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|
# cmake based build of Subsurface
project(Subsurface)
cmake_minimum_required(VERSION 2.8.11)
# global settings
set(CMAKE_AUTOMOC ON)
include(cmake/Modules/MacroOutOfSourceBuild.cmake)
MACRO_ENSURE_OUT_OF_SOURCE_BUILD(
"We don't support building in source, please create a build folder elsewhere and remember to run git clean -xdf to remoev temporary files created by CMake."
)
#Options regarding usage of pkgconfig
option(LIBGIT2_FROM_PKGCONFIG "use pkg-config to retrieve libgit2" OFF)
option(LIBDC_FROM_PKGCONFIG "use pkg-config to retrieve libdivecomputer" OFF)
option(LIBGRANTLEE_FROM_PKGCONFIG "use pkg-config to retrieve grantlee" OFF)
option(LIBMARBLE_FROM_PKGCONFIG "use pkg-config to retrieve marble" OFF)
#Library Handling
option(USE_LIBGIT23_API "allow building with libgit2 master" OFF)
option(FORCE_LIBSSH "force linking with libssh to workaround libgit2 bug" ON)
#Options regarding disabling parts of subsurface.
option(NO_MARBLE "disable the marble widget" OFF)
option(NO_DOCS "disable the docs" OFF)
option(NO_PRINTING "disable the printing support" OFF)
option(NO_USERMANUAL "don't include a viewer for the user manual" OFF)
#Options regarding enabling parts of subsurface
option(FBSUPPORT "allow posting to Facebook" ON)
option(BTSUPPORT "enable support for QtBluetooth (requires Qt5.4 or newer)" ON)
option(FTDISUPPORT "enable support for libftdi based serial" OFF)
# Options regarding What should we build on subsurface
option(MAKE_TESTS "Make the tests" ON)
SET(SUBSURFACE_TARGET_PLATFORM "Desktop" CACHE STRING "The target that Subsurface will be build")
LIST(APPEND SUBSURFACE_ACCEPTED_PLATFORMS "Desktop" "Android" "iOS" "AndroidEmulator" "iOSEmulator")
SET_PROPERTY(CACHE SUBSURFACE_TARGET_PLATFORM PROPERTY STRINGS ${SUBSURFACE_ACCEPTED_PLATFORMS})
#Extra features
option(SMARTTRAK_IMPORT "enable building SmartTrak divelogs import tool (requires glib2 and libmdb)" OFF)
#verify if Platform is correct and warn on wxit with example.
list (FIND SUBSURFACE_ACCEPTED_PLATFORMS ${SUBSURFACE_TARGET_PLATFORM} _index)
if (${_index} EQUAL -1)
message(FATAL_ERROR "Requested platform not supported, please use one of the following:
${SUBSURFACE_ACCEPTED_PLATFORMS}
inputted value was: ${SUBSURFACE_TARGET_PLATFORM}
Example: -DSUBSURFACE_TARGET_PLATFORM=Desktop")
endif()
add_definitions(-DSUBSURFACE_SOURCE="${CMAKE_SOURCE_DIR}")
#evenrything's correct, moving on.
set(CMAKE_MODULE_PATH
${CMAKE_MODULE_PATH}
${${PROJECT_NAME}_SOURCE_DIR}/cmake/Modules
)
#
# TODO: This Compilation part should go on the Target specific CMake.
#
if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu99 ")
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "AppleClang")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu99 ")
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU")
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -std=gnu99")
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Intel")
# using Intel C++
elseif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "MSVC")
# using Visual Studio C++
endif()
# pkgconfig for required libraries
find_package(PkgConfig)
include(cmake/Modules/pkgconfig_helper.cmake)
