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authorGravatar Oliver Schwaneberg <oliver.schwaneberg@gmail.com>2018-02-04 20:07:32 +0100
committerGravatar Dirk Hohndel <dirk@hohndel.org>2018-02-04 13:40:02 -0800
commiteb38a641490752578e3dddc7b7959cfd52e0be74 (patch)
treebdf4a1a6219721dfbabaffd89903ba6d02a86d1d /desktop-widgets/tab-widgets
parenta32f12592baa72d2da5e527e7c296f6e11006ed7 (diff)
downloadsubsurface-eb38a641490752578e3dddc7b7959cfd52e0be74.tar.gz
Do not remove seconds from duration input field
This change deals with issue #554. If you enter a dive duration manually, the cell renderer cuts the seconds away when the changes are saved. I added the helper "render_seconds_to_string" as a counterpart to "parseDurationToSeconds". The helper keeps the seconds, if not null. The rendering of the cell is done at two places in the code, so I think it is cleaner to add a dedicated method for it. Signed-off-by: Oliver Schwaneberg <oliver.schwaneberg@gmail.com>
Diffstat (limited to 'desktop-widgets/tab-widgets')
-rw-r--r--desktop-widgets/tab-widgets/maintab.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/desktop-widgets/tab-widgets/maintab.cpp b/desktop-widgets/tab-widgets/maintab.cpp
index 2f5dd990e..2e21a1655 100644
--- a/desktop-widgets/tab-widgets/maintab.cpp
+++ b/desktop-widgets/tab-widgets/maintab.cpp
@@ -393,7 +393,7 @@ void MainTab::updateDepthDuration()
ui.depthLabel->setVisible(true);
ui.duration->setVisible(true);
ui.durationLabel->setVisible(true);
- ui.duration->setText(QDateTime::fromTime_t(displayed_dive.duration.seconds).toUTC().toString("h:mm"));
+ ui.duration->setText(render_seconds_to_string(displayed_dive.duration.seconds));
ui.depth->setText(get_depth_string(displayed_dive.maxdepth, true));
}
@@ -579,7 +579,7 @@ void MainTab::updateDiveInfo(bool clear)
ui.durationLabel->setVisible(isManual);
}
}
- ui.duration->setText(QDateTime::fromTime_t(displayed_dive.duration.seconds).toUTC().toString("h:mm"));
+ ui.duration->setText(render_seconds_to_string(displayed_dive.duration.seconds));
ui.depth->setText(get_depth_string(displayed_dive.maxdepth, true));
ui.DiveType->setCurrentIndex(get_dive_dc(&displayed_dive, dc_number)->divemode);