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#!/bin/bash -e
# build Subsurface for Win32
#
# this file assumes that you have installed MXE on your system
# and installed a number of dependencies as well.
#
# cd ~/src
# git clone https://github.com/mxe/mxe
# cd mxe
#
# now create a file settings.mk
#---
# # This variable controls the number of compilation processes
# # within one package ("intra-package parallelism").
# # Set to higher value if you have a powerful machine.
# JOBS := 1
#
# # This variable controls the targets that will build.
# MXE_TARGETS := i686-w64-mingw32.shared
#
# # Uncomment the next line if you want to do debug builds later
# # qtbase_CONFIGURE_OPTS=-debug-and-release
#---
# (documenting this in comments is hard... you need to remove
# the first '#' of course)
#
# now you can start the build
#
# make libxml2 libxslt libusb1 libzip libssh2 curl qt5 nsis
#
# After quite a while (depending on your machine anywhere from 15-20
# minutes to several hours) you should have a working MXE install in
# ~/src/mxe
#
# Now this script will come in:
#
# This makes some assumption about the filesystem layout so you
# can build linux and windows build out of the same sources
# Something like this:
#
# ~/src/mxe <- MXE git with Qt5, automake (see above)
# /grantlee <- Grantlee 5.0.0 sources from git
# /subsurface <- current subsurface git
# /googlemaps <- Google Maps plugin for QtLocation from git
#
# ~/src/win32 <- build directory
#
# then start this script from ~/src/win32
#
# cd ~/src/win32
# bash ../subsurface/packaging/windows/mxe-based-build.sh installer
#
# this should create the latest daily installer
#
# in order not to keep recompiling everything this script only compiles
# the other components if their directories are missing or if a "magic
# file" has been touched.
#
# so if you update one of the other libs do
#
# cd ~/src/win32
# touch build.<component>
# bash ../subsurface/packaging/windows/mxe-based-build.sh installer
#
# and that component gets rebuilt as well. E.g.
# touch build.libdivecomputer
# to rebuild libdivecomputer before you build Subsurface
#
# If you want to create a installer for the debug build call
#
# bash ../subsurface/packaging/windows/mxe-based-build.sh debug installer
#
# please be aware of the fact that this installer will be a few 100MB large
#
#
# please send patches / additions to this file!
#
exec 1> >(tee ./winbuild.log) 2>&1
# for debugging
#trap "set +x; sleep 1; set -x" DEBUG
if [[ "$1" == "-noftdi" ]] ; then
shift
FTDI="OFF"
else
FTDI="ON"
fi
# this is run on a rather powerful machine - if you want less
# build parallelism, please change this variable
JOBS="-j4"
EXECDIR=`pwd`
BASEDIR=$(cd "$EXECDIR/.."; pwd)
BUILDDIR=$(cd "$EXECDIR"; pwd)
MXEDIR=${MXEDIR:-mxe}
echo $BUILDDIR
if [[ ! -d "$BASEDIR"/"$MXEDIR" ]] ; then
echo "Please start this from the right directory "
echo "usually a winbuild directory parallel to the mxe directory"
exit 1
fi
echo "Building in $BUILDDIR ..."
export PATH="$BASEDIR"/"$MXEDIR"/usr/bin:$PATH:"$BASEDIR"/"$MXEDIR"/usr/i686-w64-mingw32.shared/qt5/bin/
export CXXFLAGS=-std=c++11
if [[ "$1" == "debug" ]] ; then
RELEASE="Debug"
RELEASE_MAIN="Debug"
RELEASE_GM="debug"
DLL_SUFFIX="d"
shift
if [[ -f Release ]] ; then
rm -rf *
fi
touch Debug
else
RELEASE="Release"
RELEASE_MAIN="RelWithDebInfo"
RELEASE_GM="release"
DLL_SUFFIX=""
if [[ -f Debug ]] ; then
rm -rf *
fi
touch Release
fi
# grantlee
cd "$BUILDDIR"
if [[ ! -d grantlee || -f build.grantlee ]] ; then
rm -f build.grantlee
mkdir -p grantlee
cd grantlee
i686-w64-mingw32.shared-cmake \
-DCMAKE_BUILD_TYPE=$RELEASE \
-DBUILD_TESTS=OFF \
"$BASEDIR"/grantlee
make $JOBS
make install
fi
# libdivecomputer
# ensure the git submodule is present and the autotools are set up
cd "$BASEDIR"/subsurface
if [ ! -d libdivecomputer/src ] ; then
git submodule init
git submodule update --recursive
fi
if [ ! -f libdivecomputer/configure ] ; then
cd libdivecomputer
autoreconf --install
autoreconf --install
fi
cd "$BUILDDIR"
CURRENT_SHA=$(cd "$BASEDIR"/subsurface/libdivecomputer ; git describe)
PREVIOUS_SHA=$(cat "libdivecomputer.SHA" 2>/dev/null || echo)
if [ ! "$CURRENT_SHA" = "$PREVIOUS_SHA" ] || [ ! -d libdivecomputer ] || [ -f build.libdivecomputer ] ; then
rm -f build.libdivecomputer
mkdir -p libdivecomputer
cd libdivecomputer
"$BASEDIR"/subsurface/libdivecomputer/configure \
CC=i686-w64-mingw32.shared-gcc \
--host=i686-w64-mingw32.shared \
--enable-shared \
--prefix="$BASEDIR"/"$MXEDIR"/usr/i686-w64-mingw32.shared
make $JOBS
make install
else
echo ""
echo ""
echo "WARNING!!!!"