# The 'HandleFindXXX' are special libraries that subsurface needs
# to find and configure in a few different ways because of a few
# developers that prefer pkg-config over CMake, so we try to make
# everyone happy. It also sets some variables for each library, so
# if you think a module miss anything, take a look on the specific
# module file.
include(cmake/Modules/HandleFindGit2.cmake)
include(cmake/Modules/HandleFindLibDiveComputer.cmake)
include(cmake/Modules/HandleFindMarble.cmake)
include(cmake/Modules/HandleFindGrantlee.cmake)
include(cmake/Modules/HandleFtdiSupport.cmake)
include(cmake/Modules/HandleUserManual.cmake)
include(cmake/Modules/HandleVersionGeneration.cmake)
pkg_config_library(LIBXML libxml-2.0 REQUIRED)
pkg_config_library(LIBSQLITE3 sqlite3 REQUIRED)
pkg_config_library(LIBXSLT libxslt REQUIRED)
pkg_config_library(LIBZIP libzip REQUIRED)
pkg_config_library(LIBUSB libusb-1.0 QUIET)
if(SMARTTRAK_IMPORT)
pkg_config_library(GLIB2 glib-2.0 REQUIRED)
pkg_config_library(LIBMDB libmdb REQUIRED)
endif()
include_directories(.
${CMAKE_CURRENT_BINARY_DIR}
${CMAKE_BINARY_DIR}
${CMAKE_BINARY_DIR}/desktop-widgets
desktop-widgets/
qt-models
desktop-widgets/profile
subsurface-core/
)
# Project Target specific configuration should go here,
# if the configuration is too big or would disrupt the normal code flux,
# move it somewhere else (another file) and include it.
if(SUBSURFACE_TARGET_PLATFORM MATCHES "Android")
set(FBSUPPORT OFF)
set(NO_PRINTING ON)
list(APPEND QT_EXTRA_COMPONENTS AndroidExtras Quick)
list(APPEND QT_EXTRA_LIBRARIES Qt5::AndroidExtras Qt5::Quick)
set(SUBSURFACE_TARGET subsurface)
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} -llog)
add_definitions(-DSUBSURFACE_MOBILE)
elseif(SUBSURFACE_TARGET_PLATFORM MATCHES "AndroidEmulator")
elseif(SUBSURFACE_TARGET_PLATFORM MATCHES "iOS")
elseif(SUBSURFACE_TARGET_PLATFORM MATCHES "iOSEmulator")
elseif(SUBSURFACE_TARGET_PLATFORM MATCHES "Desktop")
endif()
if(BTSUPPORT)
list(APPEND QT_EXTRA_COMPONENTS Bluetooth)
list(APPEND QT_EXTRA_LIBRARIES Qt5::Bluetooth)
endif()
find_package(Qt5 REQUIRED COMPONENTS Core Concurrent Widgets Network Svg Test LinguistTools Positioning ${QT_EXTRA_COMPONENTS})
set(QT_LIBRARIES Qt5::Core Qt5::Concurrent Qt5::Widgets Qt5::Network Qt5::Svg Qt5::Positioning ${QT_EXTRA_LIBRARIES})
set(QT_TEST_LIBRARIES ${QT_LIBRARIES} Qt5::Test)
#disable bluetooth if Qt version is ancient.
if (BTSUPPORT AND "${Qt5Core_VERSION_STRING}" STRLESS "5.4.0")
set(BTSUPPORT OFF)
message(STATUS "Turning off Bluetooth support as Qt version ${Qt5Core_VERSION_STRING} is insufficient for that")
list(REMOVE_ITEM QT_LIBRARIES Qt5::Bluetooth)
endif()
if(BTSUPPORT)
add_definitions(-DBT_SUPPORT)
endif()
#set up the subsurface_link_libraries variable
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} ${LIBDIVECOMPUTER_LIBRARIES} ${LIBGIT2_LIBRARIES} ${LIBUSB_LIBRARIES})
# set up the different target platforms
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(SUBSURFACE_TARGET subsurface)
