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authorGravatar Murillo Bernardes <mfbernardes@gmail.com>2018-05-07 20:46:36 +0200
committerGravatar Dirk Hohndel <dirk@hohndel.org>2018-05-10 08:19:33 -0700
commit7d6a48b59fc4271bd7293b867f32fe36e876cb56 (patch)
tree8c0870984cc7e95cad7ea4ab8c4536d0349a2061 /scripts
parent161e5e94fceb8bf70ecc2861ca1e9e92b1bacf68 (diff)
downloadsubsurface-7d6a48b59fc4271bd7293b867f32fe36e876cb56.tar.gz
iOS: use recommended variable for bundle ID
We used to hard-code the bundle ID which meant that developers always had to manually override the bundle ID in order to be able to sign the iOS app for local testing. With this change, the official builds will continue to work without manually opening the project in Xcode, yet other developers will use the Apple-recommended format in order to set their own bundle ID. This is based on a suggestion by Murillo Bernardes. See #1246 Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'scripts')
-rw-r--r--scripts/ios/travisbuild.sh2
1 files changed, 1 insertions, 1 deletions
diff --git a/scripts/ios/travisbuild.sh b/scripts/ios/travisbuild.sh
index fd8513b29..77a2d02ae 100644
--- a/scripts/ios/travisbuild.sh
+++ b/scripts/ios/travisbuild.sh
@@ -12,7 +12,7 @@ VERSION=$(echo $GITVERSION | sed -e 's/-/./')
echo "preparing dependencies for Subsurface-mobile ${VERSION} for iOS"
cd packaging/ios
-bash -x build.sh -simulator
+bash -x build.sh -simulator -official
echo "now it's time to build Subsurface-mobile ${VERSION} for iOS"