aboutsummaryrefslogtreecommitdiffstats
path: root/users/wanleg/tapdances.c
blob: 1be5636dc7bcb7c357ce693414f29759df8d4f37 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
//Tap Dance Settings
#include "wanleg.h"

//audio settings for one of the tap dances below
#ifdef AUDIO_ENABLE
  float lyrup_song[][2]     = SONG(MUSIC_ON_SOUND);
  float lyrdown_song[][2]  = SONG(MUSIC_OFF_SOUND);
#endif

///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION START /////
///// (no need to edit this section) /////
//Enums used to clearly convey the state of the tap dance
enum {
  SINGLE_TAP = 1,
  SINGLE_HOLD = 2,
  DOUBLE_TAP = 3,
  DOUBLE_HOLD = 4,
  DOUBLE_SINGLE_TAP = 5, //send SINGLE_TAP twice - NOT DOUBLE_TAP
  TRIPLE_TAP = 6,
  TRIPLE_HOLD = 7,
  TRIPLE_SINGLE_TAP = 8
  // Add more enums here if you want for triple, quadruple, etc.
};

typedef struct {
  bool is_press_action;
  int state;
} tap;

int cur_dance (qk_tap_dance_state_t *state) {
  if (state->count == 1) {
    //If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
    if (state->interrupted || !state->pressed) return SINGLE_TAP;
    if (state->interrupted) return SINGLE_TAP;
    else return SINGLE_HOLD;
  }
  //If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
  //with single tap.
  else if (state->count == 2) {
    if (state->interrupted) return DOUBLE_SINGLE_TAP;
    else if (state->pressed) return DOUBLE_HOLD;
    else return DOUBLE_TAP;
  }

  //If count = 3, and it has been interrupted - assume that user is trying to type the letter associated
  //with double tap.
  else if (state->count == 3) {
    if (state->interrupted) return TRIPLE_SINGLE_TAP;
    else if (state->pressed) return TRIPLE_HOLD;
    else return TRIPLE_TAP;
  }
  else return 9; //magic number. At some point this method will expand to work for more presses
}
///// QUAD FUNCTION TAP DANCE GENERAL SETUP SECTION END /////
///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION START /////
//instantiate 'tap' for the 'CAD' tap dance.
static tap CADtap_state = {
  .is_press_action = true,
  .state = 0
};

void CAD_finished (qk_tap_dance_state_t *state, void *user_data) {
  CADtap_state.state = cur_dance(state);
  switch (CADtap_state.state) {
    case SINGLE_TAP:
		//register_code(KC_SPC);
		SEND_STRING(SS_LGUI("l"));
		#ifdef BACKLIGHT_ENABLE
    backlight_level(3);
		#endif
		break;
    case SINGLE_HOLD:
		//register_code(KC_NO);
		//take a screenshot of a single window, open Paint and paste
		SEND_STRING(SS_LALT(SS_TAP(X_PSCREEN)) SS_LGUI("r"));
        wait_ms(500);
        SEND_STRING("mspaint" SS_TAP(X_ENTER));
        wait_ms(700);
        SEND_STRING(SS_LCTRL("v"));
		break; //register this keycode when button is held
    case DOUBLE_TAP:
		//register_code(KC_ENT);
		SEND_STRING(SS_LCTRL(SS_LALT(SS_TAP(X_DELETE))));
		#ifdef BACKLIGHT_ENABLE
    backlight_level(0);
		#endif
		break;
    //case DOUBLE_HOLD: register_code(KC_NO); break; //register this keycode when button is tapped and then held
	case DOUBLE_HOLD:
		reset_keyboard();
		break; //register this keycode when button is tapped and then held
	case TRIPLE_TAP:
		SEND_STRING("wanleg@github.com");
		break;
	case TRIPLE_HOLD:
  set_single_persistent_default_layer(1);
  #ifdef AUDIO_ENABLE
    stop_all_notes();
    PLAY_SONG(lyrup_song);
  #endif
  break;
  }
}

void CAD_reset (qk_tap_dance_state_t *state, void *user_data) {
  switch (CADtap_state.state) {
//nothing to do
  }
  CADtap_state.state = 0;
}

//instantiate 'tap' for the 'RST' tap dance.
static tap RSTtap_state = {
  .is_press_action = true,
  .state = 0
};

void RST_finished (qk_tap_dance_state_t *state, void *user_data) {
  RSTtap_state.state = cur_dance(state);
  switch (RSTtap_state.state) {
	case SINGLE_TAP: register_code(KC_LCTL); break;
	case SINGLE_HOLD: register_code(KC_LCTL); break;
	case DOUBLE_TAP: reset_keyboard(); break;
	case DOUBLE_SINGLE_TAP: register_code(KC_LCTL); unregister_code(KC_LCTL); register_code(KC_LCTL); break;
  }
}

void RST_reset (qk_tap_dance_state_t *state, void *user_data) {
  switch (RSTtap_state.state) {
	case SINGLE_TAP: unregister_code(KC_LCTL); break;
	case SINGLE_HOLD: unregister_code(KC_LCTL); break;
    case DOUBLE_SINGLE_TAP: unregister_code(KC_LCTL); break;
  }
  RSTtap_state.state = 0;
}

