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#pragma once
#include "quantum.h"
#define RIS_ESC LT(_RAISE, KC_ESC)
#define RIS_CAPS LT(_RAISE, KC_CAPS)
#define QWERTY DF(_QWERTY)
#ifndef GAMELAYER_DISABLE
#define GAME DF(_GAME)
#else
#define GAME KC_TRANSPARENT
#endif
#define LOWER MO(_LOWER)
#define RAISE MO(_RAISE)
#ifdef TAP_DANCE_ENABLE
#include "process_tap_dance.h"
//Tap Dance Declarations
enum {
COMM_QUOT = 0,
BACKSPACE,
TAP_TAB,
CTRL_MINUS,
CTRL_PLUS
};
#define TD_COMM TD(COMM_QUOT)
#define TD_BSPC TD(BACKSPACE)
#define TD_TAB TD(TAP_TAB)
#define TD_LCTL TD(CTRL_MINUS)
#define TD_RCTL TD(CTRL_PLUS)
#else
#define TD_COMM KC_COMM
#define TD_BSPC KC_BSPACE
#define TD_TAB KC_TAB
#define TD_LCTL KC_LCTL
#define TD_RCTL KC_RCTL
#endif
enum layer_number {
_QWERTY = 0,
#ifndef GAMELAYER_DISABLE
_GAME,
#endif
_LOWER,
_RAISE,
#ifdef TRILAYER_ENABLED
_ADJUST
#endif
};
enum custom_keycodes {
RGBRST = SAFE_RANGE
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
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