echo ""
echo "libdivecoputer not rebuilt!!"
echo ""
echo ""
fi
cd "$BUILDDIR"
if [[ ! -d googlemaps || -f build.googlemaps ]] ; then
rm -f build.googlemaps
cd "$BASEDIR"/googlemaps
git pull
cd "$BUILDDIR"
mkdir -p googlemaps
cd googlemaps
"$BASEDIR"/"$MXEDIR"/usr/i686-w64-mingw32.shared/qt5/bin/qmake PREFIX=$"$BASEDIR"/"$MXEDIR"/usr/i686-w64-mingw32.shared "$BASEDIR"/googlemaps/googlemaps.pro
make $JOBS $RELEASE_GM
make "$RELEASE_GM"-install
fi
###############
# finally, Subsurface
cd "$BUILDDIR"
echo "Starting Subsurface Build"
# things go weird if we don't create a new build directory... Subsurface
# suddenly gets linked against Qt5Guid.a etc...
rm -rf subsurface
# first copy the Qt plugins in place
QT_PLUGIN_DIRECTORIES="$BASEDIR/"$MXEDIR"/usr/i686-w64-mingw32.shared/qt5/plugins/iconengines \
$BASEDIR/"$MXEDIR"/usr/i686-w64-mingw32.shared/qt5/plugins/imageformats \
$BASEDIR/"$MXEDIR"/usr/i686-w64-mingw32.shared/qt5/plugins/platforms \
$BASEDIR/"$MXEDIR"/usr/i686-w64-mingw32.shared/qt5/plugins/geoservices \
$BASEDIR/"$MXEDIR"/usr/i686-w64-mingw32.shared/qt5/plugins/printsupport"
STAGING_DIR=$BUILDDIR/subsurface/staging
STAGING_TESTS_DIR=$BUILDDIR/subsurface/staging_tests
mkdir -p $STAGING_DIR/plugins
mkdir -p $STAGING_TESTS_DIR
for d in $QT_PLUGIN_DIRECTORIES
do
mkdir -p $STAGING_DIR/plugins/$(basename $d)
mkdir -p $STAGING_TESTS_DIR/$(basename $d)
for f in $d/*
do
if [[ "$d" =~ geoservice ]] && [[ ! "$f" =~ googlemaps ]] ; then
continue
fi
if [[ "$RELEASE" == "Release" ]] && ([[ ! -f ${f//d.dll/.dll} || "$f" == "${f//d.dll/.dll}" ]]) ; then
cp $f $STAGING_DIR/plugins/$(basename $d)
cp $f $STAGING_TESTS_DIR/$(basename $d)
elif [[ "$RELEASE" == "Debug" && ! -f ${f//.dll/d.dll} ]] ; then
cp $f $STAGING_DIR/plugins/$(basename $d)
cp $f $STAGING_TESTS_DIR/$(basename $d)
fi
done
done
# next we need the QML modules
QT_QML_MODULES="$BASEDIR/"$MXEDIR"/usr/i686-w64-mingw32.shared/qt5/qml/QtQuick.2 \
$BASEDIR/"$MXEDIR"/usr/i686-w64-mingw32.shared/qt5/qml/QtLocation \
$BASEDIR/"$MXEDIR"/usr/i686-w64-mingw32.shared/qt5/qml/QtPositioning"
mkdir -p $STAGING_DIR/qml
for d in $QT_QML_MODULES
do
cp -a $d $STAGING_DIR/qml
done
# for some reason we aren't installing Qt5Xml.dll and Qt5Location.dll
# I need to figure out why and fix that, but for now just manually copy that as well
EXTRA_MANUAL_DEPENDENCIES="$BASEDIR/"$MXEDIR"/usr/i686-w64-mingw32.shared/qt5/bin/Qt5Xml$DLL_SUFFIX.dll \
$BASEDIR/"$MXEDIR"/usr/i686-w64-mingw32.shared/qt5/bin/Qt5Location$DLL_SUFFIX.dll"
for f in $EXTRA_MANUAL_DEPENDENCIES
do
cp $f $STAGING_DIR
cp $f $STAGING_TESTS_DIR
done
cd "$BUILDDIR"/subsurface
i686-w64-mingw32.shared-cmake \
-DCMAKE_PREFIX_PATH="$BASEDIR"/"$MXEDIR"/usr/i686-w64-mingw32.shared/qt5 \
-DCMAKE_BUILD_TYPE=$RELEASE_MAIN \
-DQT_TRANSLATION_DIR="$BASEDIR"/"$MXEDIR"/usr/i686-w64-mingw32.shared/qt5/translations \
-DMAKENSIS=i686-w64-mingw32.shared-makensis \
-DLIBDIVECOMPUTER_INCLUDE_DIR="$BASEDIR"/"$MXEDIR"/usr/i686-w64-mingw32.shared/include \
-DLIBDIVECOMPUTER_LIBRARIES="$BASEDIR"/"$MXEDIR"/usr/i686-w64-mingw32.shared/lib/libdivecomputer.dll.a \
-DMAKE_TESTS=OFF \
-DBTSUPPORT=ON -DBLESUPPORT=ON \
-DFTDISUPPORT=$FTDI \
-DLIBGIT2_FROM_PKGCONFIG=ON \
"$BASEDIR"/subsurface
make $JOBS "$@"
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