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While this is primarily something targeted at a mobile device, with many
of the 2 in 1 devices it is possible that the user might be running the
desktop version of Subsurface on a mobile device.
As a first step to make it possible to collect GPS fixes on such a device
we need to make the infrastructure to do so available in the desktop
application as well.
This still needs to be hooked up in the desktop UI.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Lubomir I. Ivanov <neolit123@gmail.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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But keep the Interface so it's still userfull to create a new
SocialNetwork when needed, but it will be part of the code,
and not a plugin.
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This fixes the build for me against Qt 5.5. It seems Android is not
Linux anymore, but uses its own CMAKE_SYSTEM_NAME now, so in this case
we also want to compile android.cpp.
This change should be rather safe, since it catches a condition that was
not previously handled.
Signed-off-by: Sebastian Kügler <sebas@kde.org>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This required a bit more untangling, but with this it seems we can build
subsurface-mobile again (at least on the desktop).
Interesting is the removal from inside the ImageDownloader of the call to
DivePictureModel::instance()->updateDivePictures() - which actually could
cause some interesting recursion issues. If it turns out we did indeed
need this, it needs to be re-architected.
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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This class is currently very small but the reason of existence
is to allow subsurface to be easily extendable via plugins.
The current type of plugin that I'm making is Social Network,
but another possibilities:
- Dive Simulation Algorithm
- Import/Export Filters
- Profile Overlays
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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Since we have now destkop and mobile versions, 'qt-ui' was a very
poor name choice for a folder that contains only destkop-enabled
widgets.
Also, move the graphicsview-common.h/cpp to subsurface-core because
it doesn't depend on qgraphicsview, it merely implements all the
colors that we use throughout Subsurface, and we will use colors on both
desktop and mobile versions
Same thing applies for metrics.h/cpp
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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And adapt a new CMakeLists.txt file for it. On the way I've also
found out that we where double-compilling a few files. I've also
set the subsurface-core as a include_path but that was just to
reduce the noise on this commit, since I plan to remove it from
the include path to make it obligatory to specify something like
include "subsurface-core/dive.h"
for the header files. Since the app is growing quite a bit we ended
up having a few different files with almost same name that did
similar things, I want to kill that (for instance Dive.h, dive.h,
PrintDive.h and such).
Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com>
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
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