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authorGravatar Berthold Stoeger <bstoeger@mail.tuwien.ac.at>2021-04-25 22:06:14 +0200
committerGravatar Dirk Hohndel <dirk@hohndel.org>2021-04-26 08:24:28 -0700
commit78f4d7b2b921f4c1f1f313c5d3b1ed393144a9da (patch)
treeb161c34bc1a05e7dfdb04643a8fef3d41703f91f /xslt/subsurfacecsv.xslt
parente9dd1b150f3958ae90900456b04ce0688c93d7fe (diff)
downloadsubsurface-78f4d7b2b921f4c1f1f313c5d3b1ed393144a9da.tar.gz
profile: simplify checking for DiveTextItem
When creating the context menu on the profile, the code has to check whether the context menu is activated on the dive computer name to show a special menu (delete / split dive computer). This was done by setting a special property on the item and then checking for that property on the item that the menu is invoked on or its parents. The reason the code didn't simply check the pointer was probably that DiveTextItem uses multiple inheritance: It derives from QObject and QGraphicsItem. It has to derive from QObject first, because (the ridiculously broken) MOC needs it that way. The object added to the scene is a QGraphicsItem. Thus, we get a pointer _into_ the DiveTextItem object. However, that's all completely unnecessary. We can simply compare the pointers, as the compiler will understand that QGraphicsItem is only the second base class of DiveTextItem. Magic! Let's remove the cruft and simply compare the pointers. Signed-off-by: Berthold Stoeger <bstoeger@mail.tuwien.ac.at>
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