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#ifndef COLORS_H
#define COLORS_H

/* The colors are named by picking the closest match
   from http://chir.ag/projects/name-that-color */

#include <QColor>

// Greens
#define CAMARONE1    QColor::fromRgbF( 0.0, 0.4, 0.0, 1 )
#define FUNGREEN1    QColor::fromRgbF( 0.0, 0.4, 0.2, 1 )
#define FUNGREEN1_HIGH_TRANS    QColor::fromRgbF( 0.0, 0.4, 0.2, 0.25 )
#define KILLARNEY1   QColor::fromRgbF( 0.2, 0.4, 0.2, 1 )
#define APPLE1       QColor::fromRgbF( 0.2, 0.6, 0.2, 1 )
#define APPLE1_MED_TRANS QColor::fromRgbF( 0.2, 0.6, 0.2, 0.5 )
#define APPLE1_HIGH_TRANS QColor::fromRgbF( 0.2, 0.6, 0.2, 0.25 )
#define LIMENADE1    QColor::fromRgbF( 0.4, 0.8, 0.0, 1 )
#define ATLANTIS1    QColor::fromRgbF( 0.4, 0.8, 0.2, 1 )
#define ATLANTIS2    QColor::fromRgbF( 0.6, 0.8, 0.2, 1 )
#define RIOGRANDE1   QColor::fromRgbF( 0.8, 0.8, 0.0, 1 )
#define EARLSGREEN1  QColor::fromRgbF( 0.8, 0.8, 0.2, 1 )
#define FORESTGREEN1 QColor::fromRgbF( 0.1, 0.5, 0.1, 1 )

// Reds
#define PERSIANRED1           QColor::fromRgbF( 0.8, 0.2, 0.2, 1 )
#define TUSCANY1              QColor::fromRgbF( 0.8, 0.4, 0.2, 1 )
#define PIRATEGOLD1           QColor::fromRgbF( 0.8, 0.5, 0.0, 1 )
#define HOKEYPOKEY1           QColor::fromRgbF( 0.8, 0.6, 0.2, 1 )
#define CINNABAR1             QColor::fromRgbF( 0.9, 0.3, 0.2, 1 )
#define REDORANGE1            QColor::fromRgbF( 1.0, 0.2, 0.2, 1 )
#define REDORANGE1_HIGH_TRANS QColor::fromRgbF( 1.0, 0.2, 0.2, 0.25 )
#define REDORANGE1_MED_TRANS  QColor::fromRgbF( 1.0, 0.2, 0.2, 0.5 )
#define RED1_MED_TRANS        QColor::fromRgbF( 1.0, 0.0, 0.0, 0.5 )
#define RED1                  QColor::fromRgbF( 1.0, 0.0, 0.0, 1 )

// Monochromes
#define BLACK1_LOW_TRANS      QColor::fromRgbF( 0.0, 0.0, 0.0, 0.75 )
#define BLACK1_HIGH_TRANS     QColor::fromRgbF( 0.0, 0.0, 0.0, 0.25 )
#define TUNDORA1_MED_TRANS    QColor::fromRgbF( 0.3, 0.3, 0.3, 0.5 )
#define MERCURY1_MED_TRANS    QColor::fromRgbF( 0.9, 0.9, 0.9, 0.5 )
#define CONCRETE1_LOWER_TRANS QColor::fromRgbF( 0.95, 0.95, 0.95, 0.9 )
#define WHITE1_MED_TRANS      QColor::fromRgbF( 1.0, 1.0, 1.0, 0.5 )
#define WHITE1                QColor::fromRgbF( 1.0, 1.0, 1.0, 1 )

// Blues
#define GOVERNORBAY2           QColor::fromRgbF( 0.2, 0.2, 0.7, 1 )
#define GOVERNORBAY1_MED_TRANS QColor::fromRgbF( 0.2, 0.2, 0.8, 0.5 )
#define ROYALBLUE2             QColor::fromRgbF( 0.2, 0.2, 0.9, 1 )
#define ROYALBLUE2_LOW_TRANS   QColor::fromRgbF( 0.2, 0.2, 0.9, 0.75 )

// Yellows / BROWNS
#define SPRINGWOOD1        QColor::fromRgbF( 0.95, 0.95, 0.9, 1 )
#define BROOM1_LOWER_TRANS QColor::fromRgbF( 1.0, 1.0, 0.1, 0.9 )
#define PEANUT             QColor::fromRgbF( 0.5, 0.2, 0.1, 1.0 )
#define PEANUT_MED_TRANS   QColor::fromRgbF(  0.5, 0.2, 0.1, 0.5 )
// Magentas
#define MEDIUMREDVIOLET1_HIGHER_TRANS QColor::fromRgbF( 0.7, 0.2, 0.7, 0.1 )

#endif