# add pthread to the end of the library list on Linux
# this is only needed on Ubuntu
# but shouldn't hurt on other Linux versions
# in some builds we appear to be missing libz for some strange reason...
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} -lz -lpthread)
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
execute_process(
COMMAND sh scripts/get-version linux
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE SSRF_VERSION_STRING
OUTPUT_STRIP_TRAILING_WHITESPACE
)
set(SUBSURFACE_TARGET Subsurface)
find_library(APP_SERVICES_LIBRARY ApplicationServices)
find_library(HID_LIB HidApi)
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} ${HID_LIB})
set(EXTRA_LIBS ${APP_SERVICES_LIBRARY})
set(ICON_FILE ${CMAKE_SOURCE_DIR}/packaging/macosx/Subsurface.icns)
set(MACOSX_BUNDLE_BUNDLE_VERSION "${SSRF_VERSION_STRING}")
set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${SSRF_VERSION_STRING}")
set(MACOSX_BUNDLE_LONG_VERSION_STRING "${SSRF_VERSION_STRING}")
set(MACOSX_BUNDLE_COPYRIGHT "Linus Torvalds, Dirk Hohndel, Tomaz Canabrava, and others")
set_source_files_properties(${ICON_FILE} PROPERTIES MACOSX_PACKAGE_LOCATION "Resources")
set(SUBSURFACE_PKG MACOSX_BUNDLE ${ICON_FILE})
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
set(SUBSURFACE_TARGET subsurface)
set(SUBSURFACE_LINK_LIBRARIES ${SUBSURFACE_LINK_LIBRARIES} -lwsock32 -lws2_32)
remove_definitions(-DUNICODE)
add_definitions(-mwindows -D_WIN32)
endif()
qt5_add_resources(SUBSURFACE_RESOURCES subsurface.qrc)
# include translations
add_subdirectory(translations)
add_subdirectory(subsurface-core)
add_subdirectory(qt-models)
add_subdirectory(profile-widget)
if(SMARTTRAK_IMPORT)
add_subdirectory(smtk-import)
endif()
if (NOT SUBSURFACE_MOBILE)
add_subdirectory(desktop-widgets)
endif()
if(FBSUPPORT)
add_definitions(-DFBSUPPORT)
set(FACEBOOK_INTEGRATION facebook_integration)
endif()
# create the executables
if(SUBSURFACE_MOBILE)
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
set(SUBSURFACE_TARGET Subsurface-mobile)
else()
set(SUBSURFACE_TARGET subsurface-mobile)
endif()
set(MOBILE_SRC
qt-mobile/qmlmanager.cpp
qt-mobile/qmlprofile.cpp
qt-models/divelistmodel.cpp
subsurface-mobile-main.cpp
subsurface-mobile-helper.cpp
)
qt5_add_resources(MOBILE_RESOURCES qt-mobile/qml/mobile-resources.qrc)
if(ANDROID)
add_library(subsurface-mobile SHARED ${MOBILE_SRC} ${SUBSURFACE_PKG} ${SUBSURFACE_RESOURCES} ${MOBILE_RESOURCES})
else()
add_executable(${SUBSURFACE_TARGET} ${SUBSURFACE_PKG} ${MOBILE_SRC} ${SUBSURFACE_RESOURCES} ${MOBILE_RESOURCES})
endif()
target_link_libraries(
${SUBSURFACE_TARGET}
subsurface_profile
subsurface_models
subsurface_corelib
${SUBSURFACE_LINK_LIBRARIES})
else()
# the main app.
set(SUBSURFACE_APP
subsurface-desktop-main.cpp
subsurface-desktop-helper.cpp
)
source_group("Subsurface App" FILES ${SUBSURFACE_APP})
if(ANDROID)
