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author | Tomaz Canabrava <tcanabrava@kde.org> | 2014-01-16 12:32:45 -0200 |
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committer | Dirk Hohndel <dirk@hohndel.org> | 2014-01-17 06:16:47 +0700 |
commit | 9cb5ea45d886c15b26b196bc292b7a4bbf359b20 (patch) | |
tree | 6b04a501325e065fad9364eb0be86ed7533f0874 /subsurface-gen-version.pri | |
parent | 793879b6fab658c19bce92bebe0e193a900a2cc5 (diff) | |
download | subsurface-9cb5ea45d886c15b26b196bc292b7a4bbf359b20.tar.gz |
Started the code for a grid that knows how to handle itself.
The code for this item is a bit too big to be just the grid
of the dives and I know that, don't bully me. :)
The main idea of this grid is that it knows when it should be
updated. this is a bit different than the old code where all
the painting happened on the same method. This is bad because
it's more code, but it's better because if I break the grid,
only the grid will be broken, and it's easyer to spot the breakage.
in the old code if I did the wrong thing with the graphics context,
the whole graph gots messed out.
Signed-off-by: Tomaz Canabrava <tcanabrava@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
Diffstat (limited to 'subsurface-gen-version.pri')
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