//instantiate 'tap' for the 'LYR' tap dance.
static tap LYRtap_state = {
  .is_press_action = true,
  .state = 0
};

void LYR_finished (qk_tap_dance_state_t *state, void *user_data) {
  LYRtap_state.state = cur_dance(state);
  switch (LYRtap_state.state) {
	case SINGLE_TAP: register_code(KC_PSLS); break;
	case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
    case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
  }
}

void LYR_reset (qk_tap_dance_state_t *state, void *user_data) {
  switch (LYRtap_state.state) {
    case SINGLE_TAP: unregister_code(KC_PSLS); break;
    case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
    case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
  }
  LYRtap_state.state = 0;
}

//instantiate 'tap' for the 'LYR75' tap dance.
static tap LYR75tap_state = {
  .is_press_action = true,
  .state = 0
};

void LYR75_finished (qk_tap_dance_state_t *state, void *user_data) {
  LYR75tap_state.state = cur_dance(state);
  switch (LYR75tap_state.state) {
	case SINGLE_TAP: register_code(KC_PSLS); break;
	case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
    case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
  }
}

void LYR75_reset (qk_tap_dance_state_t *state, void *user_data) {
  switch (LYR75tap_state.state) {
    case SINGLE_TAP: unregister_code(KC_PSLS); break;
    case DOUBLE_TAP: set_single_persistent_default_layer(_GK); break;
    case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
  }
  LYR75tap_state.state = 0;
}

//instantiate 'tap' for the 'LYR50' tap dance.
static tap LYR50tap_state = {
  .is_press_action = true,
  .state = 0
};

void LYR50_finished (qk_tap_dance_state_t *state, void *user_data) {
  LYR50tap_state.state = cur_dance(state);
  switch (LYR75tap_state.state) {
	case SINGLE_TAP: register_code(KC_PSLS); break;
	case DOUBLE_TAP: set_single_persistent_default_layer(GK50); break;
    case DOUBLE_SINGLE_TAP: register_code(KC_PSLS); unregister_code(KC_PSLS); register_code(KC_PSLS);
  }
}

void LYR50_reset (qk_tap_dance_state_t *state, void *user_data) {
  switch (LYR50tap_state.state) {
    case SINGLE_TAP: unregister_code(KC_PSLS); break;
    case DOUBLE_TAP: set_single_persistent_default_layer(GK50); break;
    case DOUBLE_SINGLE_TAP: unregister_code(KC_PSLS);
  }
  LYR50tap_state.state = 0;
}

//instantiate 'tap' for the 'BSW' tap dance.
static tap BSWtap_state = {
  .is_press_action = true,
  .state = 0
};

void BSW_finished (qk_tap_dance_state_t *state, void *user_data) {
  BSWtap_state.state = cur_dance(state);
  switch (BSWtap_state.state) {
    case SINGLE_TAP: register_code(KC_ENTER); break;
    case SINGLE_HOLD:
      set_single_persistent_default_layer(0);
      #ifdef AUDIO_ENABLE
        stop_all_notes();
        PLAY_SONG(lyrdown_song);
      #endif
      break;
    case DOUBLE_TAP:
	  register_code(KC_LCTRL);
      register_code(KC_C);
	  break;
	case DOUBLE_HOLD:
	  reset_keyboard();
	  break; //register this keycode when button is tapped and then held
  }
}

void BSW_reset (qk_tap_dance_state_t *state, void *user_data) {
  switch (BSWtap_state.state) {
    case SINGLE_TAP: unregister_code(KC_ENTER); break;
    case DOUBLE_TAP:
	  unregister_code(KC_LCTRL);
	  unregister_code(KC_C);
	  break;
  }
  BSWtap_state.state = 0;
}

///// QUAD FUNCTION TAP DANCE PERSONALIZATION SECTION END /////

//Tap Dance Definitions
//THIS SECTION HAS TO BE AT THE END OF THE TAP DANCE SECTION
qk_tap_dance_action_t tap_dance_actions[] = {
  [TD_SFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS)
// Other declarations would go here, separated by commas, if you have them
 ,[TD_Q_ESC]  = ACTION_TAP_DANCE_DOUBLE(KC_Q, KC_ESC)
 ,[RST_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, RST_finished, RST_reset)
 ,[CAD_TD] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, CAD_finished, CAD_reset)
 ,[LYR_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR_finished, LYR_reset)
 ,[LYR75_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR75_finished, LYR75_reset)
 ,[LYR50_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, LYR50_finished, LYR50_reset)
 ,[BSW_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, BSW_finished, BSW_reset)
};

//In Layer declaration, add tap dance item in place of a key code
//TD(TD_SFT_CAPS)