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// SPDX-License-Identifier: GPL-2.0
// Helper functions for the undo-commands
#include "command_private.h"
#include "core/divelist.h"
#include "core/display.h" // for amount_selected
#include "core/subsurface-qt/DiveListNotifier.h"
namespace Command {
// Set the current dive either from a list of selected dives,
// or a newly selected dive. In both cases, try to select the
// dive that is newer that is newer than the given date.
// This mimics the old behavior when the current dive changed.
static void setClosestCurrentDive(timestamp_t when, const std::vector<dive *> &selection)
{
// Start from back until we get the first dive that is before
// the supposed-to-be selected dive. (Note: this mimics the
// old behavior when the current dive changed).
for (auto it = selection.rbegin(); it < selection.rend(); ++it) {
if ((*it)->when > when && !(*it)->hidden_by_filter) {
current_dive = *it;
return;
}
}
// We didn't find a more recent selected dive -> try to
// find *any* visible selected dive.
for (dive *d: selection) {
if (!d->hidden_by_filter) {
current_dive = d;
return;
}
}
// No selected dive is visible! Take the closest dive. Note, this might
// return null, but that just means unsetting the current dive (as no
// dive is visible anyway).
current_dive = find_next_visible_dive(when);
}
// Reset the selection to the dives of the "selection" vector and send the appropriate signals.
// Set the current dive to "currentDive". "currentDive" must be an element of "selection" (or
// null if "seletion" is empty). Return true if the selection or current dive changed.
void setSelection(const std::vector<dive *> &selection, dive *currentDive)
{
// To do so, generate vectors of dives to be selected and deselected.
// We send signals batched by trip, so keep track of trip/dive pairs.
QVector<dive *> divesToSelect;
divesToSelect.reserve(selection.size());
// TODO: We might want to keep track of selected dives in a more efficient way!
int i;
dive *d;
amount_selected = 0; // We recalculate amount_selected
for_each_dive(i, d) {
// We only modify dives that are currently visible.
if (d->hidden_by_filter) {
d->selected = false; // Note, not necessary, just to be sure
// that we get amount_selected right
continue;
}
// Search the dive in the list of selected dives.
// TODO: By sorting the list in the same way as the backend, this could be made more efficient.
bool newState = std::find(selection.begin(), selection.end(), d) != selection.end();
if (newState) {
++amount_selected;
divesToSelect.push_back(d);
}
// TODO: Instead of using select_dive() and deselect_dive(), we set selected directly.
// The reason is that deselect() automatically sets a new current dive, which we
// don't want, as we set it later anyway.
// There is other parts of the C++ code that touches the innards directly, but
// ultimately this should be pushed down to C.
d->selected = newState;
}
// We cannot simply change the current dive to the given dive.
// It might be hidden by a filter and thus not be selected.
current_dive = currentDive;
if (current_dive && !currentDive->selected) {
// Current not visible -> find a different dive.
setClosestCurrentDive(currentDive->when, selection);
}
// Send the new selection
emit diveListNotifier.divesSelected(divesToSelect, current_dive);
}
// Turn current selection into a vector.
// TODO: This could be made much more efficient if we kept a sorted list of selected dives!
std::vector<dive *> getDiveSelection()
{
std::vector<dive *> res;
res.reserve(amount_selected);
int i;
dive *d;
for_each_dive(i, d) {
if (d->selected)
res.push_back(d);
}
return res;
}
} // namespace Command
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