#ifndef COLOR_H
#define COLOR_H
/* The colors are named by picking the closest match
from http://chir.ag/projects/name-that-color */
#include <QColor>
#include <QMap>
#include <QVector>
// Greens
#define CAMARONE1 QColor::fromRgbF(0.0, 0.4, 0.0, 1)
#define FUNGREEN1 QColor::fromRgbF(0.0, 0.4, 0.2, 1)
#define FUNGREEN1_HIGH_TRANS QColor::fromRgbF(0.0, 0.4, 0.2, 0.25)
#define KILLARNEY1 QColor::fromRgbF(0.2, 0.4, 0.2, 1)
#define APPLE1 QColor::fromRgbF(0.2, 0.6, 0.2, 1)
#define APPLE1_MED_TRANS QColor::fromRgbF(0.2, 0.6, 0.2, 0.5)
#define APPLE1_HIGH_TRANS QColor::fromRgbF(0.2, 0.6, 0.2, 0.25)
#define LIMENADE1 QColor::fromRgbF(0.4, 0.8, 0.0, 1)
#define ATLANTIS1 QColor::fromRgbF(0.4, 0.8, 0.2, 1)
#define ATLANTIS2 QColor::fromRgbF(0.6, 0.8, 0.2, 1)
#define RIOGRANDE1 QColor::fromRgbF(0.8, 0.8, 0.0, 1)
#define EARLSGREEN1 QColor::fromRgbF(0.8, 0.8, 0.2, 1)
#define FORESTGREEN1 QColor::fromRgbF(0.1, 0.5, 0.1, 1)
#define NITROX_GREEN QColor::fromRgbF(0, 0.54, 0.375, 1)
// Reds
#define PERSIANRED1 QColor::fromRgbF(0.8, 0.2, 0.2, 1)
#define TUSCANY1 QColor::fromRgbF(0.8, 0.4, 0.2, 1)
#define PIRATEGOLD1 QColor::fromRgbF(0.8, 0.5, 0.0, 1)
#define HOKEYPOKEY1 QColor::fromRgbF(0.8, 0.6, 0.2, 1)
#define CINNABAR1 QColor::fromRgbF(0.9, 0.3, 0.2, 1)
#define REDORANGE1 QColor::fromRgbF(1.0, 0.2, 0.2, 1)
#define REDORANGE1_HIGH_TRANS QColor::fromRgbF(1.0, 0.2, 0.2, 0.25)
#define REDORANGE1_MED_TRANS QColor::fromRgbF(1.0, 0.2, 0.2, 0.5)
#define RED1_MED_TRANS QColor::fromRgbF(1.0, 0.0, 0.0, 0.5)
#define RED1 QColor::fromRgbF(1.0, 0.0, 0.0, 1)
// Monochromes
#define BLACK1 QColor::fromRgbF(0.0, 0.0, 0.0, 1)
#define BLACK1_LOW_TRANS QColor::fromRgbF(0.0, 0.0, 0.0, 0.75)
#define BLACK1_HIGH_TRANS QColor::fromRgbF(0.0, 0.0, 0.0, 0.25)
#define TUNDORA1_MED_TRANS QColor::fromRgbF(0.3, 0.3, 0.3, 0.5)
#define MED_GRAY_HIGH_TRANS QColor::fromRgbF(0.5, 0.5, 0.5, 0.25)
#define MERCURY1_MED_TRANS QColor::fromRgbF(0.9, 0.9, 0.9, 0.5)
#define CONCRETE1_LOWER_TRANS QColor::fromRgbF(0.95, 0.95, 0.95, 0.9)
#define WHITE1_MED_TRANS QColor::fromRgbF(1.0, 1.0, 1.0, 0.5)
#define WHITE1 QColor::fromRgbF(1.0, 1.0, 1.0, 1)
// Blues
#define GOVERNORBAY2 QColor::fromRgbF(0.2, 0.2, 0.7, 1)
#define GOVERNORBAY1_MED_TRANS QColor::fromRgbF(0.2, 0.2, 0.8, 0.5)
#define ROYALBLUE2 QColor::fromRgbF(0.2, 0.2, 0.9, 1)
#define ROYALBLUE2_LOW_TRANS QColor::fromRgbF(0.2, 0.2, 0.9, 0.75)
#define AIR_BLUE QColor::fromRgbF(0.25, 0.75, 1.0, 1)
#define AIR_BLUE_TRANS QColor::fromRgbF(0.25, 0.75, 1.0, 0.5)
// Yellows / BROWNS
#define SPRINGWOOD1 QColor::fromRgbF(0.95, 0.95, 0.9, 1)
#define SPRINGWOOD1_MED_TRANS QColor::fromRgbF(0.95, 0.95, 0.9, 0.5)
#define BROOM1_LOWER_TRANS QColor::fromRgbF(1.0, 1.0, 0.1, 0.9)
#define PEANUT QColor::fromRgbF(0.5, 0.2, 0.1, 1.0)
#define PEANUT_MED_TRANS QColor::fromRgbF(0.5, 0.2, 0.1, 0.5)
#define NITROX_YELLOW QColor::fromRgbF(0.98, 0.89, 0.07, 1.0)
// Magentas
#define MEDIUMREDVIOLET1_HIGHER_TRANS QColor::fromRgbF(0.7, 0.2, 0.7, 0.1)
#define SAC_COLORS_START_IDX SAC_1
#define SAC_COLORS 9
#define VELOCITY_COLORS_START_IDX VELO_STABLE
#define VELOCITY_COLORS 5
typedef enum {
/* SAC colors. Order is important, the SAC_COLORS_START_IDX define above. */
SAC_1,
SAC_2,
SAC_3,
SAC_4,
SAC_5,
SAC_6,
SAC_7,
SAC_8,
SAC_9,
/* Velocity colors. Order is still important, ref VELOCITY_COLORS_START_IDX. */
VELO_STABLE,
VELO_SLOW,
VELO_MODERATE,
VELO_FAST,
VELO_CRAZY,
/* gas colors */
PO2,
PO2_ALERT,
PN2,
PN2_ALERT,
PHE,
PHE_ALERT,
O2SETPOINT,
CCRSENSOR1,
CCRSENSOR2,
CCRSENSOR3,
PP_LINES,
/* Other colors */
TEXT_BACKGROUND,
ALERT_BG,
ALERT_FG,
EVENTS,
SAMPLE_DEEP,
SAMPLE_SHALLOW,
SMOOTHED,
MINUTE,
TIME_GRID,
TIME_TEXT,
DEPTH_GRID,
MEAN_DEPTH,
HR_TEXT,
HR_PLOT,
HR_AXIS,
DEPTH_TOP,
DEPTH_BOTTOM,
TEMP_TEXT,
TEMP_PLOT,
SAC_DEFAULT,
BOUNDING_BOX,
PRESSURE_TEXT,
BACKGROUND,
BACKGROUND_TRANS,
CEILING_SHALLOW,
CEILING_DEEP,
CALC_CEILING_SHALLOW,
CALC_CEILING_DEEP,
TISSUE_PERCENTAGE,
GF_LINE,
AMB_PRESSURE_LINE
} color_indice_t;
extern QMap<color_indice_t, QVector<QColor> > profile_color;
void fill_profile_color();
QColor getColor(const color_indice_t i, bool isGrayscale = false);
QColor getSacColor(int sac, int diveSac);
struct text_render_options {
double size;
color_indice_t color;
double hpos, vpos;
};
typedef text_render_options text_render_options_t;
#endif // COLOR_H