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authorGravatar Berthold Stoeger <bstoeger@mail.tuwien.ac.at>2019-11-02 22:52:27 +0100
committerGravatar Dirk Hohndel <dirk@hohndel.org>2019-12-05 10:14:25 -0800
commitb3253304a59b85c76f8a70f20ada4139e715a5b3 (patch)
tree8e21ae9d46d9d6ed1f651b7b6008512ae1fd622d /core/dive.h
parent147a36647ce6148ef2eccbe393faa658d0fe6834 (diff)
downloadsubsurface-b3253304a59b85c76f8a70f20ada4139e715a5b3.tar.gz
Desktop: don't connect to remove() slot of model from TableModel
When connecting a model to the TableModel class, it would connect clicking on an item to the remove() slot of the model. This breaks the program flow implied by the undo code: Ui --> Undo-Command --> Model --> UI Moreover, the naming of the remove() slot is illogical, because clicks can also have different effects, as for example in the cylinder-table. Therefore, move the connect() call from TableModel to the callers. In the case of TabDiveSite, move the remove() function from the model to the TabWidget, where it makes more sense. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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