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authorGravatar Dirk Hohndel <dirk@hohndel.org>2016-03-14 07:07:02 -0700
committerGravatar Dirk Hohndel <dirk@hohndel.org>2016-03-23 17:26:46 -0700
commit41bc8003d57e88590178ce0bce31406b718cc5ea (patch)
tree65e3d9507e93a136dbc32d2c703926619ea8e97b /packaging/ios
parenta4a9edcd0fa32230b6a279b249fe07243393b584 (diff)
downloadsubsurface-41bc8003d57e88590178ce0bce31406b718cc5ea.tar.gz
iOS build: update the README
A lot of this is still black magic, but at least this now documents what I understand about the process. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'packaging/ios')
-rw-r--r--packaging/ios/README42
1 files changed, 29 insertions, 13 deletions
diff --git a/packaging/ios/README b/packaging/ios/README
index f414fb441..b3d49cd55 100644
--- a/packaging/ios/README
+++ b/packaging/ios/README
@@ -1,14 +1,14 @@
Tool repo to crosscompile subsurface for iOS
--------------------------------------------
+This is very rough - the interaction between the different tools seems quite
+fragile.
+
Dependencies:
-0. This only works on a Mac
-1. XCode with iOS SDK and Qt5.5. See below
-2. cmake
-3. ant
-4. dependencies of libdivecomputer and subsurface -
- visit http://subsurface.hohndel.org/documentation/building/
+- This only works on a Mac
+- XCode with iOS SDK and Qt5.6
+- cmake
Steps to install:
@@ -19,14 +19,30 @@ And QT for android from: http://qt-project.org/downloads, including the iOS bits
Step 2.
Extract and install these into known directories.
Have a look in the top of build.sh for where the cross build tool expects
-them. By default thats is: ../../../Qt/5.5
+them. By default thats is: ../../../Qt/5.6
-Step 2.
+Step 3.
Run bash build.sh in the terminal.
-The script will download and build the whole dependency chain.
+The script will download and build the whole dependency chain, but not the actual
+Subsurface-mobile binary
+
+Step 4.
+Launch QtCreator with the Subsurface-mobile/Subsurface-mobile.pro
+Build Subsurface-mobile in QtCreator - you can build for the simulator and for
+a device and even deploy to a connected device.
+
+This will likely require an Apple Developer account ($$$). In order to create a
+bundle that can be distributed things get even more complex and the interaction
+between QtCreator, Xcode and the Apple Developer Portal is still quite
+confusing to me.
+
+WARNING:
+========
-After this, Subsurface-mobile will be built for iOS.
+The version number used in the Subsurface-mobile app is created in step 3.
+So whenever you pull the latest git or commit a change, you need to re-run the
+build.sh script so that the Info.plist used by QtCreator (well, by Xcode under
+the hood) gets updated. Otherwise you will continue to see the old version
+number, even though the sources have been recompiled which can be very
+confusing.
-The output folder is subsurface-build-ios and your newly created package shows
-up as:
-subsurface-build-ios/.... something