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#include "pluginmanager.h"

#include <QApplication>
#include <QDir>
#include <QPluginLoader>
#include <QDebug>

static QList<ISocialNetworkIntegration*> _socialNetworks;

PluginManager& PluginManager::instance()
{
	static PluginManager self;
	return self;
}

PluginManager::PluginManager()
{
}

void PluginManager::loadPlugins()
{
	QDir pluginsDir(qApp->applicationDirPath());

#if defined(Q_OS_WIN)
	if (pluginsDir.dirName().toLower() == "debug" || pluginsDir.dirName().toLower() == "release")
		pluginsDir.cdUp();
#elif defined(Q_OS_MAC)
	if (pluginsDir.dirName() == "MacOS") {
		pluginsDir.cdUp();
		pluginsDir.cdUp();
		pluginsDir.cdUp();
	}
#endif
	pluginsDir.cd("plugins");

	qDebug() << "Plugins Directory: " << pluginsDir;
	foreach (const QString& fileName, pluginsDir.entryList(QDir::Files)) {
		QPluginLoader loader(pluginsDir.absoluteFilePath(fileName));
		QObject *plugin = loader.instance();
		if(!plugin)
			continue;

		if (ISocialNetworkIntegration *social = qobject_cast<ISocialNetworkIntegration*>(plugin)) {
			qDebug() << "Adding the plugin: " << social->socialNetworkName();
			_socialNetworks.push_back(social);
		}
	}
}

QList<ISocialNetworkIntegration*> PluginManager::socialNetworkIntegrationPlugins() const
{
	return _socialNetworks;
}