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#include "qmlprofile.h"
#include "profile-widget/profilewidget2.h"
#include "subsurface-core/dive.h"
#include <QTransform>
QMLProfile::QMLProfile(QQuickItem *parent) :
QQuickPaintedItem(parent),
m_margin(0)
{
setAntialiasing(true);
m_profileWidget = new ProfileWidget2(0);
m_profileWidget->setProfileState();
m_profileWidget->setPrintMode(true);
m_profileWidget->setFontPrintScale(0.8);
//m_profileWidget->setGeometry(this->geometry());
}
QMLProfile::~QMLProfile()
{
m_profileWidget->deleteLater();
}
void QMLProfile::paint(QPainter *painter)
{
// let's look at the intended size of the content and scale our scene accordingly
QRect rect = m_profileWidget->contentsRect();
qreal sceneSize = 104; // that should give us 2% margin all around (100x100 scene)
qreal sx = rect.width() / sceneSize;
qreal sy = rect.height() / sceneSize;
QTransform profileTransform;
profileTransform.scale(sx, sy);
m_profileWidget->setTransform(profileTransform);
m_profileWidget->render(painter);
}
void QMLProfile::setMargin(int margin)
{
m_margin = margin;
}
QString QMLProfile::diveId() const
{
return m_diveId;
}
void QMLProfile::setDiveId(const QString &diveId)
{
m_diveId = diveId;
struct dive *d = get_dive_by_uniq_id(m_diveId.toInt());
if (m_diveId.toInt() < 1)
return;
if (!d)
return;
qDebug() << "setDiveId called with valid dive" << d->number;
m_profileWidget->plotDive(d);
}
qreal QMLProfile::devicePixelRatio() const
{
return m_devicePixelRatio;
}
void QMLProfile::setDevicePixelRatio(qreal dpr)
{
if (dpr != m_devicePixelRatio) {
m_devicePixelRatio = dpr;
emit devicePixelRatioChanged();
}
}
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