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#ifndef FILTERWIDGET_H
#define FILTERWIDGET_H
#include <vector>
#include <memory>
#include "ui_filterwidget.h"
#include "core/divefilter.h"
#include "qt-models/filterconstraintmodel.h"
class FilterConstraintWidget;
class QMenu;
class QHideEvent;
class QShowEvent;
class FilterWidget : public QWidget {
Q_OBJECT
public:
explicit FilterWidget(QWidget *parent = 0);
~FilterWidget();
protected:
void hideEvent(QHideEvent *event) override;
void showEvent(QShowEvent *event) override;
private slots:
void clearFilter();
void closeFilter();
void filterChanged();
void constraintAdded(const QModelIndex &parent, int first, int last);
void constraintRemoved(const QModelIndex &parent, int first, int last);
void constraintChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight, const QVector<int> &roles);
void constraintsReset();
void updatePresetMenu();
void presetClicked(const QModelIndex &index);
void presetSelected(const QItemSelection &selected, const QItemSelection &);
void on_addSetButton_clicked();
private:
bool ignoreSignal;
bool presetModified;
Ui::FilterWidget ui;
FilterConstraintModel constraintModel;
void addConstraint(filter_constraint_type type);
std::vector<std::unique_ptr<FilterConstraintWidget>> constraintWidgets;
FilterData createFilterData() const;
void updateFilter();
void setFilterData(const FilterData &filterData);
void loadPreset(int index);
void selectPreset(int i);
void clearFilterData();
std::unique_ptr<QMenu> loadFilterPresetMenu;
int selectedPreset() const; // returns -1 of no preset is selected
void updatePresetLabel();
};
#endif
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