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#include "qmlprofile.h"
#include "profile-widget/profilewidget2.h"
#include "subsurface-core/dive.h"
#include <QTransform>
QMLProfile::QMLProfile(QQuickItem *parent) :
QQuickPaintedItem(parent)
{
m_profileWidget = new ProfileWidget2(0);
m_profileWidget->setProfileState();
m_profileWidget->setToolTipVisibile(false);
//m_profileWidget->setGeometry(this->geometry());
}
QMLProfile::~QMLProfile()
{
m_profileWidget->deleteLater();
}
void QMLProfile::paint(QPainter *painter)
{
m_profileWidget->render(painter);
}
QString QMLProfile::diveId() const
{
return m_diveId;
}
void QMLProfile::setDiveId(const QString &diveId)
{
m_diveId = diveId;
int no = -1;
struct dive *d = get_dive_by_uniq_id(m_diveId.toInt());
if (d)
no = d->number;
if (m_diveId.toInt() < 1)
return;
if (!d)
return;
// set the profile widget's geometry and scale the viewport so
// the scene fills it, then plot the dive on that widget
m_profileWidget->setGeometry(QRect(x(), y(), width(), height()));
QTransform profileTransform;
profileTransform.scale(width() / 100, height() / 100);
m_profileWidget->setTransform(profileTransform);
m_profileWidget->plotDive(d);
}
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