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author | Dirk Hohndel <dirk@hohndel.org> | 2015-12-02 11:26:32 -0800 |
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committer | Dirk Hohndel <dirk@hohndel.org> | 2015-12-02 11:28:35 -0800 |
commit | 1bfcf5c0f820633e7f9387722438370f0a3a5a48 (patch) | |
tree | ec21689c6698f17f99d26e7e9c675be65c0cb860 /qt-mobile | |
parent | 84a47c0cb4e71e1e1e602abdd94d8c1fdf134e7d (diff) | |
download | subsurface-1bfcf5c0f820633e7f9387722438370f0a3a5a48.tar.gz |
QML UI: fix profile scaling
The scaling needs to happen before we draw the profile on the viewport, not
before we render that viewport into the pixmap. This is why prior to this patch
the first time the profile was rendered it was way off, but then if it got
re-rendered things worked better. I'm still not 100% happy with the size and
position of the profile, but this is a huge improvement.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'qt-mobile')
-rw-r--r-- | qt-mobile/qmlprofile.cpp | 8 |
1 files changed, 5 insertions, 3 deletions
diff --git a/qt-mobile/qmlprofile.cpp b/qt-mobile/qmlprofile.cpp index a55bf8d32..1ad84e735 100644 --- a/qt-mobile/qmlprofile.cpp +++ b/qt-mobile/qmlprofile.cpp @@ -19,9 +19,6 @@ QMLProfile::~QMLProfile() void QMLProfile::paint(QPainter *painter) { - QTransform profileTransform; - profileTransform.scale(width() / 100, height() / 100); - m_profileWidget->setTransform(profileTransform); m_profileWidget->render(painter); } @@ -43,6 +40,11 @@ void QMLProfile::setDiveId(const QString &diveId) if (!d) return; + // set the profile widget's geometry and scale the viewport so + // the scene fills it, then plot the dive on that widget m_profileWidget->setGeometry(QRect(x(), y(), width(), height())); + QTransform profileTransform; + profileTransform.scale(width() / 100, height() / 100); + m_profileWidget->setTransform(profileTransform); m_profileWidget->plotDive(d); } |