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author | Robert C. Helling <helling@atdotde.de> | 2016-04-06 21:56:18 +0200 |
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committer | Dirk Hohndel <dirk@hohndel.org> | 2016-04-11 12:42:59 -0700 |
commit | c0a4ffead8c29b7bfc32111bc140745248abe796 (patch) | |
tree | 4919dda04039310a2f5c8e4f2824a49d9165e05b | |
parent | 7bca367c57af95bd7b863e398f810b2efe38878c (diff) | |
download | subsurface-c0a4ffead8c29b7bfc32111bc140745248abe796.tar.gz |
Build instructions to deplay on you own iOS device
... so others might have less trouble.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
-rw-r--r-- | packaging/ios/ios_build_instructions | 31 |
1 files changed, 31 insertions, 0 deletions
diff --git a/packaging/ios/ios_build_instructions b/packaging/ios/ios_build_instructions new file mode 100644 index 000000000..46eef1ea3 --- /dev/null +++ b/packaging/ios/ios_build_instructions @@ -0,0 +1,31 @@ +Build instructions for iOS + +[since you have this file, you have already cloned subsurface. Great] + +Make sure, you have iOS packages for Qt installed (in my case 5.5 was sufficient). + +Get a developper account on developer.apple.com . + +Connect your phone, make sure XCode is seeing it in the Devices window. Open one of the +sample iOS apps in XCode click the play button and follow the steps there to create a +provisioning profile. Make sure the bundle Identifier is something like + +YOURNAME.subsurface-mobile + +Back in the shell + +> cd subsurface/packaging/ios +> bash build.sh + +In Info.plist.In locate the key CFBundleIdentifier and change its value to + +YOURNAME.subsurface-mobile + +open QtCreator and there open Subsurface-mobile/Subsurface-mobile.pro + +select the Kit iphoneos-clang + +and press the play button. Have patience (you can watch the progress in the Compile Output +window). + +Make sure the phone is unlocked. Tata! |