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authorGravatar jan Iversen <jani@libreoffice.org>2018-04-23 16:54:12 +0200
committerGravatar Robert C. Helling <helling@atdotde.de>2018-04-24 15:38:15 +0200
commit953945f9f589d32f52e203a5b6a0839fefe2057b (patch)
tree12c166762491b7f04418111512048c4ab7ec95e5 /INSTALL
parent4ac55611fc96df01ed9c2ec07e9a9da0df2f09a2 (diff)
downloadsubsurface-953945f9f589d32f52e203a5b6a0839fefe2057b.tar.gz
updated with review comments.
Signed-off-by: Jan Iversen <jani@apache.org>
Diffstat (limited to 'INSTALL')
-rw-r--r--INSTALL29
1 files changed, 7 insertions, 22 deletions
diff --git a/INSTALL b/INSTALL
index 80258eb11..85c05ab31 100644
--- a/INSTALL
+++ b/INSTALL
@@ -24,15 +24,6 @@ You keep it updated by doing:
git checkout master
git pull -r
-If you plan on making pull requests, you need furthermore to:
- - clone subsurface.git to your GitHub account
- - make a new local work branch, name it after the patch like e.g. myFirstPatch
- - Do the work you want to do (including testing it)
- - Commit and Push myFirstPatch to your forked repo on github
- - Make the pull request
- - REMEMBER do not delete this branch, until your pull request is merged
- this is because if changes are requested, you simply add a new commit/push
- - Also remember 1 pull-request == 1 branch
Getting our flavor of libdivecomputer
@@ -97,10 +88,8 @@ add a symbol link (do something like
ln -s <Qt location>/<version>/<type>/bin/qmake /usr/local/bin/qmake
QtWebKit is needed, if you want to print, but no longer part of Qt5,
-so you need to download it and compile. We want to replace QtWebKit,
-but at the moment the print process depends on functions only available
-in QtWebKit. In case you just want to test without print possibility
-omit this step.
+so you need to download it and compile. In case you just want to test
+without print possibility omit this step.
Other third party library dependencies
@@ -240,8 +229,9 @@ sudo ldconfig ~/src/install-root/lib
Building Subsurface under MacOSX
--------------------------------
-You have 2 options for the first time install, either using homebrew or manual,
-depending on what else you have installed on your mac.
+You have 2 options for the first time install, either using homebrew
+or by manually building the dependencies from source, depending on
+what else you have installed on your mac.
0) You need to have XCode installed. The first time (and possibly after updating OSX)
@@ -269,15 +259,10 @@ Manual option:
2.2) tar -xzf autoconf-latest.tar.gz
-2.3) cd autoconf-*
+2.3) cd autoconf-*; ./configure && make && sudo make install; cd ..
-2.4) ./configure && make && sudo make install
+3) cd <repo>/..; bash <repo>/scripts/build.sh -build-deps -desktop
-2.5) cd ..
-
-3) install
-
-4) cd <repo>/..; bash <repo>/scripts/build.sh -build-deps -desktop
After the above is done, Subsurface.app will be available in the
subsurface/build directory. You can run Subsurface with the command