# Produce a shared-library instead of a program.
# Something that androiddeployqt can work with.
# this is the desktop version, running on android.
add_library(${SUBSURFACE_TARGET} SHARED ${SUBSURFACE_PKG} ${SUBSURFACE_APP} ${SUBSURFACE_RESOURCES})
else()
add_executable(${SUBSURFACE_TARGET} MACOSX_BUNDLE WIN32 ${SUBSURFACE_PKG} ${SUBSURFACE_APP} ${SUBSURFACE_RESOURCES})
endif()
if(SMARTTRAK_IMPORT)
set(SMTK_IMPORT_TARGET smtk2ssrf)
add_executable(smtk2ssrf smtk-import/smtk_standalone.cpp ${SUBSURFACE_RESOURCES})
target_link_libraries(smtk2ssrf smtk_import)
endif()
target_link_libraries(
${SUBSURFACE_TARGET}
subsurface_generated_ui
subsurface_interface
${FACEBOOK_INTEGRATION}
subsurface_profile
subsurface_statistics
subsurface_models
subsurface_corelib
${SUBSURFACE_LINK_LIBRARIES}
)
add_dependencies(subsurface_statistics subsurface_generated_ui)
add_dependencies(subsurface_interface subsurface_generated_ui)
add_dependencies(subsurface_profile subsurface_generated_ui)
add_dependencies(subsurface_generated_ui version)
endif()
add_dependencies(subsurface_corelib version)
# add platform specific actions
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
add_custom_command(
OUTPUT ${CMAKE_BINARY_DIR}/qt.conf
COMMAND echo \"[Paths]\" > ${CMAKE_BINARY_DIR}/qt.conf \; echo \"Prefix=.\" >> ${CMAKE_BINARY_DIR}/qt.conf
)
add_custom_target(
generate_qtconf
DEPENDS ${CMAKE_BINARY_DIR}/qt.conf
)
add_dependencies(${SUBSURFACE_TARGET} generate_qtconf)
endif()
# build an automated html exporter
add_executable(export-html EXCLUDE_FROM_ALL export-html.cpp ${SUBSURFACE_RESOURCES})
target_link_libraries(export-html subsurface_corelib ${SUBSURFACE_LINK_LIBRARIES})
# install a few things so that one can run Subsurface from the build
# directory
add_custom_target(themeLink ALL
COMMAND
rm -f ${CMAKE_BINARY_DIR}/theme &&
ln -s ${CMAKE_SOURCE_DIR}/theme ${CMAKE_BINARY_DIR}/theme
)
if(NOT NO_PRINTING)
add_custom_target(printing_templatesLink ALL
COMMAND
rm -f ${CMAKE_BINARY_DIR}/printing_templates &&
ln -s ${CMAKE_SOURCE_DIR}/printing_templates ${CMAKE_BINARY_DIR}/printing_templates
)
endif()
if(NOT NO_DOCS)
add_custom_target(
documentationLink ALL
COMMAND
mkdir -p ${CMAKE_BINARY_DIR}/Documentation/ &&
rm -rf ${CMAKE_BINARY_DIR}/Documentation/images &&
ln -s ${CMAKE_SOURCE_DIR}/Documentation/images ${CMAKE_BINARY_DIR}/Documentation/images
)
add_custom_target(
documentation ALL
COMMAND
${CMAKE_MAKE_PROGRAM} -C ${CMAKE_SOURCE_DIR}/Documentation OUT=${CMAKE_BINARY_DIR}/Documentation/ doc
DEPENDS documentationLink
)
endif()
# install Subsurface
# first some variables with files that need installing
set(DOCFILES
README
ReleaseNotes/ReleaseNotes.txt
SupportedDivecomputers.txt
${CMAKE_BINARY_DIR}/Documentation/user-manual.html
${CMAKE_BINARY_DIR}/Documentation/user-manual_es.html
${CMAKE_BINARY_DIR}/Documentation/user-manual_fr.html
${CMAKE_BINARY_DIR}/Documentation/user-manual_ru.html
)
set(QTTRANSLATIONS_BASE
qt_da.qm
qt_de.qm
qt_es.qm
qt_fr.qm
qt_he.qm
qt_hu.qm
qt_pl.qm
qt_pt.qm
qt_ru.qm
qt_sk.qm
qt_sv.qm
qt_zh_TW.qm
)
if(NOT DEFINED QT_TRANSLATION_DIR OR QT_TRANSLATION_DIR STREQUAL "")
set(QT_TRANSLATION_DIR ${Qt5Core_DIR}/../../../translations)
endif()
set(QTTRANSLATIONS "")
foreach(QTTRANSLATION ${QTTRANSLATIONS_BASE})
if(NOT ${QTTRANSLATION} STREQUAL "")
