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authorGravatar Tomaz Canabrava <tomaz.canabrava@intel.com>2015-09-03 15:56:37 -0300
committerGravatar Dirk Hohndel <dirk@hohndel.org>2015-10-30 10:36:49 -0700
commit1d6683f3e07d9a73af5fab702bc3a551ec7dabc9 (patch)
tree80a64ced06489bf0dca866b2097ca7048b1f0ab8 /profile-widget/divetextitem.cpp
parent50ec7200e66637abefe685e1875f3d4de2101158 (diff)
downloadsubsurface-1d6683f3e07d9a73af5fab702bc3a551ec7dabc9.tar.gz
Move Profile widget out of desktop-widgets
The reason for that is, even if profile widget is made with qpainter and for that reason it should be a desktop widget, it's being used on the mobile version because of a lack of QML plotting library that is fast and reliable. We discovered that it was faster just to encapsulate our Profile in a QML class and call it directly. Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'profile-widget/divetextitem.cpp')
-rw-r--r--profile-widget/divetextitem.cpp113
1 files changed, 113 insertions, 0 deletions
diff --git a/profile-widget/divetextitem.cpp b/profile-widget/divetextitem.cpp
new file mode 100644
index 000000000..3bf00d68f
--- /dev/null
+++ b/profile-widget/divetextitem.cpp
@@ -0,0 +1,113 @@
+#include "divetextitem.h"
+#include "mainwindow.h"
+#include "profilewidget2.h"
+#include "subsurface-core/color.h"
+
+#include <QBrush>
+
+DiveTextItem::DiveTextItem(QGraphicsItem *parent) : QGraphicsItemGroup(parent),
+ internalAlignFlags(Qt::AlignHCenter | Qt::AlignVCenter),
+ textBackgroundItem(new QGraphicsPathItem(this)),
+ textItem(new QGraphicsPathItem(this)),
+ printScale(1.0),
+ scale(1.0),
+ connected(false)
+{
+ setFlag(ItemIgnoresTransformations);
+ textBackgroundItem->setBrush(QBrush(getColor(TEXT_BACKGROUND)));
+ textBackgroundItem->setPen(Qt::NoPen);
+ textItem->setPen(Qt::NoPen);
+}
+
+void DiveTextItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
+{
+ updateText();
+ QGraphicsItemGroup::paint(painter, option, widget);
+}
+
+void DiveTextItem::fontPrintScaleUpdate(double scale)
+{
+ printScale = scale;
+}
+
+void DiveTextItem::setAlignment(int alignFlags)
+{
+ if (alignFlags != internalAlignFlags) {
+ internalAlignFlags = alignFlags;
+ }
+}
+
+void DiveTextItem::setBrush(const QBrush &b)
+{
+ textItem->setBrush(b);
+}
+
+void DiveTextItem::setScale(double newscale)
+{
+ if (scale != newscale) {
+ scale = newscale;
+ }
+}
+
+void DiveTextItem::setText(const QString &t)
+{
+ if (internalText != t) {
+ if (!connected) {
+ if (scene()) {
+ // by now we should be on a scene. grab the profile widget from it and setup our printScale
+ // and connect to the signal that makes sure we keep track if that changes
+ ProfileWidget2 *profile = qobject_cast<ProfileWidget2 *>(scene()->views().first());
+ connect(profile, SIGNAL(fontPrintScaleChanged(double)), this, SLOT(fontPrintScaleUpdate(double)), Qt::UniqueConnection);
+ fontPrintScaleUpdate(profile->getFontPrintScale());
+ connected = true;
+ } else {
+ qDebug() << "called before scene was set up" << t;
+ }
+ }
+ internalText = t;
+ updateText();
+ }
+}
+
+const QString &DiveTextItem::text()
+{
+ return internalText;
+}
+
+void DiveTextItem::updateText()
+{
+ double size;
+ if (internalText.isEmpty()) {
+ return;
+ }
+
+ QFont fnt(qApp->font());
+ if ((size = fnt.pixelSize()) > 0) {
+ // set in pixels - so the scale factor may not make a difference if it's too close to 1
+ size *= scale * printScale;
+ fnt.setPixelSize(size);
+ } else {
+ size = fnt.pointSizeF();
+ size *= scale * printScale;
+ fnt.setPointSizeF(size);
+ }
+ QFontMetrics fm(fnt);
+
+ QPainterPath textPath;
+ qreal xPos = 0, yPos = 0;
+
+ QRectF rect = fm.boundingRect(internalText);
+ yPos = (internalAlignFlags & Qt::AlignTop) ? 0 :
+ (internalAlignFlags & Qt::AlignBottom) ? +rect.height() :
+ /*(internalAlignFlags & Qt::AlignVCenter ? */ +rect.height() / 4;
+
+ xPos = (internalAlignFlags & Qt::AlignLeft) ? -rect.width() :
+ (internalAlignFlags & Qt::AlignHCenter) ? -rect.width() / 2 :
+ /* (internalAlignFlags & Qt::AlignRight) */ 0;
+
+ textPath.addText(xPos, yPos, fnt, internalText);
+ QPainterPathStroker stroker;
+ stroker.setWidth(3);
+ textBackgroundItem->setPath(stroker.createStroke(textPath));
+ textItem->setPath(textPath);
+}