intermediate_state);
    return intermediate_state;
}

// functions for the individual keymaps to implement if they need something extra
__attribute__((weak)) bool process_record_keymap(uint16_t keycode, keyrecord_t *record) { return true; }

// Handle my own keycodes.
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
    switch (keycode) {
        case PV_VRSN:
            if (record->event.pressed) {
                SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
            }
            return false;

        case PV_MAKE:
            // make ergodox_ez:pvinis:teensy
            if (!record->event.pressed) {
                SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
                            ":dfu"
#elif defined(BOOTLOADER_HALFKAY)
                            ":teensy"
#elif defined(BOOTLOADER_CATERINA)
                            ":avrdude"
#endif
                            SS_TAP(X_ENTER));
            }
            return false;

        case PV_FLSH:
            reset_keyboard();
            return false;

        case PV_SSNC:
            if (record->event.pressed) {
#ifdef AUDIO_ENABLE
                PLAY_SONG(song_sonic_ring);
#endif
            }
            return false;

        case PV_SCIN:
            if (record->event.pressed) {
#ifdef AUDIO_ENABLE
                PLAY_SONG(song_coin_sound);
#endif
            }
            return false;

        case PV_TEST:
            if (record->event.pressed) {
#ifdef AUDIO_ENABLE
                PLAY_SONG(song_test);
#endif
            }
            return false;
    }
    return process_record_keymap(keycode, record);
}

#ifdef TAP_DANCE_ENABLE
qk_tap_dance_action_t tap_dance_actions[] = {};
#endif

void keyboard_post_init_rgb_light(void) {
    rgblight_sethsv(HSV_GOLD);
    rgblight_mode(RGBLIGHT_MODE_BREATHING);
    // rgblight_mode(RGBLIGHT_MODE_KNIGHT+1);
}

// Init stuff.
void keyboard_post_init_user(void) {
#if defined(RGBLIGHT_ENABLE)
    keyboard_post_init_rgb_light();
#endif
    keyboard_post_init_user_keymap();
}

// Default functions.
__attribute__((weak)) void keyboard_post_init_user_keymap(void) {}

__attribute__((weak)) uint32_t layer_state_set_user_keymap(uint32_t state) { return state; }