set(QTTRANSLATIONS ${QTTRANSLATIONS} ${QT_TRANSLATION_DIR}/${QTTRANSLATION})
endif()
endforeach()
# now for each platform the install instructions
if(CMAKE_SYSTEM_NAME STREQUAL "Darwin")
if(SUBSURFACE_MOBILE)
set(APP_BUNDLE_DIR Subsurface-mobile.app)
set(MACDEPLOY_ARGS "-qmldir=${APP_BUNDLE_DIR}/Contents/Frameworks/qml")
else()
set(APP_BUNDLE_DIR Subsurface.app)
endif()
set(RESOURCEDIR ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Resources)
set(PLUGINDIR ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/PlugIns)
install(DIRECTORY marbledata/maps DESTINATION ${RESOURCEDIR}/data)
install(DIRECTORY marbledata/bitmaps DESTINATION ${RESOURCEDIR}/data)
install(DIRECTORY Documentation/images DESTINATION ${RESOURCEDIR}/share/Documentation)
install(FILES ${DOCFILES} DESTINATION ${RESOURCEDIR}/share/Documentation)
install(DIRECTORY theme DESTINATION ${RESOURCEDIR})
install(DIRECTORY printing_templates DESTINATION ${RESOURCEDIR})
install(FILES ${TRANSLATIONS} DESTINATION ${RESOURCEDIR}/translations)
install(FILES ${QTTRANSLATIONS} DESTINATION ${RESOURCEDIR}/translations)
install(FILES ${CMAKE_SOURCE_DIR}/gpl-2.0.txt DESTINATION ${RESOURCEDIR})
# this is a HACK
install(DIRECTORY ${Grantlee5_DIR}/../../grantlee DESTINATION ${PLUGINDIR})
# this is a hack - but I don't know how else to find the macdeployqt program if it's not in the PATH
string(REPLACE moc macdeployqt MACDEPLOYQT ${QT_MOC_EXECUTABLE})
install(CODE "execute_process(COMMAND ${MACDEPLOYQT} ${APP_BUNDLE_DIR} ${MACDEPLOY_ARGS})")
# and another hack to get the QML Components in the right place
if(SUBSURFACE_MOBILE)
install(CODE "execute_process(COMMAND mkdir -p ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/qml)")
install(CODE "execute_process(COMMAND cp -a ${_qt5Core_install_prefix}/qml/QtQuick ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/qml)")
endif()
if(NOT NO_MARBLE)
# more hackery - this time for QtXml which is needed by libssrfmarblewidget
install(CODE "execute_process(COMMAND cp -a ${_qt5Core_install_prefix}/lib/QtXml.framework ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks)")
install(CODE "execute_process(COMMAND rm -rf ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/QtXml.framework/Versions/5/Headers)")
install(CODE "execute_process(COMMAND rm -rf ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/QtXml.framework/Headers)")
install(CODE "execute_process(COMMAND rm -rf ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/QtXml.framework/QtXml.prl)")
install(CODE "execute_process(COMMAND rm -rf ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/QtXml.framework/Versions/5/*_debug)")
install(CODE "execute_process(COMMAND rm -rf ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/QtXml.framework//*_debug)")
install(CODE "execute_process(COMMAND install_name_tool -id @executable_path/../Frameworks/QtXml ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/QtXml.framework/QtXml)")
install(CODE "execute_process(COMMAND install_name_tool -change @rpath/QtCore.framework/Versions/5/QtCore @executable_path/../Frameworks/QtCore.framework/QtCore ${CMAKE_BINARY_DIR}/${APP_BUNDLE_DIR}/Contents/Frameworks/QtXml.framework/QtXml)")
endif()
install(CODE "message(STATUS \"two ERRORS here about libmysqlclient and libpq not found are harmless\")")
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Windows")
