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authorGravatar Linus Torvalds <torvalds@linux-foundation.org>2014-02-12 14:19:53 -0800
committerGravatar Dirk Hohndel <dirk@hohndel.org>2014-02-12 17:41:49 -0800
commit23baf20f569f1f34ab4efa68996f24c3ad49fe05 (patch)
treedc10775b82b6f0e69d36bafeec54430bdec8126b /profile.h
parent7ae05b4f710fc0d03a2198397e7dd779f477fd79 (diff)
downloadsubsurface-23baf20f569f1f34ab4efa68996f24c3ad49fe05.tar.gz
Use "rint()" instead of rounding manually with "+ 0.5"
rint() is "round to nearest integer", and does a better job than +0.5 (followed by the implicit truncation inherent in integer casting). We already used 'rint()' for values that could be negative (where +0.5 is actively wrong), let's just make it consistent. Of course, as is usual for the messy C math functions, it depends on the current rounding mode. But the default round-to-nearest is what we want and use, and the functions that explicitly always round to nearest aren't standard enough to worry about. Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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