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authorGravatar Tomaz Canabrava <tomaz.canabrava@intel.com>2015-09-16 16:43:01 -0300
committerGravatar Dirk Hohndel <dirk@hohndel.org>2015-09-16 21:16:58 -0700
commitd59e89e569b732661633424fcf19f09e95b936fe (patch)
tree738d09dfd413ba279ada2a05a88eba5a031efcdf /qt-ui/maintab.cpp
parente945134cc48315dfbe462051d9facd1543779e2c (diff)
downloadsubsurface-d59e89e569b732661633424fcf19f09e95b936fe.tar.gz
Make Facebook more user friendly
The current way that facebook works is terrible: it's scattered around tons of files ( at least 4 different files and classes ) this moves things around a bit, add a disconnect button that was missing, cleans tons of code and fix inconsistencies. I will also redo this part for 5.0, but it's too late for 4.5 Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'qt-ui/maintab.cpp')
-rw-r--r--qt-ui/maintab.cpp15
1 files changed, 0 insertions, 15 deletions
diff --git a/qt-ui/maintab.cpp b/qt-ui/maintab.cpp
index fb1a64c38..2e4d3fc9f 100644
--- a/qt-ui/maintab.cpp
+++ b/qt-ui/maintab.cpp
@@ -25,10 +25,6 @@
#include "locationinformation.h"
#include "divesite.h"
-#if defined(FBSUPPORT)
-#include "socialnetworks.h"
-#endif
-
#include <QCompleter>
#include <QSettings>
#include <QScrollBar>
@@ -201,17 +197,6 @@ MainTab::MainTab(QWidget *parent) : QTabWidget(parent),
ui.photosView->setSelectionMode(QAbstractItemView::SingleSelection);
connect(deletePhoto, SIGNAL(triggered(bool)), this, SLOT(removeSelectedPhotos()));
-#if defined(FBSUPPORT)
- FacebookManager *fb = FacebookManager::instance();
- connect(fb, &FacebookManager::justLoggedIn, ui.facebookPublish, &QPushButton::show);
- connect(fb, &FacebookManager::justLoggedOut, ui.facebookPublish, &QPushButton::hide);
- connect(ui.facebookPublish, &QPushButton::clicked, fb, &FacebookManager::sendDive);
- ui.facebookPublish->setVisible(fb->loggedIn());
-#else
- ui.facebookPublish->setVisible(false);
- ui.socialNetworks->setVisible(false);
-#endif
-
ui.waitingSpinner->setRoundness(70.0);
ui.waitingSpinner->setMinimumTrailOpacity(15.0);
ui.waitingSpinner->setTrailFadePercentage(70.0);