# Windows bundling rules
# We don't have a helpful tool like macdeployqt for Windows, so we hardcode
# which libs we need.
# "make install", copies everything into a staging area
# "make installer", uses makensis to create an installer executable
set(WINDOWSSTAGING ${CMAKE_BINARY_DIR}/staging)
install(DIRECTORY marbledata/maps DESTINATION ${WINDOWSSTAGING}/data)
install(DIRECTORY marbledata/bitmaps DESTINATION ${WINDOWSSTAGING}/data)
install(DIRECTORY Documentation/images DESTINATION ${WINDOWSSTAGING}/Documentation)
install(FILES ${DOCFILES} DESTINATION ${WINDOWSSTAGING}/Documentation)
install(DIRECTORY theme DESTINATION ${WINDOWSSTAGING})
install(DIRECTORY printing_templates DESTINATION ${WINDOWSSTAGING})
install(FILES ${TRANSLATIONS} DESTINATION ${WINDOWSSTAGING}/translations)
install(FILES ${QTTRANSLATIONS} DESTINATION ${WINDOWSSTAGING}/translations)
install(FILES ${CMAKE_SOURCE_DIR}/gpl-2.0.txt ${CMAKE_SOURCE_DIR}/packaging/windows/subsurface.ico DESTINATION ${WINDOWSSTAGING})
install(TARGETS ${SUBSURFACE_TARGET} DESTINATION ${WINDOWSSTAGING})
install(FILES ${CMAKE_BINARY_DIR}/qt.conf DESTINATION ${WINDOWSSTAGING})
install(DIRECTORY ${CMAKE_INSTALL_PREFIX}/lib/grantlee DESTINATION ${WINDOWSSTAGING})
if(NOT DEFINED MAKENSIS)
set(MAKENSIS makensis)
endif()
# the script we created above is now added as a command to run at
# install time - so this ensures that subsurface.exe has been
# built before this is run
install(CODE "execute_process(COMMAND ${CMAKE_COMMAND} -DSTAGING=${WINDOWSSTAGING} -P cmake/Modules/dlllist.cmake)")
# create the subsurface-x.y.z.exe installer - this needs to depend
# on the install target but cmake doesn't allow that, so we depend
# on the fake target instead
add_custom_target(
fake_install
COMMAND "${CMAKE_COMMAND}" --build . --target install
DEPENDS ${SUBSURFACE_TARGET}
)
add_custom_target(
installer
COMMAND ${MAKENSIS} ${WINDOWSSTAGING}/subsurface.nsi
DEPENDS fake_install
)
endif()
if(ANDROID)
# Android template directory
include(${QT_ANDROID_CMAKE})
if(SUBSURFACE_MOBILE)
set(ANDROID_PACKAGE_SOURCE_DIR, ${CMAKE_BINARY_DIR}/android-mobile)
add_qt_android_apk(subsurface-mobile.apk subsurface-mobile
PACKAGE_SOURCES ${CMAKE_CURRENT_LIST_DIR}/android-mobile
)
else()
set(ANDROID_PACKAGE_SOURCE_DIR, ${CMAKE_BINARY_DIR}/android)
add_qt_android_apk(subsurface.apk ${SUBSURFACE_TARGET}
PACKAGE_SOURCES ${CMAKE_CURRENT_LIST_DIR}/android
)
endif()
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
install(DIRECTORY marbledata/maps DESTINATION share/subsurface/data)
install(DIRECTORY marbledata/bitmaps DESTINATION share/subsurface/data)
install(FILES subsurface.debug DESTINATION bin)
install(FILES subsurface.desktop DESTINATION share/applications)
install(FILES icons/subsurface-icon.svg DESTINATION share/icons/hicolor/scalable/apps)
install(DIRECTORY Documentation/images DESTINATION share/subsurface/Documentation)
install(FILES ${DOCFILES} DESTINATION share/subsurface/Documentation)
install(DIRECTORY theme DESTINATION share/subsurface)
install(DIRECTORY printing_templates DESTINATION share/subsurface)
install(FILES ${TRANSLATIONS} DESTINATION share/subsurface/translations)
if(SUBSURFACE_MOBILE)
install(TARGETS subsurface-mobile DESTINATION bin)
else()
install(TARGETS ${SUBSURFACE_TARGET} DESTINATION bin)
if (SMARTTRAK_IMPORT)
install(TARGETS ${SMTK_IMPORT_TARGET} DESTINATION bin)
endif()
endif()
if(DEFINED LIBMARBLEDEVEL)
install(
CODE "file(GLOB SSRFMARBLE_SHLIBS \"${LIBMARBLEDEVEL}/lib/libssrfmarblewidget.so*\")"
CODE "file(INSTALL \${SSRFMARBLE_SHLIBS} DESTINATION ${CMAKE_INSTALL_PREFIX}/lib)"
)
endif()
endif()
if (MAKE_TESTS)
add_subdirectory(tests)
endif()
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