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2015-10-30Move all core-functionality to subsurface-coreGravatar Tomaz Canabrava
And adapt a new CMakeLists.txt file for it. On the way I've also found out that we where double-compilling a few files. I've also set the subsurface-core as a include_path but that was just to reduce the noise on this commit, since I plan to remove it from the include path to make it obligatory to specify something like include "subsurface-core/dive.h" for the header files. Since the app is growing quite a bit we ended up having a few different files with almost same name that did similar things, I want to kill that (for instance Dive.h, dive.h, PrintDive.h and such). Signed-off-by: Tomaz Canabrava <tomaz.canabrava@intel.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-06-17Re-fix silly typoGravatar Rick Walsh
The previous Fix silly typo patch didn't quite work. This one should Signed-off-by: Rick Walsh <rickmwalsh@gmail.com> Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-06-16Fix silly typoGravatar Dirk Hohndel
Signed-off-by: Dirk Hohndel <dirk@hohndel.org>
2015-06-16Code cleanup: implement window title update via signalGravatar Dirk Hohndel
This seems quite convoluted to me but I can't seem to make a more straight forward implementation work. The idea is that core code should never directly call into the UI. So instead the core code (this is C code) calls a helper function. That helper function calls a member function of a class which in return emits a signal. The UI code connects to that signal and acts accordingly when it is received. Signed-off-by: Dirk Hohndel <dirk@hohndel.org>